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Nicholas WennerholmBy Nicholas Wennerholm
First created
Nicholas WennerholmBy Nicholas Wennerholm
First created
$0
pledged of $10,000pledged of $10,000 goal
0
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, March 28 2015 9:25 PM UTC +00:00

About

When I was growing up in my Christian household, I remember playing board-games with my family and friends from church. Out of the dozens of games we played that explained God and Satan, framed what sin was... etc. I can only recall one game, Omega Expedition, that doesn't make me chuckle with it's contrived nature. What if there was a game that was fun, was challenging, and taught children about God? Would you buy it? That is my goal, to develop a game that doesn't treat the child as completely brainless and indoctrinatible. Something that is challenging, something that promotes asking questions, because it's those who ask questions that can truly understand their faith. It is my belief that the games, and other media, that introduce children to God promote an idea of superiority which alienates their peers. The Game I suggest will instead allow them to share their beliefs person to person instead of preaching to them. The mechanics of the 

The Mechanics are as follows. 

There can be up to 6 players and is turn based. There is one card pile with questions about bible verses and each game comes with a long list of bible verses. Along the board there are pitfalls that cause you to draw a question card that asks a question about certain verses. If the person answers the question then they don't go backwards, if they cannot than they do. But if they can't answer the question, the verse is read to them and if they can ask a question about the verse that stumps all other players they move forward a place. The game ends when a player crosses the finish line AND answers the game ending question at the end, the basic game contains 5 game ending cards so there are multiple endings.  It's a game for all ages because there will be different difficulty levels depending on the ages of the players. 

Risks and challenges

The only risks I can see is a lack of interest based on previous models.

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