Hello James - we will have a media section within the UI which we are working on populating. This will include XBMC and a number of VOD services that we have yet to confirm.
First and foremost, this is a games platform so that has been the focus but we do have a team working on this additional functionality.
ok. everythings are great, but, we are in april. where my GameStick :-P
I am really glad to hear this. I love XBMC, and was hoping this device would be supporting it.
after reading a bit further own it seems that my comment is out of place here, but this is what caught me and "stuck".
"the ability to support a wider range of media services was a much called for feature during the fund-raising campaign."
does this mean that you'll be doing stuff like my smart tv? Pandora, youtube, netflix?
that kind of stuff.
@Jonathan Goldsmith GameStick accesses their own store, that is the only way for them to make a little bit of money along with the developers that have and will be signing on. We may see some developers allow cross platform accounts so that GameStick and other devices can carry user information without multiple installs and purchases, but that's just a dream at the moment.
The only other way for GameStick to make money is the sale of hardware, and it is a crazy low price already. Maybe we can see the GameStick Store become a installable application on Google Play, or a standalone store for certified devices that don't have Google Play certification.
With XBMC, the experience becomes even more seamless for the user, and allows more screen time for GameStick, which hopefully leads to more satisfied users, and a few more sales.
I don't mind the advertising, that is how some developers were able to bring quality indie titles to reality, if they have enough support, they can create titles without advertising.
This is a very promising project, I hope to see it become a success in a retail setting very soon.
@Scott S. The product you may support is not worth 129. simply because adblocker is free and you can filter what ads or sites you want to allow ads. So please do research before you start sales pitching on a completely unrelated comment forum.
And YESHHHHH. this is great news and im glad to hear this update. cant wait till these units start shipping :D
Ohh yess!! I am a happy panda!
I would like to expand on what @Jonathan Goldsmith said. There are different types of Open Source licenses. The GNU/GPL, while it does prohibit monetizing projects which are specifically deemed FREE by the respective creators, it does provide for ways to make money off of individual efforts. Red Hat for example does not make money off of the actual sale of Red Hat Linux, but rather off of the support you receive, the various installation methods they have developed, access to their forums, knowledge-base and other registered-user related pages.
The GNU/GPL states that "Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed." A good place to read up on any Open Source License you would like to know more about is the Open Source Initiative. They maintain a list of every license offered, what it says and, if necessary or applicable, any other pertinent information. You can find this list here - http://opensource.org/licenses/alphabetical
One more thing I would like to point out. There really is no way to prevent a company from placing ads within a web-connected piece of software because ads have become the main source of promotion and profit on the web. They are dominating every aspect of the internet now and, even when not wanted, they generally tend to find there way onto a page anyways. With that said, I would like to direct your attention to http://www.getadtrap.com/ - another project founded on Kickstarter. The aim is to minimize the impact advertising has on everyday browsing by allowing you to control your ads. The cost is currently $129 US. It is in the final stages of development now, but to give some examples of what they hope to accomplish: You will be able to filter your advertisements or disable them altogether. Now, disabling them altogether sounds great, but when you stop and think about it, maybe there is a company that you feel like supporting, so you decide to allow ads on their pages only. Maybe you are playing a game and you want to disable the ads while you play so your connection speed is increased. Those are a few examples. Now, you may be asking what makes this so different from other ad-blocking resources on the market. Well, the beauty of it is, this is hardware based, it works on your entire network, meaning any device connected to your network will benefit from its capability, and they are working on a Mobile-version so you can take the power of ad-blocking with you anywhere you go. If you have not already, I recommend checking it out.
I apologize for the sales pitch, but it is a product I believe will make a large impact on the way we surf the web and, as such, will force content providers to start working on alternate means of interacting with us, hopefully for the better. Also, remember that with the AdTrap, it is possible to still allow ads for certain companies or sites through, so you can still support those that you wish to, while blocking the ones you feel are taking advantage of the populace. Thank you for taking the time to read this. (PS, I do ask if you have a criticism that you keep it civil. If you have a positive comment, I would like to say Thank you in advance).
Oh, and to Francois: open-source software doesn't entirely prevent monetizing that software. Linux has always been open source, and yet companies have always sold it for profit. If you read the license(at least as of the last time I read the GPL), it only specifically prohibits selling the software directly, or as your own software. The software, can, however, have ads, although it shouldn't, and although that would be against the ideal of truly free and open-source software. You can also, charge for someone to access your site in order to download said software, and you can download any open-source software, burn it to cd(s), then sell the cd(s), even if you don't include technical support with that software(although you would sell more if you did include support).
That said, there is absolutely nothing to prevent a person/company from integrating open-source software into their paid platform/software(provided they give credit to the original developer, and unless the open-source developer writes their own license, such as Mozilla has done, although I do not know all the details of the Mozilla license). If that were the case, GameStick would already have been in trouble, as Android is open-source as well. ;)
Oh, btw, to answer the last question here, if I am not mistaken, XBMC does support DLNA, but I believe the GameStick developers were already talking about having this feature implemented in GameStick, so yes, it will be integrated somehow with GameStick. XBMC is also far more versatile than only having one kind of protocol, it supports many different playback options and formats. Anyhow, good work, guys!
This sounds pretty good! I would, however, rather have Plex integrated. I find Plex to be simpler and easier to use and setup. But I digress. Hopefully Plex will be compatible. Cant have everything I want.
And to refer to earlier comments/questions, I can almost guarantee that emulators will be available on this system, as it is android based, and assuming the GameStick will access Google Play store, there are already dozens of emulators available. They would just have to be made compatible with GameStick and/or with larger screens.
I would wonder, however, about the compatibility with the Amazon AppStore. There are a handful of games only available on Amazon AppStore.
Does XBMC support DLNA? Or will the gamestick itself offer any DLNA support?
Those are great news, as I've been a XBMC user since its earliest days on the good ol' Xbox and my 10TB NAS media library is set up for it.
That being said, what's in for a third-party editor to release and support an admittedly open source software, I wonder?
The very nature of its license scheme prevents (thank God!) anyone from monetizing it. - - It has to be free and ad-free.
You can bet your arse the GameStick will have a whole host of emulators right on product launch. Most engines are pretty old and have been ported on so many different systems.. It'll be a breeze.
The thing is: what will be their policy?
Will they accept to release free and open sourced emulators?
The very idea of having to pay money in order to play what everybody knows being hacked games is pretty silly, IMHO.
Well, just a few hour ago I asked an XBMC related question on the previous update, and this helps a bit. I'm still wondering if XBMC support will be included/ready by launch time, or if that's going to be an update.
Also, any idea if Plex is going to be available on GameStick?
Hello to all the game-stick team just wanted to say GOOD JOB!!!!!!
I heard today that Ouya will have SNES and NES emulators, is that something thats in the pipeline for GameStick?
"world's most portable TV games console, GameStick". lol.