Project image
)}
£2,568
pledged of £100,000pledged of £100,000 goal
41
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 6 2015
£2,568
pledged of £100,000pledged of £100,000 goal
41
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 6 2015

About

Red Awakening is a team-based multiplayer stealth action game influenced by the slasher movie genre and classic FPS and stealth games of the 90s and 2000s.

Built using Unreal Engine 4, Red Awakening is a surreal blend of neon drenched environments, satirical storytelling, first-person dynamic stealth, parkour style movement, drug induced power-ups, ultra-violent gameplay and an unnerving “Carpenter-esque” synth soundtrack by acclaimed composer Ryan Ike (Gunpoint) and featuring the popular EDM artist SirensCeol (Monstercat). This visceral package is all wrapped up in Domino Effect’s distinctive cell-shaded graphical style.  

The game focuses on horror, stealth and subterfuge, rather than the familiar first-person run-and-gun approach. Red Awakening draws stylistic inspiration from the slasher movies of John Carpenter, Tobe Hooper and Dario Argento, whilst its gameplay is influenced by the likes of the original Thief, Manhunt, TimeSplitters 2 and Condemned: Criminal Origins, but with the objective team-based gameplay of Counter-Strike

We have found that the slasher genre in video games is an essentially untapped market with the potential to create a unique virtual experience. With Red Awakening players are put at the heart of their very own slasher movie for the first time, and let loose.

Pre-Alpha Screenshot Slideshow
Pre-Alpha Screenshot Slideshow
Red Awakening Is Powered by Unreal Engine 4
Red Awakening Is Powered by Unreal Engine 4
Click To Go To Our Steam Page
Click To Go To Our Steam Page

Website: http://www.red-awakening.com/

Like us on Facebook: https://www.facebook.com/RedAwakeningGame

Follow us on Twitter: https://twitter.com/red_awakening

Youtube: https://www.youtube.com/user/RedAwakeningGame

Welcome to the Program...

Set during the aftermath of the Vietnam War in the mid-1970s, Red Awakening depicts a United States in turmoil. The youth are out of control, with once peaceful student protests devolving into violent street riots. Fearing a civil war with the youth of America and the ever-increasing threat of communism, the powers-that-be covertly fund a clandestine CIA mind control program. Codenamed: “Red Awakening”, this program is designed to solve all of America’s problems at once.

Violent young offenders and captured Soviet agents from across the country are sentenced to public executions, and then flown by night to secret facilities across the globe. There, they are conditioned and then placed into teams best representing their country of origin, be that from the East or the West. These unwilling participiants are then taken to a Red Awakening test facility, given an objective and set against each other, with the aim of training them to become the perfect, invisible killers required to strike at the heart of America's enemies. 

Who will last the longest?

Team East & Team West Insignias
Team East & Team West Insignias

When a contestant enters the Red Awakening program they are placed into one of two teams depending on their country of origin, these being either Team East or Team West.     

Team East is made up of a mixture of five unhinged spies and assassins originating from the eastern bloc.  

Team West consists of five psycho teenagers from across the united states who are more than eager to kill... .

Choose Your Program Member

Concept showing the Initial 5 Red Awakening Candidates
Concept showing the Initial 5 Red Awakening Candidates

Each member of the program has his or her own detailed, satirical horror back story for a player to really sink their teeth into.

Debbie Wong - The Geek 

 Jennifer Valentine  - The Cheerleader  

John Craven - The Jock 

 Nadia Benova - The Hooker

 Nikolai Molotov - The Multi-National

Red Awakening is a highly stylised first person shooter set in the 80's with a psychedelic neon horror atmosphere, parkour performing crazy characters, pumping synth soundtrack and all the drugs and violence to make a player feel like a real 80’s slasher star! Are you ready to be a member?

The Arm Module - It's A Game Changer!

Funk 1980's Arm Module. Predator Blades Meets Fallout's Pip Boy
Funk 1980's Arm Module. Predator Blades Meets Fallout's Pip Boy

Red Awakening features no HUD (Heads up display); instead all of the player's vital information is displayed on their handy dandy Sound and motion tracker on the character's arm, or by physically checking the weapon's ammunition. This allows a player to get lost in RA’s neon drenched comic book inspired world.

The Sound And Motion Tracker (Left And Right Hand)
The Sound And Motion Tracker (Left And Right Hand)

Every member of the RA program is fitted with an S&M tracking module. This module features a radar, which rather than showing the surrounding terrain instead highlights movement and sounds such as footsteps, gun shots and any other noise made by a non-hidden player. 

The S&M Tracker will not show every player on the map as it has a limited detection range and also depends on the direction the player is facing.

80’S ULTRA VIOLENCE: FEEL LIKE THE ULTIMATE PREDATOR!

