Turing Tumble Progress Update #14: Production is Complete!
Before I get into the update, let me first tell you all to double check your shipping address and update it if necessary.
If you ordered from Kickstarter or pre-ordered from BackerKit, you can check and modify your address here: https://turingtumble.backerkit.com/
1. Enter your email address in the "Lost your Survey?" box.
2. You will get an email - click the link in the email and then click the "View Confirmation" button on the top right of the page.
3. Finally, click "Edit Shipping Info" and update your address.
If you pre-ordered Turing Tumble from our website and need to change your shipping address, send me an email at email@example.com and I'll change it myself.
On to the update...
On Sunday evening I got this video from LongPack:
Production is complete! ...and the assembly factory is full of Turing Tumbles. Literally full. LongPack waited until the last minute to produce the boxes because they take up so much space.
There are a lot of games in that video! Each pallet contains 100 games. When I count the pallets in the video (the ones you can see and the ones I assume are stacked behind them), they only account for one third of the total number of games they made. It was amazing to see this, and it was yet another one of those, "What have we gotten ourselves into?" moments that was beyond exciting and at the same time made me want to throw up. I never dreamed we'd be making so many games - I hoped we might fill part of our garage.
If you've never seen the show How It's Made, I highly recommend it. It shows how everyday items we buy are mass produced. I'm always surprised at how much of mass production is done by manual labor. It makes me appreciate the items far more when I see just how many skilled hands proudly work to form, assemble, and transport products before I take them home.
Production of Turing Tumble was no different. In the last update, I showed how the individual parts of Turing Tumble were made - many of the steps involving manual labor. The final assembly was almost entirely done by hand. Christina sent videos of some of the steps in the process.
After a box was made, it was put on a conveyor belt through an assembly line:
Each person in the line added parts into the bottom of the box. Then they added the second vacuum tray, glued the feet into the board supports, and snapped the board supports in place:
Finally, they taped the long connectors to the top of the vac tray, added the game board on top with a protective piece of tissue paper over the top, and as a final quality control measure, they measured its weight to be sure they didn't forget to add anything.
They put on the lid, stuck it into a plastic bag...
...and put them each through a machine that heats the bag, making it shrink to fit tightly around the box.
Of course, there were many more steps not shown here, some of them...unexpected. For instance, LongPack thought they'd be able to buy the steel balls prepackaged in bags of 25 each. Instead, over a million balls arrived at their assembly plant unpackaged. LongPack had to quickly devise a way to count out a precise number of balls and put them into little bags. Here's what they came up with:
Pretty smart, but I still feel for the poor soul who drew the short straw and got stuck with that job. When you open your game and you have exactly the right number of balls, remember to take a moment to send brainwaves of gratitude towards Shanghai.
Overall, production completed without any big problems. Last Thursday we got three final production copies of Turing Tumble and they were 100% spot on. LongPack had their inspector take a look at the games and found only infrequent, very minor imperfections not even worth mentioning here - basically just tiny bits of extra plastic sticking out of a small fraction of parts that can easily be brushed off.
The games you ordered are complete! Now they have to find their way across the world to your doorstep without this happening.
All in all, it looks like our estimate of shipping in May might be optimistic for most of you, but June is safe for almost everyone. Sorry! We're learning a lot as we go - I apologize that you have to be our guinea pigs. And for those of you from Guinea, we're sorry you have to be our pigs.
Remember that shipping is complicated and prone to error. If you think something is wrong with your order, don't hesitate to drop us a line at firstname.lastname@example.org.
We're splitting the shipment in 5 directions out of the factory.
All games bound for the US will leave the Shanghai port on 5/7/2018, carried by the APL Southampton to Louisville, Kentucky.
You can follow its progress here. It's estimated to arrive in the Louisville port on 5/20/2018, but then it will take several days to unload. The shipping containers will then be transported by truck to an EasyPost fulfillment center also in Kentucky. There, they'll unload the shipping containers, tear open the cartons, pack individual shipments, and send them off for delivery to individuals.
All games bound for Canada will leave the Shanghai port on 5/3/2018, carried by the Hyundai Goodwill to Toronto.
You can follow its progress here. It's estimated to arrive in the Toronto port on 5/18/2018, but then it will take several days to unload. The shipping containers will then be transported by truck to the BoardGameBliss warehouse. There, they'll unload the shipping containers, tear open the cartons, pack individual shipments, and send them off for delivery to individuals.
All games bound for the EU will leave the Shanghai port on 5/7/2018, carried by the Marie Maersk to the Southampton port in England.
You can follow its progress here. It's estimated to arrive in the Southampton port on 6/12/2018. The shipping containers will then be transported by truck to the Spiral Galaxy Games warehouse. There, they'll unload the shipping containers, tear open the cartons, pack individual shipments, and send them off for delivery to individuals all over the EU.
Australia and New Zealand:
We aren't booking this shipment ourselves. We're working with a distributor in Australia named Let's Play Games that managed to get a better rate for shipping than we could. We're not sure quite yet what ship will be used to transport the games to Australia and New Zealand, but the ship has been booked. We wouldn't be surprised if you Australians and New Zealanders end up getting the games before anyone else. Your individual order will also be fulfilled through Let's Play Games.
Your order will travel by truck to a VFI warehouse in Shanghai. There, they'll unload the shipping containers, tear open the cartons, pack individual shipments, and send them off for delivery to individuals all over the world. The date you receive your order will depend a lot on where you're located, but you should get it no later than June. Maybe in some unusual cases it will be July - like if you live in Guinea.
Practice Guide and Educator's Guide
When we weren't working on shipping or answering questions about production, we have been creating some useful resources for educators. We just finished creating something we call a "Practice Guide" for Turing Tumble. It's a free companion to Turing Tumble you can download here.
The purposes of the guide are:
1. To cement important concepts. Practice challenges give another opportunity to apply what you learned.
2. To offer hints when you’re stuck. Solve a practice challenge or read the explanation of the solution.
3. To lower the learning curve. To learn how puzzle solutions work. Each solution has an explanation that describes how it works.
4. To offer the puzzles in an easily printable black and white format. Make as many copies as you like.
Also, Alyssa has been making great progress on the Educator's Guide. We'll notify you all when it's complete.
Thanks again, everyone! We're getting so close now! We can't wait for you to get the game - you're gonna love it.
Paul and Alyssa