Explore a new region of the galaxy, where you may have your path blocked by a huge Gas Giant, or find your vessel caught in a treacherous Asteroid Field. Space is not only mysterious, but also at times, deadly. And in Traveller Ascension: Imperial Warrant, the galaxy changes each time you play, making every game a unique experience.
Expand into new star systems. Build your base of operations on a wide variety of exotic worlds. Employ your Diplomats to make friends, sign treaties and influence alien cultures. Improve local economies by building Factories and Starbases. And defend your hard-earned gains with a Defense Base.
Exploit the weaknesses of your enemies. Improve your ship technology, and send your fleet forth to capture other worlds. Or work in the shadows with Agents, as they sow unrest, sabotage, and steal enemy events.
What is Traveller Ascension: Imperial Warrant?
Traveller Ascension: Imperial Warrant places you at the center of one of the most exciting periods in Traveller history. It is the dawn of the Third Age of the Imperium. The dark times of the empire are behind us, and the future is ripe with the promise of rapid expansion, untold adventures, and even danger, on the wild frontiers of the galaxy. But rewards come only to those who are bold enough to seize that once-in-a-lifetime opportunity.
Traveller Ascension: Imperial Warrant is a chance to carve out your own piece of the cosmos. You have been tasked by the Emperor to move into a new sector of the galaxy: Use your newly-acquired Imperial Warrant to Explore, to Expand and to Exploit this new area for the glory of the Imperium…and for your own fame and glory.
With the approval and support of Traveller creator Marc Miller, Traveller Ascension marks a new series of products set in the Traveller universe. The events in Traveller Ascension all take place during the first several hundred years of the Third Age of the Imperium. It is a time of rapid Imperial expansion, vast exploration, and conflict. All of which makes a terrific background for a variety of tactical and strategic science-fiction adventures, set in a unified, award-winning universe that never runs out of rich, exciting stories to tell.
We invite you to help us launch the first of these adventures, the Traveller Ascension: Imperial Warrant boardgame. By supporting this Kickstarter project, your feedback and support will help us make a better game, one worthy of joining the classic Traveller universe. Best of all, when you play Traveller Ascension: Imperial Warrant, the decisions you make in the game let you create your own rich, exciting story, as you help determine the fate of the Imperium in this new age. And by getting in right at the beginning of the Traveller Ascension saga, you’ll have the advantage of choosing game options that best fit your style – many of which are special bonuses or exclusives especially created for our Kickstarter supporters. Thank you.
Design Your Own Faction in the Game
To accomplish the tasks assigned to you by the Emperor, you lead a Faction, which YOU get to design online. Some Factions have the edge when exploring, others in combat, still others in diplomacy, or movement, or science. There are even Shadow operatives that can get things accomplished…without too many questions being asked.
The key is that your unique skills affect play in the Imperial Warrant game and the Traveller Ascension universe. It’s all based on what you choose as your background, especially the Corporation and Noble House from which you come. All have strengths and weaknesses, and each is a challenge to play and to master.
So, when you receive your copy of Traveller Ascension: Imperial Warrant, you will have the usual Actions granted to all players, but you will also have additional abilities granted to your particular Faction, based on your skill set. Playing to your strengths and minimizing those of your opponent is the key to mastering the game, and carving out a new sector of space to call your own.
If you want to expand your capabilities in the game even further, you can go above and beyond the capabilities of the various Factions by specializing in particular genres and abilities – all taken from the core Traveller Ascension universe. You might want your Faction to be led by a Master Architect, which gives you a major advantage over your rivals when erecting buildings. Or possibly you enjoy leading fleets of spaceships into battle, as a Fleet Tactician, or running diplomatic circles around your foes.
We’ve made these key areas of specialization available in the Special Collector’s Editions. Each of these versions comes with an actual Imperial Warrant, etched with your specific Special Ability. It’s a great way you can affect the outcome of a game, and make the most of your own unique style.
For example, Asteroids are a key obstacle in the game. Generally speaking, they slow down movement through the galactic sector, and can even damage your star-faring vessels. But by choosing the Asteroid Miner Special Collector’s Edition, you immediately flip Asteroids from a disadvantage into something that really benefits your Faction: You can move through them and exploit them for economic gain. Not only can advantages like this make the difference in a close game, they really add to the enjoyment and replay value – especially when your opponent chooses a different area to specialize in.
We’ve kept the number of each Special Collector’s Edition category limited, both to reward our Kickstarter supporters, and to have the greatest variety possible in the combinations. So, choose your area of Specialization, and ride your special Imperial Warrant to fame and fortune. The possibilities for replay are endless – especially since any Special Collector’s Edition will add a gameplay benefit not only for Traveller Ascension: Imperial Warrant, but also for other games in the Traveller Ascension series.
Playing Traveller Ascension: Imperial Warrant
In Traveller Ascension: Imperial Warrant, you aren’t portraying a character in a role-playing game. Instead, you are the leader of a powerful Faction, with a variety of assets at your disposal. How you utilize those assets to foil your rivals and to achieve your mandate from the Emperor – to Explore, Expand, and Exploit into a new sector of the galaxy – is the heart of the game.
