Welcome to Dino-Digz!
If you're a paleo-nut like me then you've found the right game. This is my second dinosaur board game. Roars and Rattles has been a great success but I wanted a game that was more "fun" and less skill testing questions. It does have a little bit of an educational undertone, but not nearly as much as Roars and Rattles. There is more action, dice rolling, excavating, and assembling dinosaur puzzles in this game. On the back of the exhibit cards is information about the animals. You can answer questions on the Stegosaur and Brachiosaur Femur Bench cards for extra coins, but all the answers are written in the rule book.
I wanted to make a monopoly meets dinosaurs kind of game, but it had to have a unique edge on it. As I sat with my son, over a batch of freshly made dinosaur cookies, we decided that instead of buying properties, you would "discover" dinosaurs (which were shaped like the cookies we were eating). Some squares send you on an excavation where by you "discover" one of the cookie pieces. Once you complete a cookie dinosaur you get to pick a dinosaur exhibit card. If another player lands on your dinosaur, they become "visiting scientists" and visit your museum to look at your specimen, and so pay your museum entrance fee. Be warned though, this game does not actually include cookies. I re-sculpted them into plastic pieces. Please don't eat them. You might think I am joking, but it seems everything I make people ask me if they can eat. Generally, no. I stopped making body butter bars because so many kids ate them. Seriously. Every. Single. One was eaten by kids at farmers markets. Anyways, back to dinosaurs.
There are a few other significant changes from monopoly. One of the fundamental differences is that the game ends when all of the dinosaurs have been discovered. The game does not take 3 hours to play, nor is the game as cut-throat competitive as monopoly. It is pleasantly competitive, but not overly aggressive. There are fixed prices on things, but the museum entrance fee never exceeds $2. You can be strategic and pay to go on a dig at the end of your turn, however as the pieces are in the blind bag, you never know what piece you are going to pull. It is kind of like a real excavation that way. The other rules of monopoly are similar. You may pay to buy the rights to an exhibit by landing on the dinosaur square. You pay the game's treasurer and he/she gives you the exhibit card. If you hold all of the exhibits in one colour grouping, the museum entrance fee increases. You may buy, sell, or trade exhibits. There are trivia questions which you can answer to earn extra money. There are also fortune cards. Some fortunes are good, others...not so much. If you land on the coin square, you get to roll for money. In the end, whoever has the most amount of money from exhibits and in the bank wins.
The game includes:
1 box, 1 board , 4 dinosaur skulls, 2 dice, 1 blind bag, 3 dinosaur puzzles, 16 dinosaur exhibit cards, 20 Brachiosaur femur bench cards, 20 stegosaur excavation cards, and 50 coins.
The board and the box are printed in china. The dinosaur cards are printed in the U.S. The Stegosaur and Brachiosaur Femur Bench cards are printed in Canada. I print the coins, cast and paint the dinosaur puzzles, sew the blind bags, and stamp the Stegosaur and Brachiosaur cards. The dinosaur playing tokens are ordered from the U.S.
Purpose: Early education through inspiration and play
The game is sort of educational. The facts are more in the background of this game as compared to Roars and Rattles. I wanted to make a game that was easier for younger kids to play, and I have always been a fan of early learning through play. The key to learning, in my opinion, is enjoying the subject matter. If you are enthusiastic about a topic, all of the "work" is easy. This game is designed to excite kids about dinosaurs. It gives them a game to play with the cool pieces. Once the kids are hooked (like my son) they will want to know more. The information is there, but it isn't didactic and dry. The stats to the animals are on the back of the cards, and the questions in the stegosaur cards and brachiosaur femur bench cards are designed to give direction to learning outside of this game. Who were more female paleontologists? The Bone Wars? What was that about? Did they really send spies into each other's camps and steal their dinosaurs? Was Indiana Jones really based off Roy Chapman Andrews?
The second purpose of the game is to give me a job. I enjoy manufacturing and make a significant portion of each game. I have designed about 5 games so far, but this will be my second game in print. My other games are Roars and Rattles: An educational archaeology board game, The Way of the Tao: A game of spiritual enlightenment, Roars and Rattles: An educational astronomy board game. I hope to be able to keep refining these games and release more in the coming years.
Here are some video clips of me making' stuff. Please excuse the short video clips. I am absolutely terrified of video. I prefer to make stuff in my garage than make videos so please bear with the terrible videos. As with everything, I made them myself. Please turn the volume off on your speakers. I wanted to put music into the videos but that was beyond my capabilities. My exhaust fan sounds very loud through these speakers.
Pouring a new mould
Pouring a cast (turn the volume on your computer off)
Opening a mould (turn the volume on your computer off)
Playing with Roars and Rattles sparkly trilobites
Risks and challenges
Round 2) Things I learned from Roars and Rattles
This game is slightly smaller than Roars and Rattles. It fits in Canada Post's flat rate box. The previous game was 1/8" too big. 1/8' might as well be a mile. I bought a flat rate box today and fit the game inside of it to make sure before I proceed.
I have been manufacturing by hand since I was a teenager. I have already stream lined the production of this game. All of the moulds have been made. I have staggered the rewards over 3-4 months to allow me to be able to make and assemble all of the games, should there be alot of orders. This campaign does rely on my ability to hand make, package and ship each game. However, I am confident that if I sell out of rewards, I can still make the deadlines.
As soon as the campaign starts, I will start into the production. By the time the campaign closes, my work might already be done, depending on the number of orders. I will have to wait for the order of boxes and the board to arrive from china and assemble all of the games. The order should arrive on August 2nd or so. Packaging will happen in august. Mailing will happen in the first week of september. Post delivery takes up to 2 weeks in North America. It usually takes 4 weeks for overseas packages.
My workspace is awesome. I have 400 square feet of space dedicated to manufacture. It is complete with heating and ventilation. I have casting area, a painting area. A shrink wrapping and assembly area. I am fairly well practised at this production from my first game Roars and Rattles. I have sold close to 100 copies now.Learn about accountability on Kickstarter
- (24 days)