Quad Core is a frantic co-op space adventure for you and up to 3 friends! Defeat spiralling inter-galactic dungeons, huge bosses and hundreds of enemies... all while tethered together. Coming to Nintendo Switch & Steam for PC, Mac and Linux!
GET YOUR FREE DEMO HERE: https://microwavegames.itch.io/quad-core
As a team (Adam Carmichael, programmer & Bill Blythin, artist) we've been together since 2011. Microwave Games was formed when we met in college to work on small flash games, that actually ended up quite popular. We created the stickman parkour Vex series, the artsy Face Chase and Minecraft Tower Defence many many moons ago. 2015 marked our final year at university.
Quad Core began its life as our final university project back in late 2015. As we'd only made single player games before, we decided that it was about time we created a co-op game for both Mac and Windows for our project.
Early on we discussed that communication is absolutely vital for a strong co-operative experience. From there we thought about "tying" the players together, so they must talk in order to move and fight efficiently.
Quad Core sports a really dynamic upgrade mechanic. ANYTHING* you defeat, whether it be a standard enemy or a wall mounted flamethrower, you can use it. This means that if you want a weapon that freezes enemies, you must first defeat an enemy that can freeze you.
Ships are made up of three exchangeable components:
Body - these determine a ship's health; so the stronger the enemy, the stronger body you will get from it.
Thruster - thrusters determine the speed, turning, boost recharge rate and boost abilities. Having a good thruster can help execute essential decisions.
Weapon - the most critical part. Weapons can be anything from simple arcade triple shooters, healing lasers, defensive bubble shield projectors, poison gas emitters, homing launchers or even a spacey blunderbuss.
With these diverse components, we can create hundreds of unique enemies for you to beat and become!
*Despite being an absolute boss for taking the time to read about our project, you sadly cannot be any of the larger bosses.
Expansive Space Worlds - We have five core galaxies planned to explore and conquer in the search of our missing light. Each location features a variety of different obstacles, enemies and puzzles to overcome!
Story Time - In Quad Core you have one main goal: Save our planet! In the not so distant future, the human race has evolved and now we use neon for almost everything (because night lights rule, alright!) However, on one clear night, all of our light was vacuumed into a strange space vortex. Four space knights revved up their ships and entered the vortex in an effort to return our light! Good luck pilots.
Dungeons in the Cosmos - Since a huge part of Quad Core is battling ships and upgrading your own we felt dungeons would be an awesome way for players to take a break from the main story. Each galaxy has at least one dungeon to beat! Dungeons rely heavily on tough battles and tricky puzzles with hidden loot all over.
An Earful of Goodness - During development we used the epic soundtrack package by John Leonard French to add genuine depth to the eerie environments and fuel adrenaline during the combat scenes. More epic tracks will be produced specifically for the rest of the game which we cannot be more excited for! From soft melodies to classic intense boss battle themes, Quad Core's sound is brilliant.
Dude, you go healer... - As mentioned previously in Progression, players can freely exchange parts with fallen foes. Throughout the course of the game players will need to delegate roles to each other. For example, to defeat a high-damaging boss, one player may need to wield a healing weapon to finish the battle. However, these decisions are entirely down to you and your team.
Classic Boss Fights - Each galaxy will hold its own huge boss. These are the guys likely defending our stolen light so defeating them is a certainty. No two bosses are the same and it's up to the players to learn how each boss functions. Learn their weaknesses and find our light!
Stay on track or get lost in Quad Core's beautiful universe. Each area of space you visit will have linear objectives set to complete in search for our stolen light. However, we massively encourage exploration of these huge areas. Hidden around these unseen lands could be anything from an incredibly powerful lightning gun to a dungeon you may have to revisit to defeat! Lending from RPGs in that sense, Quad Core will fill your inner explorer with joy.
As previously stated, Microwave Games started back in 2011 to work on games for our college course together. 5 years on we still share the same hopes and dreams as back then, but now, with much better skills! Microwave Games is ran by two post university graduates: Adam and Bill.
Risks and challenges
As fresh university graduates our biggest risk will be quitting our day jobs and becoming full time indie game developers. By sticking with our day jobs for financial security we run the risk of never being able to follow our true passion; building awesome video games.
With your funding we will be able to take the leap into our dreams and build this game full time. We've personally been burnt by funding other projects on here which never even get materialised which is why we promise that this game will be finished in good time and be everything we said it would be!
To aid with the development of the game we have purposefully avoided expensive physical rewards so we can use as much funding on the game as possible. This is why we have included as many fun digital rewards as we could think of.
I'd just like to say thank you for taking the time to read about our game whether you plan to back or not. If you are interested in Quad Core but cannot afford to back us then please do share our kickstarter everywhere you can. We appreciate every share, post and tweet massively.
Thank you all.
Get us greenlit on Steam: http://steamcommunity.com/sharedfiles/filedetails/…
Press Kit available: https://www.dropbox.com/s/v0nikbaifssykl3/Quad%20Core%20Press%20Kit.zip…Learn about accountability on Kickstarter
- (30 days)