Digital Art Exhibition Equipment : Jessica Fenlon
Digital Art Exhibition Equipment : Jessica Fenlon
Give light - and life - to art!
Give light - and life - to art! Read more
cover image : still from digital projection of film, broken alphabet (2016)
[ edited Sunday, November 13 ]
Who authors the single narrative to explains us to ourselves?
I keep thinking - there is no centered 6 pm media voice viewed by most, or all. No bundle of 3-4 national papers, plus the local, nor compartmentalized time to read them.
I have this kickstarter. I started it before election day because of the calendar leading into my show in March, and my funding needs.
I had been hiding the artist-dialogue around [ send and receive ], why I think its important and timely to make this work. This America so many are saying is unfamiliar, is known to me. I taught it how to use the computer in two rust belt cities. During that time, Facebook rose and the online digital spaces began to customize themselves to the users, I dug in and began the long look at how this affects us.
The communication process is depicted as a circular flow chart to depict constant movement between the sender and receiver. If the process is disrupted, it is usually due to interference in the communication channel between sender and receiver. – source
[ send and receive ] will have multiple screens. One on a monitor just outside the door of the gallery, one inside the gallery, and one on the internet. If you’re standing in the door at that monitor, you’ll be able to see the people texting or sending photos to the big screen in the gallery. And unseen by any parties on the ground will be the internet view.
When a person texts or sends a photo to the screen, most of the time they will show up, and most of the time they will be legible. This is where the glitch comes in. Will it be visible on-screen? Perhaps –
* * * original narrative below * * *
Hi. I'm Jessica Fenlon. I'm an artist. The work I exhibit is mostly made using computers. You can see that at http://station-number-six.com.
I did glitch the pitch video, on purpose. . .
When my art exists on the internet or in a computer, the way it displays is on the screen you're looking at. In a gallery space, or in a film screening, they are projected.
The fragility of projected image on wall - it will disappear without electricity, without light - that's part of the work. The act of projection speaks to certain truths about human perception and cognition. That's part of the work, too.
My campaign funds technically compact, reusable set of exhibition tools that will give the work light, and, life.
This campaign also creates a virtual audience for a hybrid interactive digital work that has an in-gallery view and a remote-access view. This campaign is directly related to the meaning and function of that art object.
What will you get?
- physical art (in the perks) and
- virtual access to send and receive, one of the works of art enabled by this campaign
new artwork : send and receive
I have a gallery show opening in March, at the University of Wisconsin Colleges Fox Valley campus, in Menasha, Wisconsin. I'm producing a (code-based) new work of art for that show, titled send and receive.
This new work will involve screens (not all visible in the same place) and digital interactivity. If I tell you more about it, the work dissolves - - it erases the need for the art to exist. The work will happen when you experience it.
For viewers in the gallery space, the work will be scaled large. Interaction will happen via a projected screen. Remote access viewers will see the work under as screen, at a computer or mobile device that can connect to the internet.
Every person who contributes to the campaign will have Kickstarter-exclusive access to seeing this new work happen once the show opens, becoming that remote audience.
I'm asking you, through network-based communication, to fund send and receive, an art object inspired by observation of communication over networks. Please see the FAQ for more on this line of thought.
As I mention in the video, the value proposition of artwork is meaning. Meaning is subjective; it unfolds in the mind of each viewer.
When I write "The work happens when you experience it." and when you hear me say in the pitch video, "In return I can give you Art" this is, ultimately, the heart of the artmaking exchange economy of the campaign.
Nuts & Bolts. Or, lenses & boards -
What are the Modules & Kits mentioned in the pitch video?
A module is a box of components that supports the exhibition of a single artwork. A module includes:
- a small yet phenomenally bright LED projector with power supply. 5,000 lumens range. I'm planning to do the actual shopping on the day after Christmas, which is an effective moment to shop for tech.
- a raspberry PI 3 board with case, power supply & speedy SD card imaged with operating system & code or video set up for playback
- an HDMI cable connecting the two.
A kit is 3 modules, enough equipment for a show.
This campaign will support the purchase of a single exhibition kit, i.e. the equipment that can give life to three works of art in the same room.
Not only will you equip the show opening in March (closes in May), but also you will support the future exhibition of my work as "plug and play" installations. This work will be able to have life in galleries which, otherwise, might be ambivalently comfortable showing digital or "new" media art.
Risks and challenges
Most of the risks and challenges involved in this project are around the coding necessary to execute the work for March. However, I have the support of some skilled hackers, and I am obsessive about getting the work made and shown successfully.
Years ago I climbed the speaker stacks at a venue with 500+ audience members staring at me; I ensured the video projector was installed correctly, and that show started on time.
More recently I troubleshot the headliner band's AV issues and ended up projecting for them at a show in Chicago. You can check out my exhibition & live show track record at www.drawclose.com, my website.Learn about accountability on Kickstarter
- (25 days)