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Build mechanical computers powered by marbles to solve logic puzzles. Escape planet Eniac and discover how computers work.
Build mechanical computers powered by marbles to solve logic puzzles. Escape planet Eniac and discover how computers work.
4,198 backers pledged $404,071 to help bring this project to life.

Turing Tumble Progress Update #14: Production is Complete!

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Friends,

Before I get into the update, let me first tell you all to double check your shipping address and update it if necessary. 

If you ordered from Kickstarter or pre-ordered from BackerKit, you can check and modify your address here: https://turingtumble.backerkit.com/ 

1. Enter your email address in the "Lost your Survey?" box. 

2. You will get an email - click the link in the email and then click the "View Confirmation" button on the top right of the page.

3. Finally, click "Edit Shipping Info" and update your address.

If you pre-ordered Turing Tumble from our website and need to change your shipping address, send me an email at paul.boswell@turingtumble.com and I'll change it myself.

On to the update...

On Sunday evening I got this video from LongPack:

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Production is complete! ...and the assembly factory is full of Turing Tumbles. Literally full. LongPack waited until the last minute to produce the boxes because they take up so much space. 

There are a lot of games in that video! Each pallet contains 100 games. When I count the pallets in the video (the ones you can see and the ones I assume are stacked behind them), they only account for one third of the total number of games they made. It was amazing to see this, and it was yet another one of those, "What have we gotten ourselves into?" moments that was beyond exciting and at the same time made me want to throw up. I never dreamed we'd be making so many games - I hoped we might fill part of our garage.

If you've never seen the show How It's Made, I highly recommend it. It shows how everyday items we buy are mass produced. I'm always surprised at how much of mass production is done by manual labor. It makes me appreciate the items far more when I see just how many skilled hands proudly work to form, assemble, and transport products before I take them home.

Production of Turing Tumble was no different. In the last update, I showed how the individual parts of Turing Tumble were made - many of the steps involving manual labor. The final assembly was almost entirely done by hand. Christina sent videos of some of the steps in the process.

After a box was made, it was put on a conveyor belt through an assembly line:

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Each person in the line added parts into the bottom of the box. Then they added the second vacuum tray, glued the feet into the board supports, and snapped the board supports in place:

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Finally, they taped the long connectors to the top of the vac tray, added the game board on top with a protective piece of tissue paper over the top, and as a final quality control measure, they measured its weight to be sure they didn't forget to add anything.

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 They put on the lid, stuck it into a plastic bag...

Some of the games inside the shrink wrap plastic bags before they are shrunk with heat.
Some of the games inside the shrink wrap plastic bags before they are shrunk with heat.

...and put them each through a machine that heats the bag, making it shrink to fit tightly around the box.

Five of the finished games, each inside protective shrink wrap.
Five of the finished games, each inside protective shrink wrap.

Of course, there were many more steps not shown here, some of them...unexpected. For instance, LongPack thought they'd be able to buy the steel balls prepackaged in bags of 25 each. Instead, over a million balls arrived at their assembly plant unpackaged. LongPack had to quickly devise a way to count out a precise number of balls and put them into little bags. Here's what they came up with:

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Pretty smart, but I still feel for the poor soul who drew the short straw and got stuck with that job. When you open your game and you have exactly the right number of balls, remember to take a moment to send brainwaves of gratitude towards Shanghai. 

Overall, production completed without any big problems. Last Thursday we got three final production copies of Turing Tumble and they were 100% spot on. LongPack had their inspector take a look at the games and found only infrequent, very minor imperfections not even worth mentioning here - basically just tiny bits of extra plastic sticking out of a small fraction of parts that can easily be brushed off.

Shipping

The games you ordered are complete! Now they have to find their way across the world to your doorstep without this happening

All in all, it looks like our estimate of shipping in May might be optimistic for most of you, but June is safe for almost everyone. Sorry! We're learning a lot as we go - I apologize that you have to be our guinea pigs. And for those of you from Guinea, we're sorry you have to be our pigs.

Remember that shipping is complicated and prone to error. If you think something is wrong with your order, don't hesitate to drop us a line at hello@turingtumble.com.

