- Double ended cards, Deckbuild with one, Unbuild with the other.
- Score only your hand when the game ends - Trash to shape your score.
- 4 Asymmetric Characters with a shared but asymmetric marketplace.
Moonflight is an ancient and sinister fairy town ruled by its malevolent Jacks. Within the court of Moonflight they play a strange game of cards, swearing fealty and breaking bonds by its victories and defeats for the Jacks are strange beings and as happy to swear an eternal bond over the flipping of a card as for any other reason.
Moonflight is a deck builder. During the first half of the game its cards will trigger traditional deck building abilities. However, when the marketplace empties rather than the game ending all cards spin through 180 degrees, activating a new set of card trashing abilities. The game only ends when one player has both no draw deck and no discard stack at the start of their turn such that their entire deck is drawn, when the game ends players score only cards currently in their hand.
During the first half of the game players build themselves a puzzle which they have to solve in the second half of the game. Whoever builds their puzzle most elegantly and dismantles it most efficiently will catch their opponent with non-scoring garbage in hand and win the game.
Rounds in Moonflight are simultaneous with players taking an action each one at a time until no more actions can or will be performed. Actions are:
· Play – To activate a card’s single use abilities
· Spend – To activate a card's repeat abilities
· Shop – To purchase cards from the marketplace
· Build – To set cards to tableaux cards and allow them to persist for multiple turns
· Pass – And allow your opponent to continue
When all players pass consecutively the Round ends, cards in play are cleared, the marketplace is refreshed, new hands are drawn and a new Round begins. This Reset can trigger the Turn or the End.
· The Turn – If a market supply stack is emptied when the market refreshes the Turn triggers and all cards spin 180 degrees to activate their secondary ability.
· The End – If a player has both no cards in their draw deck and none in their discard stack after they draw their new hand the game ends and players immediately score what they hold.
Players will need to purchase resource generating cards that won’t score, to be able to afford those that will. When the game ends players score only the cards they hold in hand, so triggering the End by Trashing down to their last few cards is a significant advantage, but players will have to balance out trashing more quickly and possibly letting a scoring card slip through their net or perfecting their final hand but risking being caught mid-plan when the game ends.
The Jack O’ Words and Names card Teach/Understand scores 1 point (marked in the top right of the card) before the turn and 2 points after it. If in hand when the End occurs it will score based on whichever version of the card is currently in play, scoring cards in Moonflight are rare, ones that score both before and after the Turn are precious. Its good to teach a lesson, but its better when they really understand.
Moonflight has two modes available for Solo Play-
- Scoring Mode - A tight score challenge mode with a seperate turn count mechanism, for Solo Players who want to test themselves.
- AI Mode - Rules for a full AI system are provided for each Jack for players who want to experience the multiplayer game alone or train to beat their friends.
None of our Previews are paid for, beyond the gift of the copy of the game or prototype.
The guys from Friday Night Gamers were good enough to preview a Print and Play copy of Moonflight on their Podcast, you can listen to the episode by clicking the banner below:
What the guys said about Moonflight:
"You’re engaged the entire time, even when I’m playing my own hand I have to pay attention to what you’re doing."
"This is a more accessible Deckbuilder, you have a theme to your deck…its not as daunting."
"I really really liked it. I’d back it, I’m eating this up."
Vanri the Rogue from Real Women of Gaming was good enough to do us a written review based on a prototype of the game, click the banner below to read what they had to say:
What Vanri said about Moonflight:
"The artwork is absolutely stunning."
"The instructions were easy to understand and broken up into manageable parts."
"Moonflight is a fun, fantastic, and fascinating deck building/unbuilding game that will keep you entertained."
Iain McAllister from the Giant Brain has written us a preview based on the Moonflight Print and Play version which you can read here by clicking the banner below:
What Iain said about Moonflight:
"Moonflight is a game that revels in crazy combinations and bold plays ... this part of the game really appealed to me."
"an interesting deckbuilder with a good amount of replayability"
"The art style is bold and interesting"
We’ve shot some videos taking you through the basics of a game of Moonflight.
Due to backer demand we're now offering a few add-on options. To receive any of these options manually increase your pledge amount and then please message us to say that you have done so:
Additional copies of Moonflight - £23 UK, £25 Rest of World per additional copy.
Playmat - £22 (£17 for the mat and £5 for additional shipping)
Playmat stitched edges - £5, only available on pledge levels that include a playmat.
SSO: Parasites expansion - £4, per copy please note Parasites is an expansion to SSO, not Moonflight.
To manually change your pledge amount, click the “Manage your pledge" button that appears next to your pledge amount and then select "Change your pledge" on the following page. Remember to still enter the new amount within the correct pledge level and note that you are not adding the number entered to your existing pledge; the amount you enter should will be the total amount you intend to pledge.
The add-ons so far are based on direct backer requests, we're trying to keep them simple, but if you want something not included in your tier that isn't limited let us know and we'll try to figure something out for you.
Moonflight is officially funded for a full print run. Congratulations everyone!
Moonflight will now be printed on heavy 340 gsm card stock for a premium finish.
Moonflight will now be presented in a high end magnet catch box.
The Moonflight playmat is now available as an Add-on to any pledge level.
All Moonflight cards will now be printed with a premium textured linen finish.
