An old-school turn-based party-based RPG set in an open fantasy world. For PC, Mac and iPad. Read more
This project was successfully funded on January 5, 2013.
Update #8: Day/Night Cycle Video
Hey guys! We're at 125% and almost 500 backers. A few of you have asked us about Antharion's day/night cycle, so we decided to make a short video demonstrating it.
To make a virtual world feel compelling and alive, it needs regularity. Antharion's day/night cycle gives it this regularity and helps to give you a sense that you're fully immersed in a living-breathing world. Day and night also have tangible effects on game play. Adventuring outdoors at night becomes a dangerous affair since even with a torch you still can only see a few feet ahead. Searching for inns to sleep at during nights becomes quite important. Also, NPCs have schedules and will often go home at night after work. One new feature we just added that you'll see in the video is light shafts coming in from windows. Light shafts start to shine when the sun comes out and eventually disappear when the sun goes down. The atmospheric music in the video was created by our composer Eric.
[Please note that in the video we essentially fast forward through parts of Antharion's day/night cycle for the sake of demonstration. In actual game play, changes to light or color would occur at an imperceptibly slow pace.]