We're splitting the shipment in 5 directions out of the factory.

US:

All games bound for the US will leave the Shanghai port on 5/7/2018, carried by the APL Southampton to Louisville, Kentucky.

The APL Southampton will carry three 40' shipping containers and one 20' container to the US.
The APL Southampton will carry three 40' shipping containers and one 20' container to the US.

You can follow its progress here. It's estimated to arrive in the Louisville port on 5/20/2018, but then it will take several days to unload. The shipping containers will then be transported by truck to an EasyPost fulfillment center also in Kentucky. There, they'll unload the shipping containers, tear open the cartons, pack individual shipments, and send them off for delivery to individuals.

Canada:

All games bound for Canada will leave the Shanghai port on 5/3/2018, carried by the Hyundai Goodwill to Toronto.  

The Hyundai Goodwill will take one 20' shipping container to Canada.
The Hyundai Goodwill will take one 20' shipping container to Canada.

You can follow its progress here. It's estimated to arrive in the Toronto port on 5/18/2018, but then it will take several days to unload. The shipping containers will then be transported by truck to the BoardGameBliss warehouse. There, they'll unload the shipping containers, tear open the cartons, pack individual shipments, and send them off for delivery to individuals.

EU countries:  

All games bound for the EU will leave the Shanghai port on 5/7/2018, carried by the Marie Maersk to the Southampton port in England.  

The Marie Maersk will carry one 40' shipping container to the Southampton port.
The Marie Maersk will carry one 40' shipping container to the Southampton port.

You can follow its progress here. It's estimated to arrive in the Southampton port on 6/12/2018. The shipping containers will then be transported by truck to the Spiral Galaxy Games warehouse. There, they'll unload the shipping containers, tear open the cartons, pack individual shipments, and send them off for delivery to individuals all over the EU.

Australia and New Zealand:

We aren't booking this shipment ourselves. We're working with a distributor in Australia named Let's Play Games that managed to get a better rate for shipping than we could. We're not sure quite yet what ship will be used to transport the games to Australia and New Zealand, but the ship has been booked. We wouldn't be surprised if you Australians and New Zealanders end up getting the games before anyone else. Your individual order will also be fulfilled through Let's Play Games.

Everywhere else:

Your order will travel by truck to a VFI warehouse in Shanghai. There, they'll unload the shipping containers, tear open the cartons, pack individual shipments, and send them off for delivery to individuals all over the world. The date you receive your order will depend a lot on where you're located, but you should get it no later than June. Maybe in some unusual cases it will be July - like if you live in Guinea.

Practice Guide and Educator's Guide

When we weren't working on shipping or answering questions about production, we have been creating some useful resources for educators. We just finished creating something we call a "Practice Guide" for Turing Tumble. It's a free companion to Turing Tumble you can download here.

The purposes of the guide are: 

1. To cement important concepts. Practice challenges give another opportunity to apply what you learned. 

2. To offer hints when you’re stuck. Solve a practice challenge or read the explanation of the solution. 

3. To lower the learning curve. To learn how puzzle solutions work. Each solution has an explanation that describes how it works. 

4. To offer the puzzles in an easily printable black and white format. Make as many copies as you like.

Also, Alyssa has been making great progress on the Educator's Guide. We'll notify you all when it's complete.

Thanks again, everyone! We're getting so close now! We can't wait for you to get the game - you're gonna love it.

Paul and Alyssa

kirill, Tim Buchheim, and 66 more people like this update.

Comments

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    1. Alyssa Boswell Collaborator on

      @Carex rufina: Yesterday the Australia ship was literally 1000km from the port!

    2. Missing avatar

      Carex rufina on

      Hello, is there any update on shipping time estimates for Australia? You said "the ship has been booked", but what is the ETA on that? Cheers!

    3. Paul Boswell Creator on

      @Amy Fredman: Hey stranger - thanks!

    4. Paul Boswell Creator on

      @Dave Sadler: I like the vacuum idea. I think that would speed things up an still be a simple design. I was thinking something could probably be made with a LEGO Mindstorms set that could speed things up, too. In any case, I bet that before the next production run, they'll figure something better out. I think it took them by surprise, so they just did the best they could do with short warning.

