About this project
Necromancer : The Fight For Life is a 2D retro style RPG and monster collection game. Capture, train and battle over 150 unique minions in turn-based 3 vs 3 battles. Explore a shattered world full of cities, cultures, dungeons and mythology, as different factions and alliances attempt to shape the world around your quest.
The game will be story based with multiple endings, various romantic options (including same-sex relationships) and life and death moral dilemmas which will exercise players’ emotional intelligence.
My name is Daniel Bishop, and I have produced everything you see here, excluding the beautiful concept art, music and video. I have adored creating this game for the past six months, and with your help and Kickstarter's help I am confident the game will be complete within twelve months.
For generations, the world of Nevera has been a dark and shattered place. Long ago, a great number of wizards, magicians and sorcerers, discovered powers over life and death.
Consuming and corrupting, the use of these abilities devastated the land, and those who wielded them were called, Necromancers.
Many used these powers to seek tyranny, destruction and immortality, by the most terrible means. Horrendous wars were fought, alliances forged and territories claimed, irreparably misshaping the world.
Now, hordes of undead roam the land like wild beasts, and more Necromancers than ever pursue even greater power. One of the last small places in the world which retains some sense of serenity, will suffer a calamity, and give rise to one who will alter all Nevera, and life itself.
You play Harper (male or female), the young protagonist who from a young age showed talents for necromancy, but hid them away for fear of the responsibility his powers could lead to.
At the beginning of the story, Harper’s village is destroyed by necromancers and undead, and in the chaos his friend Alex is killed. In his panic, Harper attempts to revive Alex using necromancy, but instead accidently fuses Alex’s spirit with a mannequin; caught between life and death.
The main quest of the game will be to find a way to restore Alex to full life, which will drive Harper across Nevera, through the warring factions, clashing against powerful undead, necromancers, and himself, as he attempts to undo his terrible mistake. Along his path will be a vast array of side quests and characters which will draw on myth and lore, reviving classic stories and moral dilemmas.
Eventually Harper will be driven into the underworld, where he will battle gods and suffer trials of the soul; where he will change all of Nevera, and life itself.
Harper's Trail (Main Theme)- composed by Celia Lay, produced by Sophia Kreide.
Woven into classic 2D RPG mechanics, the core of the game-play will be the collectable minions. There will be over 150 minions to capture, evolve and battle.
Each minion will have four battle actions across 48 disciplines, which will grow and change as the minions increase their power.
Necromancer Field Guide
The most exciting reward available is the Necromancer Field Guide (available digitally at $30 and physically available at $80), which is a naturalist’s style guide to the various undead of Nevera.
Below is a concept piece to give an impression of the final Necromancer Field Guide. Not indicative of final quality.
It will include field sketches, research notes and scholarly additions by in-game experts.
Funding will be used to employ a programmer, acquire hardware, software, legal fees and marketing expenses.
Concept art contributed by
Ending Theme by
Menton Mathews III / Saltillo
( Licensing courtesy of Artoffact Records )
I will produce tutorials based on everything I am doing
Art overhaul (hire a digital artist to re-do the sprites and environments)
Japanese Translation of the game
Port To iOS / Android (mobile support)
Port to X-Box / Wii-U / PS3 (console support)
Risks and challenges
Time is the greatest challenge in this project. I wish to deliver a high quality product that people will thoroughly enjoy which will require a great many man-hours.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
A warm thank you from myself and the team. Your support is everything at this point.Estimated delivery:
Name in the on website credits and access to development blog (different from personal blog).Estimated delivery:
A digital copy of the game on Windows, Mac or Linux. (Plus above rewards)Estimated delivery:
An extra digital copy of the game on Windows, Mac or Linux for you or a friend. Also a collection of hi-res digital wallpapers. (Plus above rewards)Estimated delivery:
Digital copy of soundtrack + name in game credits. (Plus above rewards)Estimated delivery:
Digital copy of Necromancer Field Guide. (Plus above rewards).Estimated delivery:
Be asked to beta test and receive an exclusive minion- via side quest in game. (Plus above rewards).Estimated delivery:
Special Edition physical boxed copy of the game one week before general release on Windows, Mac or Linux. Also two physical creature concept prints- first 500 signed by artists and company founder. (Plus above rewards).Estimated delivery:Ships anywhere in the world
Physical copy of Necromancer Field Guide (first 500 are signed by artists and company founder). (Plus above rewards).Estimated delivery:Ships anywhere in the world
Necromancer tote bag or cinch-up backpack. (Plus above rewards).Estimated delivery:Ships anywhere in the world
Your likeness and family name as an NPC sprite in a town or city with some dialogue. (Plus above rewards).Estimated delivery:
Your likeness and family name as an enemy soldier or necromancer (visible in random battles). (Plus above rewards).Estimated delivery:
Your likeness and family name as a major character in a side-quest. (Plus above rewards).Estimated delivery:
- (30 days)