The Moonflight box will now be treated to a UV Spot Finish to make it look super cool.
At £13,500 we will add additional cards to each Jack's marketplace selection, opening up pre-game supply building options to further sculpt your chosen Jack to your style.
Throughout the campaign we released a series of riddles from the Jacks, by enough people finding the answers they unlocked a textured embossed metal Coin version of the first player marker.
Well over 200 brave and brilliant souls have beaten the riddles of the Jacks and so a high quality metal first player marker will be added to every copy of Moonflight.
We will be fulfilling with UK based fulfilment centre Huboo who have warehouses in the UK and Germany, covering us against possible issues with Brexit looming. All delivery packaging will be fully recyclable. Delivery costs will be charged during the campaign as we are not using a pledge manager. Delivery charges for the base game will be:
UK – Free
ROW - £10
Prices for limited levels will vary, please check the price when you pledge.
We have already spent around £4,000 on illustration and graphic design. Our £8,000 goal is set to cover all costs from the point of the Kickstarter launch until fulfilment of our rewards. This mostly covers our manufacturing costs to Long Pack, import taxes and Kickstarter charges . Clearly this will neither cover all of our costs and much less make us any profit, however it will cover the costs incurred in printing £20,000 worth of games, the sale of which will eventually make profit on the project. Furthermore, our goal is intended to ensure that we do not end up further out of pocket from the Kickstarter successfully funding, because we have already invested in artwork and will certainly neither make that money back nor make any profit without a successful Kickstarter.
We have been developing Moonflight’s gameplay and prototype for roughly 2 years now, artwork has been being worked on for around 10 months and we have had our print and play available for blind playtesting for three months. Once the Kickstarter is complete we will take around a month to finish up any changes that arise from feedback during the Kickstarter before telling Long Pack to start printing. Printing should then start in November and complete in December. It should then arrive from the manufacturers with us in February, looking to complete fulfilment by the end of March, with backers receiving their copies finally in April.
Since late June we’ve had a public access print and play version of the game in open beta featuring the full rules and the first two decks, Jack O’ Clay and Bones and Jack O’ Words and Names. This print and play is free to download from our Website, Moonflight’s Board Game Geek page and its Facebook group and we encourage you to take a look before backing. We still have plenty of time to clarify wordings and tweak cards so this is your chance work with us to improve the game before it ships.
Print and Play Direct Download – Moonflight Free Print and Play
Latest Rules Iteration – Current Rules
Moonflight on BGG – Board Game Geek Page
Moonflight on Facebook – Facebook Page
In addition, thanks to the amazing Wes Woodbury of Fun Da Mental games we have a copy of Moonflight available on tabletop simulator via the steam community.
You can also watch Wes and Moonflight designer Glenn Ford playthrough a game of Moonflight via the link below.
We are Man O' Kent Games, an independent games designer and publisher, and Moonflight is our second full project. We are led by Glenn Ford, previously Lead Developer on Osprey Games' Gaslands (winner of the People's and Judge's Choice Award at UKGE 2018) and designer of SSO (successfully Kickstarted in 2018). Artwork is supplied by Henry Peters and Bluepepper Designs, and we'll be printing with Long Pack Games.
Moonflight is our second Kickstarter with the same team and the fourth game we've worked on to go on general release (including Gaslands: Refuelled). Our first game SSO was fulfilled successfully so you can be confident that you will receive your copy of Moonflight as promised.
Our first Kickstarter project, SSO can be viewed here, with further details on our website, BGG and facebook. For backers who wish to receive the full Man O’ Kent catalogue it is a 1-6 player sci-fi survival horror game. Players in SSO arrive aboard the deserted Space Ship Omega and must survive long enough to guide it to the completion of its mission. Players can work co-operatively but win or lose as individuals, meaning that they can not only work together and betray each other but that players can nobly sacrifice themselves for the good of the mission.
SSO is driven by the events of the Challenge deck, a series of cards triggering terrifying events and activating missions to deal with them. The base set comes with the AI deck, allowing players to experience a story similar to 2001: A Space Odyssey but it can be expanded by the First Captain set where the original mission’s captain has murdered the original crew and is now hunting the rescue team. Alongside Moonflight we are launching the new Parasites deck where the crew will become infected by a deadly mind controlling parasite, forcing crew to act against their best wishes, and finally killing them.
Risks and challenges
Moonflight is the second Kickstarter from Man O’ Kent Games and although we are an independent company we fulfilled our first Kickstarter SSO successfully. We learnt a few lessons from SSO, the main one being that we ran two months over our fulfilment date, so this time we have been able to make more accurate promises on dates.
During this campaign we will be using a professional fulfilment company who have pre-quoted our fulfilment costs and specified delivery times so if our goal is met our only significant risk comes from co-ordinating the add-ons such as play mats. It is for this reason that the levels including these options have been limited, if needed we will self fulfill these items.
We have the initial artwork completed and a highly professional art and graphic design team in place and a strong accumulation of playtesting both privately and openly via our print and play, such that we know the game is both solid and able to sustain future expansions. While we have chosen to leave some room for feedback from the community during the Kickstarter to facilitate clarity and ease of play the game is a completed product. We have a production contract with the company Long Pack, who we worked with on our previous project.
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