    5. Paul Boswell Creator on

      @David Castro: Thanks so much! We appreciate it. I think we're going to be at this for a while. :) We've been thinking more about the next thing to make and we've got some ideas that we're really excited about!

    6. Missing avatar

      Amy Fredman on

      This is a great behind the curtain look at the production! Thanks for keeping us posted along the way here and giving the story behind the story :)

    7. Missing avatar

      DwightJosie on

      Wow...everyone should track a product's development journey. I have gained a much greater appreciation for products we buy (from ANY part of the world!). Thanks for sharing it and looking forward to getting our Turing Tumbler in Bemidji, MN ;)

    8. Dave Sadler on

      This all looks amazing! I would be interested to know where the project deviated from your expectations. Were there areas that took longer/were harder or easer than you thought?

      Positive brainwaves sent.

      If they are still working on packing the marbles, suggest a vacuum with a single-ball-diameter-measured-to-length straw. A silicon tube will allow them to cut suction temporarily to drop the balls. They would be able to quickly suck up the right number and deposit them in a fraction of the time!

    9. Missing avatar

      David Castro on

      This project should be a canonical one for anyone wanting to start a new project on Kickstarter.
      A perfect example of things done the best way possible during every single step of it's life.

      Congratulations for this huge milestone and for reaching it while keeping all your customers so happy and satisfied with their purchase (even if we haven't even received it yet :) ).

      I would hire you in any company if:
      - You would be looking for a job
      - I would have a company that would interest you ;)

    10. The 4th Jawa
      Superbacker
      on

      Not sure whether to be excited that the game is nearly here, or sad that this journey is coming to an end.
      Alyssa and Paul, updates like this keep showing what a great Kickstarter this is.

    11. Alyssa Boswell Collaborator on

      I always look forward to your comments after an update. It is so encouraging! Up with a sick kid tonight, so the notes from the other side of the globe and night owls/night shift folks are especially fun.

    12. Zwergfell on

      Really really great and outstanding update! Very ineresting with so much Information! Thank you so! Thank you! Thank you for your great work!

    13. Missing avatar

      Fjuri on

      I love you guys. Awesome update.
      I can't wait to start teaching the game to my son. (And continue playing it myself when he's off to bed).

    14. Frederic Detienne on

      Amazing update, once again. Thank you,

    15. Rick Pearson
      Superbacker
      on

      Woohoo!

      Your communication on this project should be a blueprint for all kickstarters. Truly excellent work. Thank you!

    16. Missing avatar

      JM on

      I don't back many Kickstarters or leave many comments. However I just had to let you know how amazing following your progress on this project has been. Thanks to your frequent and detailed updates, we have learned so much about manufacturing, business, shipping, packaging, and many things I would never have expected. We truly have not minded the delays thanks to your excellent communication and all of the extra learning beyond the original purchase price... before even getting the game!

    17. Matthew Kelling
      Superbacker
      on

      You. Guys. Are. AMAZING!!!

    18. Missing avatar

      El on

      You guys are rockin' it! I'm so excited to see the final game!

    19. Paul Boswell Creator on

      Thanks so much! You all are awesome. AWESOME!

    20. Missing avatar

      Chris Charles on

      You're telling us the actual ships that the games will be on? With departure and estimated arrival dates? And you're showing us where we can _track the ships' progress_?!

      You are *truly amazing*. Outstanding work.

    21. Michael C Libby on

      Seeing this go from that first email announcing the Kickstarter to containers on a ship has been quite the journey. You have consistently gone above and beyond to keep us informed of the status of the project and to educate us about the process. Thank you!

    22. Steve Martell on

      Woohoo, that means I, right outside of Louisville, might be one of the first customers to get mine! Of course, it’s going to the school which will be closed, but I’ll get the address updated :)

    23. Jorge Peña on

      Always love your updates!

    24. Missing avatar

      I-Ming Chen on

      The toy and game manufactures are very labor intensive due to its complexity. Lots of the tasks shown here can be automated with robots. But this could be at a much higher cost.