THE CODE OF SHŌJO AND SHŌNEN
THE CODE OF SHŌJO AND SHŌNEN
Lightweight, fast play, Anime and Manga tabletop Role Playing Game using Simon Burley's popular "Code" system. 2d6 Anime shenanigans.
Lightweight, fast play, Anime and Manga tabletop Role Playing Game using Simon Burley's popular "Code" system. 2d6 Anime shenanigans. Read more
About this project
THE CODE OF SHŌJO AND SHŌNEN is the latest Manga and Anime adventure Role-playing game. Specifically designed to focus upon the Heroes, their Adventures and the Moral Dilemmas they face – rather than spending hours playing out hyper-detailed slugfests. Play it anywhere with just two six-sided dice, pencil and paper. A game can last a couple of hours, a campaign can span a lifetime.
• Henshin! • Mecha! • Kaijua! • Five minute character creation! • Ten minute combat! • Hours of high-octane Anime Adventure! • Easy to pick up and play. • Hard to put down. • THE lightweight, fast-play Anime Role-playing game.
I've successfully self published 3 sets of tabletop Role Playing Game rules using this game system:
THE COMICS CODE (Superheroes)
"...........this is a rules-light game that lets you focus on the fun part of being a superhero. This lets it capture the FEEL of the genre without needing dense mechanics to ensure that it works correctly in true four-coloured style."
THE CODE OF THE SPACE-LANES (Science Fiction)
"A beginner friendly retro sci-fi romp."
THE CODE OF STEAM AND STEEL (Steampunk)
'It's Steam Punk. It's simple. It includes theatrical and complete combat rules, interesting and quick character creation, and very theme appropriate and unique rules around Victorian "form".....Makes me want to go around saying "Jolly Good!" and "Good show, dear chap!"...'
What’s so special about these games then?
They are simple, only using two six-sided dice. Everything you need to play a game is on the character sheet. They don’t use figures and maps so they’re incredibly portable and you can play them anywhere. Despite the simplicity and the fact that combats are resolved relatively quickly, there’s enough depth in the system to deliver hours of play and complete campaigns.
There are three attributes each made up of a pair of numbers from 1-6 multiplied. So the attributes range from 2 through to 30. Two dice are rolled, the results multiplied and added to the relevant attribute, giving scores from 3 up to 66. A massively cinematic range from just two dice. This total is either compared to an opponent’s total or a difficulty table. Criticals on a double 1 or a double 6. If you roll any other double though, magical things happen. The player gets to choose from a range of options which include tactical advantages (such as reserving the right to reroll a die) or narrative effects (like changing the emotional state of one of the referee’s characters). It works really well!
Throw in three different types of hit point – physical, mental, social, moral (depending upon the particular genre) and you’ve got a flexible, accessible and fun system with enough just enough “crunch” to stop it being a completely hand-wavey story game.
Why do I need THIS version then?
To be honest, you don’t. You can play anime such as Super Sentai (Power Rangers) using THE COMICS CODE. You can do Robotech using THE CODE OF THE SPACELANES. You can do Laputa Castle in the Sky* using THE CODE OF STEAM AND STEEL. But wouldn’t you rather see how I do it, than having to hack the system yourself? I’m really very pleased with the rules for Henshin Heroes, Mecha, Kaiju and Super-robots where they all combine in one big ass-kicking machine.
This game is the next evolution of the system. If you go the full Super Sentai route, the characters start off as ordinary people, then turn into Superheroes, then get their Mecha. It’s like all my previous games rolled into one with a bit of extra crunch on top.
And, of course, there’s the stonking little introductory scenario in the book - Dark Predators. The characters live in a huge domed city – the last bastion of Mankind – surrounded by a wilderness filled with giant monsters and protected by heroic mecha pilots. But there’s something sinister going on behind the scenes…….
The rules for THE CODE OF SHŌJO AND SHŌNEN are finished and have been extensively playtested at numerous conventions across the UK. This Kickstarter is to primarily to raise the money to pay for the exciting artwork the rules require.
The book will be a trade paperback (6" x 9") with a glossy full colour cover, B&W interior and clocking in at around 150 pages.
Look at my existing work here: http://www.rpgnow.com/browse/pub/721/Simon-Burley-Productions
All I want is some great Anime art for the book. So if we raise the £3,000 – you’ll have my eternal thanks.
However, if we do go over:
£3,000 - 6,000
I’ll spend the excess money on more and better art for the book.
I’ll revert back to the original budget for The Anime Game. I’ll use the extra funds to write and produce another book in the “Code” series – and I’ll let you lot on my Kickstarter Community decide which genre you want:
- Post Apocalyptic Wasteland
- WW2 Commandos
- Secret Agents
EVERYONE who pledges will get a free PDF of this book. Yes, even the £1 pledgers. Anyone who buys a printed copy of the Anime book through this Kickstarter will get a voucher allowing them to purchase the book at cost price.
For each £3,000 above the initial target, I’ll commit to producing another book in the range. These may be core books (as above) or collections of expansions or Scenarios for my existing games written by myself or people I know. Again, my Kickstarter community can tell me what they’d like to see. (But personally I’d love to see “The Great Martian Tripod Race – and other stories from the Victorian Colony of Mars” published.)
If we raise loads and loads of money, I have people who I’d trust to write further “Code” books for me, should I need to spread the workload.
Those who pledges more than £1 to get will get free PDFs of these books. Anyone who buys a printed copy of the Anime book through this Kickstarter will receive vouchers allowing them to purchase these books at cost price.
* And, finally, Simon's rant:
Okay – it’s my Kickstarter and I can have a rant if I want to. It’s about Laputa: Castle in the Sky. Technically the first film they made as Studio Ghibli and the single best thing they have ever produced. Outside their studios is a sculpture. What of? One of the robots from Laputa: Castle in the Sky. That’s how highly they rate the film themselves. It’s a work of rare beauty, but it’s also full of pulse-pounding action and thought provoking ideas. And the plot is far more accessible to western sensibilities than most Anime. And it’s so rarely shown. Why, oh, why do people bang on about Akira, Ghost in the Shell, Appleseed, Spirited Away, Attack on Titan etc. when this little gem sits unloved and forgotten? Do yourself a favour – if you’ve never seen Laputa: Castle in the Sky, find it - if you can – and watch it. You won’t regret it.
Risks and challenges
There are three main challenges, as I see it:
1) Fulfilment of the project by the agreed date. This is my first Kickstarter campaign and I understand that many are faced with delays. I don't anticipate an issue here. I've successfully self published rulebooks EXACTLY like this one three times before. The rules and the manuscript are finished. The successful project will be fulfilled through the DRIVETHRURPG/RPGNOW web site. This has been used successfully before and which removes any issues with international shipping etc. There is an extremely conservative fulfilment date and we would expect to ship months in advance.
2) As this is mainly about paying for artwork, the Art will need to be drawn for the project. There is the possibility of issues of quality and delivery time. To address this we are working with a range of artists. Sharing the workload among a number of artists will give us the high quality images you demand delivered in good time to enhance the rulebook.
3) The rule book is an adaptation of the existing rules "spine" changed to fit the Anime genre. This allows for adventurous GM's to mix genres. The playtesting has shown that the game is great fun though it may be more suited to General RPG players looking to delve into the worlds of Anime rather than Anime fans looking for their perfect RPG. Since the book is compatible with the CODE system some the text in this book will be identical to that in my earlier books. However there is lots of brand new material and rules adaptations and, of course, there's a great scenario for you to test your SHŌJO AND SHŌNEN with.Learn about accountability on Kickstarter
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