The Sound & Motion Tracker Blades Make For An Effective Weapon!
The Sound & Motion Tracker Blades Make For An Effective Weapon!

Hunt your prey in two ways; either go invisible by using the character's stealth suit or use their other ability, a pair of thermal imaging goggles, to see the game world in thermal vision. The level of violence in Red Awakening is not dissimilar to slasher / action movies of the 80’s, incorporating over-the-top gore and close-up execution kills using a wide variety of weapons.

Full Freedom of Movement!

Extreme Versatility In Map Movement!
Extreme Versatility In Map Movement!

Feel free to act like a ninja lunatic with Red Awakening's fully dynamic parkour system that includes wall running, wall jumping, wall hanging, mantling, sliding, sprinting, crouching and the ability to kick. This move set allows the player to easily traverse though the environment by pressing a single button, thereby keeping gameplay both fluid and dynamic.

Gun Porn!

No HUD. Manually Check Your Ammo!
No HUD. Manually Check Your Ammo!

Unlike many other first person shooters, Red Awakening’s firearms are especially deadly. A gun in RA will often kill an enemy with a single shot if aimed at the head. This is counter-balanced by the fact that there are no reloads or ammo pick-ups, so once the bullets are gone they're gone. This is balanced by the fact that every weapon can be thrown in both a defensive and offensive way.

Aim Thrown Weapons With Your Finger!
Aim Thrown Weapons With Your Finger!

Visceral First Person Combat - Gory Executions!

Humiliate Your Opponents!
Humiliate Your Opponents!

Although the game is played entirely from a first person perspective, it is not a traditional first-person shooter. The focus of the experience is on up close and personal melee combat and executions, allowing players to collect, or even pull, weapons from the surrounding environment such as Fire Axes, Hammers, Circular Saw blades, shards of glass and Painkillers. 

A player has access to several fighting skills, including both a light and heavy attack as well as the ability to block and kick. Firearms are present, but they are less common and only come with the ammunition that is available in the magazine or attached to the gun.

EVERYTHING IS A WEAPON!

In Red Awakening every weapon a player interacts with has three functions: 1. The ability to attack with it. 2. The ability to throw it to either distract or damage an enemy player. 3. The ability to perform an execution with the object.

Offensive, Defensive, Tactical...Throw Everything!
Offensive, Defensive, Tactical...Throw Everything!
A Perplexion of Unique and Interesting Game Mechanics
A Perplexion of Unique and Interesting Game Mechanics

DYNAMIC DETECTION:

Blue > Purple > Red
Blue > Purple > Red

There are three states of enemy alertness in the program, giving the game a cinematic feel similar to the movie Drive. These are; Blue [Undetected], Purple [Suspicious] and Red [Detected]. The three alert phases are presented to the player through a change in the colour of the game’s lighting from both the player’s perspective and also the colour of the player’s S&M Tracker screen. The colour of the alert phases is triggered by the player dynamically, changing with events in game. 

STAMINA SYSTEM: The Stamina Bar in Red Awakening is very important as it is connected to everything a player does in the world, whether that’s sprinting, sliding, using any of the 27 weapon’s and performing executions. The more the player performs these actions, the more stamina they will use. Stamina does recharge over time but can be replenished quicker by using Painkillers. 

PAINKILLER CHEMICALS: Participants in the Red Awakening program are given access to “Painkillers” these come in the form of either a syringe of Chemical K or a bottle of Chemical Y. Painkillers are not used to heal a player, but instead they allow the player to counteract the penalties of having low health or low stamina. The effect is only temporary and will reduce over time. The lower the player’s health, the more Painkillers needed to recover back to full health or stamina.

IN-GAME CURRENCY: The power of the dollar! Red Awakening features a currency system where the player is rewarded with cash for performing tasks in the world i.e. killing an enemy; achieving a particular badge/ award etc. This cash is used by the player to buy aesthetic items such as new outfits/ clothing, weapon skins and new player voice packs etc. allowing a player to create their own unique online persona, the only condition though is that a player must survive the round in order to receive the cash, making for an extra level of tenseness and challenge.

The maps in Red Awakening will be designed for 5v5 stealth game play; Environments will be a selection of Cold War eastern bloc and various locations in the United States, but with a twist. The twist being that each location will be influenced by a location from a classic 80s horror movie. For example, the Reichstag game map’s style draws influence from The Shining’s Overlook Hotel, and the Siberian research station is inspired by the research station in John Carpenter’s The Thing. We aim to have three maps complete by the November early access and at least eight by the full game launch.

Siberia 'Outpost' & Miami 'Paradise Lost' Concepts
Siberia 'Outpost' & Miami 'Paradise Lost' Concepts

The first test area the player will face is an abandoned Ukrainian mental asylum built in the early 1900's and close to the town of Pripyat. It was captured and converted into a “Killing House” for the Red Awakening program in the early 1970's. 

