The Game: "Peace of Mind"
"Peace of Mind" is an upcoming 2D side-scrolling game that allows players to engage in several different genres of gameplay (platforming, vehicles, puzzles, run-and-gun, etc.) while simultaneously offering a unique narrative that brings to light many world issues and makes players question how much they truly know about the society they comfortably reside in. Follow Jimmy Russo, a man with a dark past, a stained conscious and questionable means of dealing with problems, as he searches for his dearly beloved and child who have been taken. Players will quickly realize there is more to this man than meets the eye, and must adapt quickly to the ever changing conditions of his mind as reality itself is shifted into the disbelief which defines the world we live in. Make radical choices governing the narrative flow of the game, meet new and exotic characters as you witness time and space shatter, testing your definition of perception.
The art style may throw some viewers off, but there is a statement to be made if this project is successful: not all games consist of thousand-dollar technology, overused features and excessive cutscenes. While I love seeing my HD TV do its job as much as the next guy, I feel that a good portion of the game industry is heading down a one way street trying to "ape" other media forms and reach a larger target audience. There are specific games that are meant to do that, and they are the best at what they do. This exciting new project aims to redefine the accessibility of game development, documenting the steps to creating a game so others can follow suite. Others who could potentially show the industry a new meaning to "consumer interaction". If the combination of the "GameSalad" engine and "Kickstarter" is successful, you can expect to see a new breed of developers to appear: everyday consumers and critics of games creating the game they've always wanted to make without the barrier of code and access to the funds they need. You can help to create this future by donating to this ambitious project.
Your funds will be used for a variety of things to help make this game possible, including:
"GameSalad Pro", which allows me to publish the game to android devices, include multiplayer interaction (scores and updates), Ads and In-App purchasing (DLC such as campaign add-ons, weapons, new multiplayer maps, etc.)
A website hopefully with forums and blogs encouraging users to converse with one another about the game and future projects, community activities and a great place to get information on new projects.
"Comic Life" so I can create a digital comic series to be free to view on the website, offering an extension to the world and lore of "Peace of Mind" and future installments (maybe?)
"Sony Vegas", to create trailers, developer diaries and other media related to the project.
Apple Developer License which is required if I am to put the game on ios devices.
Xbox Developer License if I can successfully export the game to that platform (and Steam!).
If the game ends up being a complete failure, with the engine I can continue to keep making games and hopefully one of them will be a hit.
- Why the lack of physical rewards?
I believe community interaction is a much richer and unique experience than something materialistic. You can personally tell your friends you had a part in the development of "Peace of Mind".
- What if the project is over-funded?
The extra funds can go to a variety of things: since everything is literally being developed "in-house", extra funds could lead to a larger team, which could entail anything from an expanded soundtrack to more voice actors (if any). Basically, it enhances the experience.
- When can I expect the game to be finished?
Between Summer and Fall 2012 is realistic, but if need be, early 2013 (if the world doesn't end). You can count on weekly updates of progress to keep you in the loop.
Ask away in the comments and I'll get back to you as soon as possible, or email me at my personal email email@example.com. I will have company emails set up soon.
Thank you for your time,