Immersive Language Learning Mobile Virtual Reality project video thumbnail
Replay with sound
Play with
sound
£755 pledged of £25,000 goal
backers
By Theo
£755 pledged of £25,000 goal
backers

About this project

ImLangage VR is an application that aims to aid language learning by allowing the user to enter the context where the language they are learning is spoken.  If you want to learn how to speak Spanish, then go to Spain, German, go to Germany, and in our case France to speak French.  We believe that the process of experiencing language in the context in which it is originally spoken will help users to become more familiar and comfortable in these same context if they were to be in them in real life.

The technology behind the app is based on head-mounted display developments that have been made, mostly by Google and its Google cardboard for smartphones.  We have tried to make the user experience as simple as possible by only using looks to select buttons and then speaking into your smartphone headset to record your voice.  In each situation the user is prompted with a question or interaction and then has options to chose from, after making a selection that user then reads the prompt sentence as it is recorded through the smartphone microphone.  At the end of each situation/level a summary page is displayed containing your recordings and native tongue recordings for you to listen to and correct your own pronunciation.  Each level will last about 5 minutes of which there are 5.

Thus far we have developed the cafe level and need to extra resources to fund the rest of our development of the course.

Risks and challenges

The main challenges we have already overcome, ie. the programming involved in getting the characters to converse with the user and enabling the user to interact in a structured way. We solved these issues when we developed the Cafe level for the application.

Our main obstacle are the funds to pay for animators and 3d design artists to complete the other 4 levels. Another possible struggle is the amount of animation that we can have in a scene remembering that we are working with smartphones that might not have large processing capacity. There is a general virtual reality problem, that is nausea when using a head-mounted display. We have aimed to solve this problem by not creating a lot of movement for the user in the app.

Once our funds are in we will be able to go ahead and get the work done that is necessary to create an excellent and groundbreaking application.

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Support this project

  1. Select this reward

    Pledge £1 or more About $1.55

    You get a big thank you from us for supporting us as we make headway using immersive technologies to aid learning.

    Less
    Estimated delivery
    2 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge £10 or more About $15

    EARLYBIRD reward. At this level of reward you will receive the completed ImLanguage Learning app for French. It contains 5 courses that guide you through Paris and helps you to get prepared for a real visit. Or simply enjoy the immersive experience as you learn French in 5 different environments. A voucher code to redeem from the Apple App store and Google Play store will be sent to you to redeem the app on completion.

    Less
    Estimated delivery
    Limited 4 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge £100 or more About $155

    You will receive the completed app on its completion, as above, and we will use your name, or an appropriate name of your choice, as one of the titles in our created "virtual worlds". Have a cafe named after you, or a street sign, a soupe du jour...

    Less
    Estimated delivery
    Limited 0 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge £200 or more About $310

    You will receive the completed app on its completion, as above, and we will use your name, or an appropriate name of your choice, as one of our 10 interactive characters that you will be meeting in the app.

    Less
    Estimated delivery
    Limited 2 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (45 days)