by Big Men Games
GUTS is a smashup between Tactics and Rogue-likes being developed by Big Men Games, a very small independent game studio.
This project's funding goal was not reached on September 29, 2012.
Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Now that cellphones/tablets are more widely used as gaming devices I think this game would have great potential as a mobile game.
I hope you still make this game one day! It was very cool.
Too sad, if this project is dead.
Looks like they finally shut down the forums. Wish they would give us some kind of heads up as to what the future of this game is going to be. Though I assume the answer is "it's dead" I'm still keeping my GUTS icon... just in case.
It's such a shame this didn't get funded. Still want to play this badly, so addictive.
So. i see that the forum has been hijacked. And there haven't been any updates in a while. Is this project scrapped?
Let us know when it will be up :)
I'm hoping to have the new website up by the end of this week. Working on it now :D
Still interested in the game... Keep going! Any news on the newsletter or other contact path to track your progress?
Yes. I'm going to be redesigning the site next week and we should have some sweeter features. I like the idea of a newsletter.
To bad it isn't funded.
Is it possible that you set up a newsletter on your site that we can subscribe to?
I just want to say how awesome your game looks. I played the alpha yesterday and was very impressed by the art style and gameplay. I thoroughly enjoyed playing the demo and hope you guys are able to get more attention and funding the second time around.
My only constructive critisicm is that I would love to see more story flushed out to really drive the game forward and want the player to keep playing each new level.
@Big Men Games - You guys don't really have to be sorry to us for the slow update, but it's probably really hurting your chances of finishing strong. Somehow Conclave managed to pull it together, but they didn't have as far to go and they were constantly giving updates and interviews to various press.
Still wishing you guys a lot of luck, but I think some updates and positive press would help more.
Thanks Veav. Sorry the update is coming along so slowly. Should have it up by tonight.
It is ridiculous that this hasn't gathered more attention. Maybe there's not enough sense of the environment/setting/characters? You've got gameplay proof-of-concept down pat...
Anyway, looking forward to the next update, and crossing fingers that investors reach out to you after the end (yours wouldn't be the first).
Our website (which I'm redesigning soon). We'll be posting updates there every few days.
Is there a good way to follow you guys outside of Kickstarter?
I don't like the new life crystals. It takes away from the excitement of finding regen gear as you can just run around the map collecting crystals as they respawn. Definitely took some of the tactics out of it. I'm still a backer, but I really don't like the new crystals.
Love the game too. Played the Alpha too many times already. Great feel to it! Let's keep this one going! If we don't make funding, perhaps re-submit at an entry of $15 or so...
This game looks awesome! I'm hopeful we can rally and meet this goal.
The in game font was uh... I hope it's a temporary choice.
You guys should link to the Green Light here and link here from the Green Light... assuming both terms of service allow such things.
I just up voted you on Green Light, too.
Just play the Alpha demo, i like it !
Just backed in !
Maybe switch it to knockback instead of a full attack? Or even adds knockback to the enemy attack (you're dodging backwards... get it?)
The other thing I abused was the explosive area attack as a method of kiting enemies. I'm not sure if that's OP since it took skill and patience, and was the only way I could clear that fourth level.
Dang right it's OP. Well we might nerf counter-attack damage if it becomes problematic :D
Silk sash is OP!
Good Luck with it, guys, i hope you'll make it :)
I am going to have to repeat what a lot of people have said about the value of this game. I pledge ten dollars even though the pledge requires only five for the reward. I would even pay up to $30 for an exclusive kickstarter version of the game.
I am reluctant to pledge for anything physical because those things cost money and I'd rather have all of my money go to the game instead of a bit going back to me in the form of merchandise.
I really enjoyed the sound design. I can't stress how important that is, looking at Dungeons of Dredmor, while the music is great, the sound effects are horrible and gets on your nerves rather quickly, while in GUTS so far, I can say that shooting Rats ( and occasionnaly frying them ) never sounded this good.
About the game itself : Content is the name of the game, I want more of those delicious enchanted items with active abilities, you wouldn't believe how awesome it felt to "unbox" that Hammer and blast away a horde of Shadow Bats off of me. I personally wouldn't mind a lesser variety of gamemodes for more items and enemies. And the enemies, so far, are really interesting !
I could go on for hours about how I appreciated your Prototype, but I think I've said enough already. Keep up the good work, it definitely has potential.
Alpha already has an addictive quality to it, can't wait to see where you'll take this. The IGOUGO system offers an interesting difference to one-tile-at-a-time movement of roguelikes. I like the targeting reticle for the area attack, reminds me of Shining Force. This game might be very fun (if slower) with a party of characters to control.
One thing to improve is that it's bothersome to move one turn at a time when you've cleared the area of enemies, I'd just like to click where I want to go.
Steam release, please. I'd actually prefer that my digital copy be through Steam if at all possible. Awesome-looking game, by the way, and I like the fact that you used the comments of detractors in your trailer. A friend of mine who also happens to develop games was planning on taking the same approach. XD
Demo kicked my ass twice in a row, yet this made me decide to pledge. I guess you're doing something right. Hopefully the rest of the enemies are more creative than the fantasy ultra-cliches of skeletons and rats. Really digging those samurai(?) with laser guns, more of that nonsense please.
Novelty Tier Upgrade idea: Add a 10 dollar level that will include the game burned on a bulk-purchase CD-R, packaged in a standard DVD case, with an ink-jet printed cover sleeve. Call it "The Brown Bag Box Copy"
Then, around the 60-100 tiers, add another version where its "Box Copy: Now With Production Values" where it's the same, just legit printed discs and a nicer cover sleeve.
I agree with those who are encouraging you to revise your pledge levels and rewards to encourage higher level pledges. Your prototype is a lot of fun and I want you guys to succeed!
$5 doesn't seem like enough for a copy of the game. I know you have other reward tiers, which I chose, but seems like you'd need an awful lot of $5 to get this thing to work. Maybe there will be a big surge if you can get yourselves on a gaming website.
Classy trailer up on Kotaku, I'm in.
That's a cool idea. We're about to film our first video update.
Can the first update include a few thumbnails to use for Backer-images?
Like a GUTS logo, hero-guys head portrait, and a BMG tag.
You got my 15 bucks ,but as it was mentioned before, you guys, should make more rewards and reward tiers. I perhaps would give you even 30, if it was a poster or postcard or just anything like this.
If I were you I would also port it on tablets(ios & android), the gameplay highly appeals to them.
P.S. Prototype is awesome!
Good luck! Hope you'll make it!
Backed for outstanding concept art, sensible system reqs and playable demo.
Even though I got destroyed horribly in the third fight...
The game is wonderfully fast and fluid, and really snappy to play!
We still have time left, and a few more tricks up our sleeves! We're trying hard to do this in a way that doesn't involve spamming people.
I'm glad you liked our prototype and thanks for your support!
It's a pity this project isn't going to make its goal, as I played the Alpha and it was a lot of fun as a nostalgic distraction. I would suggest making the price higher, or at least offering more in-game bonus reward levels (i.e. pay $20 and get access to a limited weapon, like other games offer). It would also help you to market the project more or self-sponsor to fake project popularity, hence get it noticed.
Best of luck dude! Can't wait! :D
BOOOM SON! GUTS FTW! First comment! This is going to be the best game of all time! :)