Asylum Courtyard, Padded Cell Area & Reception
Asylum Courtyard, Padded Cell Area & Reception

The facility is made of a central 3-level cell block, electric chair room, medical ward with padded cells, morgue, dentist’s surgery, kitchen with walk in freezer, shower block, guard room and central garden with tool shed.

Asylum Kitchen, Prison Block & Guards Office
Asylum Kitchen, Prison Block & Guards Office

All of this is surrounded by a ten-foot lead-lined wall covered on top with razor wire – not just to keep the combatants from escaping, but also to help keep the radiation out with it residing in part of the Chernobyl Exclusion Zone. The asylum was constructed by the CIA under instruction from the British SAS to make it as close to hell as possible.

Asylum Rooftops
Asylum Rooftops
  •  Red Awakening also offers a unique spin on traditional 5v5 team based multiplayer game modes, which feel both familiar and new at the same time. Game modes include:    

    Asylum Map Overview (Dual Demolition)
    Asylum Map Overview (Dual Demolition)

    Dual Demolition: An elimination-based game mode in which the goal for each team is the same; either eliminate the enemy team or detonate both enemy bomb sites. Players have three lives per round and a bomb each with the game being the best of eight rounds. Each round lasts three and a half minutes and the first team to five rounds wins.                                                                                                                                                                               You Only Live Thrice: A team based mode where each team starts out with fifteen respawns. The goal is to eliminate the opposing team until they have no respawns left. If no winner is decided before the round time ends, the team with the most respawns remaining wins. We have many more awesome game modes to come... For this we need your help!

    Choose Your Play style: Stealthy, Slasher Or Gunner!
    Choose Your Play style: Stealthy, Slasher Or Gunner!

    There are 27 weapons in Red Awakening, which are split into five colour classes that control a weapon’s range, damage, execution speed, noise level and throw distance. The classes are:

    Operate A Wide Selection Of Weapons!
    Operate A Wide Selection Of Weapons!

    Finished Weapons -

    Along with gritty audio design Red Awakening aims to have an immersive and visceral soundtrack, scored by well known Indie composer Ryan Ike (Gunpoint) and featuring renowned EDM artist SirensCeol (Monstercat). With this level of talent we believe both producers will create an immersive, heart-pounding soundtrack coupled with gut-wrenching sound design.

    Each map in the game will have a custom soundscape produced to enhance its atmosphere. As the action picks up, layers will be added to the somber audio until you're left with a heart-pounding track that will add to the tension. This will be linked to out dynamic detection system, meaning that the tracks level of energy will be decided by the level of danger you are in from other players.

    Here are some concept tracks.

    Domino Effect Ltd is an independent games studio creating games for Steam and other online distribution services, i.e. XBox Live & PSN. The team consists of 12 talented individuals who are graduates of university/ college and Escape Studios. We are committed to creating high quality and innovative games. Our core audience are fans of classic shooters and stealth games of the 1990's / 2000’s. Our current project, Red Awakening is highly influenced by the games of that time.

    PROGRAM MEMBERSHIP

    ALPHA/BETA/FULL-GAME ACCESS

    & UPDATES

    + Previous Rewards

    A PLACE IN THE CREDITS

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    DIGITAL COLLECTORS EDITION

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    "PHYSICAL COLLECTORS EDITION"

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    DESIGN A CHARACTER ONE-LINER

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    YOUR NAME IN THE GAME

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    STAR IN ONE OF THE IN-GAME RADIO COMMERCIALS

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    DESIGN AN EXECUTION

    & VIP MEMBER T-SHIRT

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    MP MAP DESIGNER

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    RED AWAKENING: THE EVENT

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    THE OVERSEER

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    We have so much more we want to get in! But it's only possible with your help!

    The S.L.O.T.H (Add The Mech)
    The S.L.O.T.H (Add The Mech)

    The team at Domino Effect has been working on Red Awakening for a couple of years now, and the project has so far been entirely self-funded. We've demoed early-prototypes at public events like the Insomnia Gaming Festival, and the game has been received fantastically well by the gaming community who we've met face-to-face and also through Steam Greenlight. Aside from that, we've had interest and valuable feedback from publishers and other developers, all of which has inspired and encouraged us to deliver the game we want to make. But to do that, we need your help. We've come to Kickstarter to help us fund the final stages of the PC version of Red Awakening, for release later this year. From there, we can then move on to porting the game for current generation games consoles (specifically Xbox One and PlayStation 4)

Risks and challenges

Although Red Awakening is Domino Effect’s first game, the team has been working together successfully for nearly two years. During this time we have learned a lot and overcome many challenges, and gained experience of dealing with unforeseen production problems efficiently and effectively. We still remember staying up until 5am hurriedly fixing a build of Red Awakening the day before Insomnia Gaming Festival 53!

