BOTTOM OF THE NINTH - the first ANIMATED graphic novel for the iPad - ISSUE 2! (issue 1 available in the app store for free!) Read more
Funding for this project was canceled by the project creator on August 17, 2012.
About this project
"I have this idea...what if the characters and world in a comic came ALIVE when you touched the panels?"
Back in November, 2011, I had an idea...to create a new innovative way to tell a story on the iPad, in comic format, yet enhanced with touch activated 2d and 3d animation, audible character voices, motion graphics, and an original musical score. With no previous app experience, I began by doing the parts that I know as a feature film storyboard artist and animator [IMDB]. I've also created my own comic book series, and made successful short animated films—but combining them together....hmmm....and putting them on the iPad?.
Shortly after registering to be an iOS app developer with Apple, I realized there are several areas of production that are way outside my skills, such as 3d modeling, rendering, coding, assistant animation, and music. So I rounded up a professional close-nit team of friends and professionals and self funded the project. Watch the teaser trailer released in April, 2012:
If you have an iPhone or an iPad, take a pause from this Kickstarter webpage and download Bottom of the Ninth. We would like all potential backers to fully understand our product and what we have accomplished.
Getting the word out
We found that creating a totally unique product that doesn't really fit into pre defined categories like books, games, film, entertainment, or even comics because it actually consists of ALL those things - gets a bit lost in the app store. So we created this quick little 45 sec. promo video and presented our app to the San Diego Comic-con convention.
"We learned a ton!"
During the course of production of issue 01, We had to problem solve every challenge, both artistic and technical to create this app. With no previous app experience, we conquered every hurdle and formed processes, techniques, and solutions and established a virtual studio workflow that well...just works! Now we are ready to do it again and keep this story going.
Get the fan base by GIVING IT AWAY!
Giving the app away for free enabled the public to experience what this is with no risk and that allowed our fan base to grow impressively fast. Now, we're ready to keep the story going and move into issue #2.
So how do I fund issue 2 then?"
Issue 1 was self funded and unfortunately, that well dried up. So that's where kickstarter comes in and allows me to reach out to the fan base and other generous givers. I had several people try to convince me to do kickstarter from the beginning of issue 1. But I felt that before I ask anyone for a dime, I wanted to demonstrate to the public proof of quality, productivity and above all—that I can finish and deliver.
Fans and generous people that like us!!!!
Kickstarter funding will support the production of issue #2 put a structure in place for following issues. 100% of these funds go directly to the production quality of the app. It all goes to the artists and technicians that know their stuff. My expectation—now that the fan base is growing from the free distribution of issue 1, issue 2 and beyond will be an in-app purchase and those sales will then begin to self sustain itself... and the rest of the continuing story. (10 app story)
"WAIT! I'M ONE OF THE LOYAL GUYS THAT BOUGHT THE APP FOR THE ORIGINAL $3.99! YOU RIPPED ME OFF!!"
There's no way I want you guys to feel that way so...itunes sends you an email receipt when you purchase an app. Send that receipt to: firstname.lastname@example.org and include your mailing address in the email and I'll automatically add you to the $5 reward. Wait a minute, no...let me change that, you guys deserve more...hmmm...how bout the $25 reward! Yeah, that seems more like how I'd like to treat you guys.
Funds will go toward numberous necessities essential in creating a project like this. Although I plan to do the comic art 2d animation and some 3d animation, there is a ton of expertise that requires professionals in their particular fields. Those particular fields and other items include:
- iOS coding
- 3d modeling, rigging, uv mapping, rendering.
- project management and workflow tracking.
- Assistants in 2d and 3D animation. This is to keep me animating the scenes and allow up and coming animators a chance to wrap up animation by inbetweening and fine tuning.
- minor equipment needs in computer hardware, servers and essential backup drives.
- No funds will be used to pad my pocket. I plan to work tirelessly alongside my team directing, designing and animating. My hope is that this kick starter campaign will allow this project become self sustaining. Why don't I use my own funds again like I did in issue 1? If I had them I would! But issue 1 dried up that well pretty good! :)
- Marketing and promotional: Creating the app is one thing, getting it in front of peoples faces is another. The value here cannot be understated.
Feel free to visit the Bottom of the Ninth website for a lot more info about this project including 2-time MVP, and Atlanta Braves all star, Dale Murphy's contribution as a character!
Follow the progress
2 locations: I will establish a Kickstarter page on the Bottom of the Ninth website and on the Bottom of Ninth Facebook Page, where I will post updates, drawings, test animations, and even additional incentives, such as original drawings and animation cells as they are created. During this 30 day kickstarter run, I will be drawing pages and animating for issue 2 - so when the 30 days is over - we're off to production!
Rewards in detail:
$10 - Set of 5 New Baseball Cards. Specifically and exclusively designed for Kickstarter contributers. Only the exact amount of contributers will EVER be printed.
$25 - (all of the above) - and - a high quality, official, Tao Stadium Admit One Ticket. This beautiful ticket shows off your love for the game as a New Baseball sports memorabilia.
$150 - **Unique reward. Based on my short film, Thought of You, I will be printing 1 image of every frame of this film and numbering them exact. You will receive a total of 5 prints. Each print is 3.5 x 6.5. Just like baseball cards, you never know what frame numbers you will receive in your package. These frames, once printed, will never be printed again. Each print will be signed and numbered by Ryan.
$200 - (all of the above) And this sweet Bottom of the Ninth skateboard deck! Modified artwork reflects a TAO CITY SKATEBOARD LEAGUE. This is so pretty you may want to hang it on your wall instead of tearing it up on the pavement. Yes, it's an actual skate deck you can mount your trucks on shred the half pipe. (No, I didn't make this cause people say I look like Tony Hawk)
$1,000 - (all of the above) Not only is your character in the app, but you get animated! Now your character that has your likeness and name (unless you want to go with an alias) becomes a moving character. Whether you're going nuts at Tao Stadium as a nutty New Baseball fan, or hanging out with a few beers in the sports bar, or window shopping on the streets at Tao City, you'll be animated into the story for all the worldwide users to see. Wanna contribute more than 1,000? For every 500 beyond this, you pick a friend or family member to be with you. There is so much room in this story for "side" characters. If we're fortunate to have several backers at this level, then issue 3 or 4 will provide all the potential "backer animation" we'll ever need.
NEW REWARD: T-SHIRTS!!!!!
A variety of colors and styles for you to choose from. I didn't want to use a silly template to model these designs, so I drew up Candy and Lance to pose for these designs. Each design will be exactly has portrayed in the artwork. The shirt color will be matched as close as possible. You will receive a follow up email with sizing information and a confirmation on the design and color you want, just in case you change your mind. And yeah, that price includes shipping.
Here's a few fun screen shots from Bottom of the Ninth, issue 01:
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)