A arcade-RPG mech combat video game for iPhone and iPad. Power-ups, bonuses, and gameplay all dynamically suit your play-style. Read more
This project's funding goal was not reached on May 21, 2012.
About this project
Join Aspen in a life-or-death struggle to save the alien world Bawk, a place where warriors pilot massive metal titans called Omegamechs, ruling the battlefield with high tech weaponry and super-science, while political intrigue behind the scenes tips the galaxy ever closer to chaos.
Welcome to the video game Omegatech, a top-down, arcade-style mech shooter slated to be released in early July 2012. Set in a world torn apart by civil war, Omegatech puts you in the role of a young soldier, the only person left on the ground who can save the planet. The game is designed to adapt to your style of play so that, as you progress through the levels, your mech and missions become specialized to you. Our initial release will be for IOS, with later releases for Android, PC, and consoles. You can read more about Omegatech, follow our blog, and even apply to be a beta tester for the demo at: http://www.omegatechgame.com
Omegatech isn’t your typical mobile game. In addition to fun quests, amazing graphics, and play style adaptability, we offer:
• The opportunity to earn upgrades.
• A choose-your-own adventure, non-linear storyline.
• Both single-player AND multi-player.
• A community forum where you can meet other players who love the game.
• And much, much more!
Omegatech is being brought to you by MegaWorld Studios, a brand new gaming
company made up of both industry pros and those who are just starting out in the field. Our team consists of engineers, artists, and writers from all over the world. All of the time and effort put in by each of us has been entirely unpaid. We’re doing it because it’s the work that we love and because we believe in this project, but many of us are struggling financially and need your help to continue working as a part of the team.
Ultimately, our commitment is to producing a high-quality product that is playable, interesting, and seriously enjoyable. We hope you’ll help us achieve that goal!
We’re not planning on delivering just one great game. We’re planning on releasing ***A WHOLE SERIES OF FUN***. The Omegatech adventure doesn’t stop with our July release date. Each of our launches will be built on already existing game structure, allowing for rapid expansion. Instead of waiting several years for releases, you, the player, will receive frequent updates. Future releases in our series will include: appearance control, tournaments, environment control (build your own level), RPG, MMO, and lots more. For a full list of our future release goals, please visit our update page.
Every bit of help enables us to make an already great idea into something amazing.
Earn a voice in our studio. This reward includes: An elite forum login and access to a direct to dev. area where we'll be accepting game suggestions – and taking them seriously; special personal icons let others know you were one of the first to back the company; your name on the “donor wall” on our website.
All of the above rewards, plus the following: An E-card thank-you with exclusive Kickstarter supporter art; high quality original wallpaper for your computer, digitally signed by the artist; an e-book of concept art, including several original works digitally signed by the artist.
All of the above rewards, plus the following: a generous amount of in-game starting salvage to help you quickly unlock most of the content (reusable for each of our games); an in-depth, guided tour of the game & its secrets; exclusive Kickstarter digital concept art and a polished downloadable collection of sound tracks for your iTunes.
All of the above rewards, plus the following: Kickstarter keys for all the game's extra content and DLC (extra downloadable content) for free.. bonus levels, bonus appearances, bonus gameplay, bonus power-ups and combos. This includes a kickstarter exclusive ebook of all digital collectable material, the creation process, the decisions and considerations, and the stories behind the team, plus at the end, a poster quality / High-def series of art images for wallpaper or cards. AND, we leave this door open... for the same keys to work on ANY SEQUEL THEREAFTER for its collectables, production ebook, and DLCs. The keys work forever.
All of the above rewards, plus the following: A limited-edition printed, autographed, and numbered game poster; a (Brambleclaw or Mau) faction t-shirt; additional in-game salvage points to make your experience all you want it to be. (Please add $15 for shipping outside the U.S. & Canada.)
All of the above rewards, plus the following: Kickstarter-exclusive, distinctive appearance mods usable in both single and multiplayer modes. These include texture mods and distinctive armor packs and will allow you to align yourself to either faction Brambleclaw or faction Mau.
- SO THANK YOU
- Our commitment is to making the kinds of games that let the player own their creativity in a meaningful way. Developing compelling and enjoyable experiences is what makes it fun for us. We're excited to have this opportunity and proud to be a part of the gaming community. Please keep in touch with us at email@example.com or on our community forums.
Many thanks to all of our families and friends who have supported us on every step of this journey. We couldn't have done it without you.
Indeed! After our iOS launch the next sequel with new featured gameplay additionally supports Android. Keeping it focused and keeping it small & tight, lets us build from one success to another.
The game has been in development for five months and expected to take just a few more to get it to a sparkling polished condition! After taking it to the Game Developer's Conference, we received a lot of attention and additional deep feedback where to invest the remaining time to make the best game possible. Now it's almost done and needs to get over that last invisilble hump.
The game is nearly finished and is planned to be out in full bloom by August. We've got some plans however to get it into your hands early (As early as July depending on how fast Apple approves it) and update it as we go.
- (45 days)