From the co-creator and artist of REEB,
And the writer/artist behind The Book of Grey,
Comes the sci-fi adventure:
Resa grew up on the streets of Ganymede, making her way. She built a life for herself as a freelancer, moving from place to place, staying one step ahead. Until, that is, she meets Vitya who’s just royally botched a job that she was supposed to be doing. Now they’re both on the run, couriering a stolen MemKey that somebody cares enough about to kill over.
It was the wrong job to botch.
Perfection. That's what it's all about. That's the end-goal. To be perfect. Golden.
But biology degrades. Memories are corrupted and fade. You can never go home again.
Until MemKey technology came along, that is. If you have the money or the know-how you can offload your memories to a MemKey and keep them perfect. Just plug the key back in and experience it like it happened yesterday.
There’s one catch. Once a memory is offloaded, it’s gone. It’s not a copy. It’s the original. You have a vague sense that a memory existed, but that’s it.
But sometimes you just have to clear your mind.
Resa Miguez likes to work solo. She doesn't like things happening outside of her control.
Okay, maybe "control" isn't the best word. She's a risk-taker and casual with her own life. I mean, she's totally cool with falling off a building if it's her own fault. Ideally without the splat at the end. She’d rather avoid that. But, to her, her successes and failures are all that matter (Okay, she cares about her bike, too). Her successes and failures need to be 100% hers. She needs to own them.
So here she is in 2132, on her own, doing freelance work. Sometimes that's cracking a security system, sometimes that's doing surveillance work, and sometimes it's a smash-and-grab.
Vitya Borsa is the field agent. While Dot and Lucas spend their time on the ship organizing and facilitating, his are the boots on the ground. He’s new to this game, having started just a few weeks ago, but is determined.
He’s just kind of clumsy.
He has a nasty habit of forgetting details. Putting on gloves, evading security systems, that sort of thing. He’s getting there. He’s just not quite there yet.
Dot Blanc spends her time doing… whatever it is that she does. She spends most of her time on the Staccato working on her pet projects and keeping the ship in the air, but those pet projects are anything from building a highly-maneuverable quadruped tank to that thing that dings three times a day for some reason.
She looks herself in her lab every so often, and likes to keep to herself, but when she’s out in the rest of the ship she’s so full of energy that she seems ready to explode. After a while, Vitya and Lucas almost wish she were locking herself back in the lab.
But ultimately, she’s the heart of the crew. The life blood. The ship doesn’t move without her.
Ok, part of that is that nobody else knows how the damn thing works.
Lucas Frank is ex-military. He needs order. He needs to call the shots. He’s a master tactician and the reason why most of the Staccato’s “missions” succeed. Life is a puzzle and a series of games to him and he’s compelled to win as many games as he can.
Staccato is planned as a 3-issue arc (in a potentially ongoing series) but I'm only seeking funding for the first issue right now. It's an adventure story with cyberpunk, sci-fi and noir elements.
It's a story about memory and letting go. It's a story about trust. It's a story about Facebook stealing your soul.
Ok, maybe not that last one.
Currently, I'm planning on doing this book solo - writing, pencils, inks, colours, and letters. Depending on funding, things are going to be outsourced to other talented artists so we can get this first arc out into the world as quickly as possible. I'll announce any staff changes here and/or at ggareau.com/staccato.
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