Traveller Ascension: Imperial Warrant is a card-driven strategy game. While that may mean different things to different gamers, in the universe of Traveller Ascension, it means that each card in the game may be played either for its Action, or for the Event depicted on the card.
During this time period in Traveller Ascension, communication is not faster than space travel. So, ships and assets operating on the far reaches of space are much like commanders in the Age of Sail – it’s hard to manage their every move. So, players must commit cards for each half of the turn, before the Actions and Events actually take place.
The particular order that Actions and Events occur depends on Initiative, which varies depending on the relative importance of the Action or Event being played. This means that players must strike a balance between planning their turn, and actually playing cards, which creates a lot of welcome tension and back-and-forth between the players, as each tries to seize the Initiative.
The Actions available are:
- Military – Consolidate Power, Attack Enemy Vessels, Build Defense Bases, etc
- Diplomacy – Make Friends, use Diplomatic Solutions to get new cards, Build Embassy, etc
- Shadow – Undermine Enemy Power, Create Unrest, Steal Events, etc
- Science – Explore the galaxy, Map Star Systems, Improve Ship Technology, etc
- Economic – Trade, Repair buildings and ships, Build Starport, etc
- Movement – Move Fleets, get new assets from the Imperium, etc
- Plus the additional bonus Actions that are available to each Faction
Traveller Ascension: Imperial Warrant contents:
- 96 Action and Event cards
- 2x Player Factions – Including the Faction that you design
- (Both complete with Standard and Specific Faction Player Mats)
- Over 100 precision-cut playing pieces and markers
- 20 Planet cards, from near-airless rocks to lush environs
- More than 20 Space Terrain Tiles for you to construct a new sector of the galaxy
- More than 2 dozen additional map borders, so your galaxy can look its best
- 2 Player Action Mats, professionally coated to stand up to repeated play
- 20 Mysterious Obelisks
- 2 Spaceship tracks, so you can develop your fleet
- 1 Turn Track
- Traveller Ascension Rulebook
- Traveller Ascension Playbook
- 40 wooden cubes
- Two 6-sided dice
- One 8-sided die
- One 10-sided die
Where Your Support Goes
By supporting us on Kickstarter, not only do you get your copy of Traveller Ascension: Imperial Warrant weeks before it’s available to the general public, you also get to take advantage of all the Kickstarter bonuses and exclusives.
As we reach each funding level with your support, we will be able to create more assets and devote more art resources to the game. That means more varied star systems to explore, more asteroids, more gas giants, more nebulas – all to make exploring the galaxy even more of an adventure. We can provide a wider range of planets for you to find, exploit and conquer. We’ll even be able to ship with more Traveller Ascension: Imperial Warrant scenarios right out of the box.
Once higher levels are achieved, we’ll be able to unlock special Kickstarter bonuses and exclusives, such as special Action and Event cards, which will only be available for this Kickstarter campaign. If there is enough support, we’ll even be able to debut some special new units in the game – which we are really excited about! Thank you for your support.
Additional Support Options
Traveller Ascension: Imperial Warrant has everything you need for an exciting 2-player challenge – the standard for a card-driven strategy game. But we found during testing that a lot of folks were asking how it would play with 4 or even 6 players. We are happy to report that it works quite well, thank you. To meet this demand, we are offering expansions in our Add-On section for 3&4 players and 5&6 players, to create as much multiplayer mayhem as you can manage on the edges of the Imperium.
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Risks and challenges
Game design, while certainly fulfilling, is not easy, and it does come with some inherent risk. The design for Traveller Ascension: Imperial Warrant is the first in a new line of Traveller boardgames. And while Traveller Ascension: Imperial Warrant is a new design, it does have the advantage of being a part of a well-designed, award-winning Traveller universe. The designer is a seasoned veteran, with published designs in both the video game and boardgame industries. The staff of Daring Play are also experienced in designing, developing, and producing boardgames, and are very passionate about the project.
Moreover, the games are being manufactured in our own facility in the USA, which gives us the maximum amount of control over the quality of the game’s components. This is critical as we move to fulfill the Traveller Ascension: Imperial Warrant for those pledging support.
However, if we do have a huge success, those very strengths (internal design and manufacturing) could slow down the delivery of the project. This risk will start becoming evident if our project starts to exceed 3000 backers, at which point, we will have to add extra shifts in our factory. It is possible that the ship date could slip, by as much as 4 to 8 weeks. Alternatively, we may decide to keep the existing ship date to begin fulfillment, and continue shipping overflow product as those are completed – in which case, we would ship as close to a ‘first-come, first served basis’ as is practical.
We feel that we have done our best to mitigate the inherent risks involved. We appreciate your support of our Traveller Ascension: Imperial Warrant boardgame project as it moves forward. Thank you.
- (32 days)