The players take the roles of Mallorcan farmers, who strive to harvest as many of the island‘s tropical fruits: ﬁgs, almonds, olives, oranges, grapes, and lemons, as possible. The players deliver their harvested fruits to the island communities, which have constantly changing requirements during the course of the game. For these deliveries, the players receive victory points. In the end, the player with the most victory points is the winner.
Update 2018-03-06: The artist made a first draft of the new fruit tiles. Two things will change: the background will be lighter so that the contrast to the board gets better. Second, the shape will change which will make shuffling easier.
We will start with English, German and French rules. May be other languages will follow during the campaign depending on the demand.
"Excellent light-medium Euro with some of the best wooden pieces ever. The central mechanism which is a rondel works great and the fact that it allows for player interaction, is awesome! Very simple gameplay rules but I can see that with experience this game could become quite deep, as you start playing both offensively & defensively. "
SapoLJackson on BoardGameGeek
Rahdo´s Final Thoughts
Dice Tower Revwie by Tom Vasel
Finca Review by JonGetsGames
Mark Tietsort - Home of TIETS Informationals
G@mebox author Ralf Togler writes about the game:
"Finca was a nominee for the Spiel des Jahres prize in 2009, and as it seems it was only barely beaten by Dominion. Although the game mechanics may sound rather straightforwards, the reason and justification for the deserved nomination is that the two authors have developed a light-weighted family game that works really well. It is fast because the available decisions are limited, but still the gameplay is rather involving and tense. A high pace is kept up for a long time, since in most cases it is only in the end game the one or the other player will take some time to find the right turn. Still, Finca also is a tactical game where re-evaluations of a player's strategy are necessary in every new turn, a fact which is mainly due to the windmill where our movements and the possible harvest mainly depend on the movements of our opponents. The game will please the occasional and the experienced players likewise - another qualification which was necessary to gain a nomination for the most famous German games awards. And finally, since the game will not get boring even if it is played several times in a row, an average playing time of 45 minutes just serves the desire of an immediate replay rather well. "
2011 Ludoteca Ideale Official Selection Winner
2011 Juego del Año Finalist
2011 Hungarian Board Game Award Winner
2010 Vuoden Peli Adult Game of the Year Winner
2010 Golden Geek Best Family Board Game Nominee
2010 Boardgames Australia Awards Best International Game Nominee
2009 Spiel des Jahres Nominee
2009 Lys Grand Public Finalist
2009 Golden Geek Best Family Board Game Nominee
Link to the rulebook (English):
The El Razul expansion certainly adds a bit of spice to Finca. Some parts just cuts down play time really, but I think that’s a good thing. The other two parts add a bit more cutthroat and interaction, which is equally as good. It’s not like it’s changing the entire experience playing Finca; it’s more like a subtle change in the game. It will definitely make us play Finca more than we have been doing before.
Mikael Vintermark, Review on BGG
There will be a larger board so that the windmill blades can become larger.
Update 2018-03-14: The goal was lowered from 35.000 Euro to 30.000 Euro for I received support from retailers outside kickstarter.
The 8 donkey cart markers will be replaced by 8 wooden donkey carts.
Correction (2018-02-15): The wooden donkey carts will be added. So if the stretch-goal is reached there will be 8 donkey cart tokens in a box plus 8 wooden donkey carts. (The wooden donkey carts will not be part of a retail version.)
(size around 26 x 40 x 15 mm).
The donkey carts will be grey not red.
Risks and challenges
franjos has 30 years experience in games publishing.
With any project, many variables need to be managed. After what we learnt from our first three projects (on German platform startnext), we feel confident and prepared to manage this project in the best way possible.
We are consistently monitoring the project and working hard to remove as much risk as we can from you and bear with it ourselves, If you have any questions about the project development please don't hesitate to ask. We are striving to be as transparent as possible.
The production is done in Germany. The manufacturer is Ludo Fact. They have produced the original edition too. This guarantees a high quality.Learn about accountability on Kickstarter
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