€2,113
pledged of €50,000pledged of €50,000 goal
17
backers
49hours to go

All or nothing. This project will only be funded if it reaches its goal by Fri, December 14 2018 2:00 PM UTC +00:00.

Gonzague SilvaBy Gonzague Silva
First created
Gonzague SilvaBy Gonzague Silva
First created
€2,113
pledged of €50,000pledged of €50,000 goal
17
backers
49hours to go

All or nothing. This project will only be funded if it reaches its goal by Fri, December 14 2018 2:00 PM UTC +00:00.

About

Vidéo clip du projet ainsi que texte et règles du jeu en français sur le lien suivant.
https://www.oceander.eu/projet-en-francais

Game rules on the following link
https://www.oceander.eu/game-rules


Hi everyone…!     

This creative project I am so happy to submit you, is at the crossroads of two important interests, both in the professional and personal fields. That's probably the reason why I developed it with such pleasure and even such a passion !!  
These two interests are the world of vessels, and the contemporary history.

In concrete terms, I had the chance to build several vessels in recent years (https://www.oceander.eu/portfolio3) and operate some, especially the sumptuous 'SS Delphine' build in 1921 by Horacio DODGE himself (the friend and partner of Walter CHRYSLER…)  
https://www.oceander.eu/portfolio2

And precisely, this ship whose primary vocation was to serve as a pleasure boat to the DODGE family, was requisitioned and armed during the Second World War under the name of USS Dauntless (PG 61), to serve as staff ship for Admiral Ernest King, at that time commander-in-chief of the US fleet.
In the same way, a few years ago, I had restored a 17m English ship built in 1942 for the Royal Navy.

Definitely, the convergences between my passion for ships and history have probably been the trigger that led me to reinvent the concept of the old '' Naval Battle '', and achieve a new and real strategy game, injecting it with a healthy dose of modern technology.

The ultimate goal of this creative project?
To combine the unique conviviality of the board games with the immersive qualities of video games.
To achieve this, we opted for an innovative board made of lighting LEDs, for microprocessors and electronic consoles.

Obviously, the challenge is bold ...!
So much so that it soon became clear that the only way to see the game come true was to submit it to your judgment.
Therefore, it is by gathering your opinion and raising the first funds that it will be possible to launch the production of a first limited series, perhaps prelude to a wider diffusion.

Otherwise, the substantive work has been done : we met each stakeholder in the manufacturing process and each supplier and we meticulously studied with them the final costs, the production schedule and the quality charter.  
So, we are ready to deploy all our energy and spend all our time on the production sites.
If you decide, now everything can go very fast ...!


Risks and challenges

1- Will success be at the rendezvous?

The success rate of a new product is inherently difficult to predict.
Notably because of many subjective parameters involved in the equation and because human behaviours are difficult to "codify".
And it's natural: the recipe for assured success probably does not exist and that's the way it should be…

Indeed, it's the part on which the creators have scant of leverage despite all the market studies and prospective analyses to be deployed before the launch.
However, there is another part of the job on which the creator can bring to bear its full weight in getting results in line with expectations.
This is obviously all the rational and organizational aspects and, ultimately all the chains of events leading to the final product being manufactured and shipped.

These aspects must receive of course continuous energy and attention and never suffer from lack of preparation.
From this point of view, the work has been well done as all the negotiations with the various suppliers and manufacturing units were completed and resulted in rigorous planning.

Among these companies is the industrial LED manufacturer based in Hong Kong, ready to produce according to our specific diagrams.
Are also in the list the French company that will realize the game board after receiving the connected LEDs, the plastics companies that will create the decor and the miniature ships, as well as the electronic company that will produce the consoles and finally, the one that will be in charge of the packaging and the shipping.

2- The conditions of a happy ending.

But our only ability to master the design and production phases is not enough.
In the final analysis, for "Midway, Ultimate Naval Battle" to be on store shelves, we must sign an agreement with a distributor.
Without collaboration in this area, it will be more complicated to reach the general public and it will then be necessary to opt for a more perilous, longer and more costly strategy: a plan B, which will rely primarily on e-commerce.

However, to achieve the initial project, two leading distribution companies have been already approached.
Both are ready to take up the challenge.
Their only condition is to give them a tangible proof that our product corresponds to a real sensitivity from board game lovers in general and ‘strategy game lovers' in particular.

3- Commitments towards the contributors.

The agreement with the distributors is therefore ultimately what will determine the success or failure of the overall initial project.

That's why we have carefully prepared the first step in our process, which is probably the most important for any creator from an emotional point of view, and that is to respond to the contributors in due time, regardless of circumstances.

So, we have organized this step independently from the following ones, or even the success or otherwise of initial project.
Indeed, we have earmarked in advance the funds that would be raised, to finance the limited series 'Tribute to Contributors‘ which figure among the propositions, as well as the manufacturing and shipping costs of the other gifts.

However, we think that, thanks to you and thanks to this first limited series and your whole positive reactions, we will probably be able to prove to distributors that our board game 2.0 brings real innovation to the world of games and deserves to be distributed.

4- Conclusion

This could be probably your major contribution, as far as it would be understood like a sign that shows that the idea of getting together around a table combining the classicism of dice and cards games with immersive technologies, is pretty endearing...

If, despite that we fail to be distributed, we would try to remedy this lack by setting up an alternative engineering centered exclusively on the e-commerce and acquisition of notoriety through game fairs.
Therefore, the game would probably not be available to the general public, or at least it would be later.

But we would have managed to produce the limited series for our contributors and have honored each of our commitments in time.
This undoubtedly will be a first and significant success.
Probably the most stimulating one...
'...then the other things shall all be given us in addition.'

How we'll use the funds ?
https://www.oceander.eu/how-we-will-use-the-funds

Schedule:

- December 6th, end of the crowdfunding campaign.
- from December 7th to December 20th : production of the gifts for contributors.
At the same time, placement of the order for the production of the limited series.
- from January 7th until the end of January: sending gifts to contributors.
- from February 4th to February 28th: ​​production of the limited series,
- from March 4th to March 18th: quality control, assembly of the different parts àf the game and packaging.
- from March 25th: sending the game sets to contributors.

Next, planning of the 'public general' series and setting up of distribution agreements.

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    A scale reproduction 1/3000 of the original ship designed and built in 2006 by the creator of the game: ship '' MS Oceander '', 57m long & 7 m wide, 1930 style.
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    Box containing: a game board 100 cm by 56 cm, equipped with 1040 illuminating LEDs, two electronic control boxes, 12 ships per player at scale 1/3000 (1 aircraft carrier, 2 battleships, 2 cruisers, 2 submarines 1 supply ship and 4 landing barges), two coastal sets, one central archipelago, 2 packs of cards, 2 dice, 1 user manual.

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