Our flexibility and adaptability as a team means that the decision we took in switching from UDK to Unreal Engine 4 was an easy one, and resulted in us being asked to attend the Develop Conference in Brighton with the Epic Games Staff. Using professional, industry standard development tools like this allows us to more quickly deliver the game that we have promised within a realistic time scale, as well as reducing the risk of any potential production hurdles.

Red Awakening is Domino Effect’s primary focus and will continue to be so until the game is completed. We have not offered anything in our Kickstarter that we honestly don’t believe that we can deliver, and will promise to continually update our backers on the project’s development. We’re excited about what we have achieved with Red Awakening already and with your help we will deliver what we feel is a unique gaming experience.

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    Pledge £5 or more About $6

    RA MEMBER:
    You've done it! You've successfully helped fund the future of the most awesomely 80’s ass kicking game ever!

    + Backer Digital Wallpaper
    + Access to our Forums & Polls
    + Your Name Gets a Spot on our Backers Section at ‘www.red-awakening.com’
    RA-DICAL!

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    PROGRAM SUBJECT:
    Get the game projected into your illuminating eyeballs!

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    PROGRAM RADICAL:
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    PROGRAM REBEL:
    Dayyyyum...Turn that Walkman up and put those shades on!

    + Digital Collectors Edition
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    (With the 'Digital Collectors Edition' you get the Art Book, the Survival Guide, copies of both the Original & Remix Soundtracks, Game Code & Thank You Video from the Team)
    *These items are digital*

    (Approximately $50 / €47)

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    PROGRAM FIGHTER:
    Double Dayyyum! Stereo blasted, Shades shattered!

    + Physical Collectors Edition
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    (With the 'Physical Collectors Edition' you get the Art Book, the Survival Guide, copies of both the Original & Remix Soundtracks, Game Code DVD with Thank You Video from the Team, a Personalised Postcard signed by the team & an Exclusive backer T-Shirt. Items will be packaged into a 'Red Awakening' designed VHS box with original box art)
    *These items are Physical and will be sent via Global Mail*

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    PROGRAM STAR:
    Sometimes you've gotta step up to the Limelight!

    + Design A Character One-Liner
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    (Design and give us a short phrase that one of our 10 characters can say somewhere in the game - phrase scenarios include but are not limited to: Picking up a Rad weapon, taking damage, humiliating an opponent, using an ability or doing better acrobatics than Spider-Man)
    *We retain the right to refuse & request a change in any backer's phrase we deem highly inappropriate*

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    PROGRAM RENEGADE:
    Totally kickass text with a funky placement. Rockin'!

    + Your Name In The Game
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    (Your name could end up in a variety of places including but not limiting to gravestones, cafes, posters, billboards & advertisements)
    *Names are limited to a maximum of 16 characters*

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    PROGRAM CHAMPION:
    This is the Jam...Get in the mix... Literally!

    + Star In One Of The In-Game radio stations.
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    (Feature in your script idea and voice yourself on one of our radio stations. Come up with a creative and humorous idea for the radio's that will be plotted around the games environments. Ideas can include things like a witty adverts, propaganda, news updates or chat-lines)

    (Approximately $1,000 / €910)

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    + Design A Player Execution
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    (Design in detail how you would humiliate your opponent in their last moments with one of our 27 brutal weapons. Chop limbs, blow off heads, sear rear ends; Your design will get credited!)

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    PROGRAM HERETIC:
    Trunkicular amount of awesomeness

    + MP Map Designer
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    (Become a god of design with the 'MP Map Designer'. You'll get to design your very own competitive multiplayer map, layout, structure and all its contents… collaborate with the team in its development. We'll be there to make sure you don't break any fundamental mechanics. So we guess half-god...

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    PROGRAM ZEALOT:
    Are you stoked enough to party to the max with the totally tubular Red Awakening crew?!

    + Red Awakening: The Event
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    (With 'Red Awakening: The Event' come meet the team and spend a couple of days with the developers. Find out what it's like to work in a games studio. Play games with us, have a drink with us (or two.. or three!). Discuss ideas and features in Red Awakening & get to play the latest build).
    *Travel not included*

    (Approximately $5,900 / €5,550)

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    PROGRAM DEITY:
    *Insert Ultimate 80's comment here*

    + The Overseer
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    (Design, create and work with the team to create in depth your own vision of the nameless & illusive controller of the 'Red Awakening' Program, The Overseer (interrogated character in the main video).
    Then suit up in-game, get access to and play as the illusive controller you helped design!
    You'll be named as the co-designer of the overseer character in the game credits.
    YOU ARE THE OVERSEER, THE LEGEND!

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Funding period

- (30 days)