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Welcome to the Tapestry of Worlds, a place of strange magic, vile cults, corruption and war... This begins the Chronicles of Aerthe.
Welcome to the Tapestry of Worlds, a place of strange magic, vile cults, corruption and war... This begins the Chronicles of Aerthe.
138 backers pledged £5,435 to help bring this project to life.

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  The Chronicles of Aerthe is a Dark Fantasy Roleplaying Game set in a world ravaged by a magical event called the Convergence. The Convergence forced parallel realities to merge and orbit the Aerthe, leaving echoes of themselves as they passed around and through each other.

In The Chronicles of Aerthe you can play one of the races that survived the Convergence, or one of the races that were trapped in an echo and left behind on Aerthe. You will explore ancient ruins, travel through fractures to other realities, and get involved in both political and religious intrigues. You may build allegiances with the power-hungry Guilds or the corrupt Faith Militant, or exist in the morally gray space between everything else.

The desert kingdoms of Dervesh, ruled by the feared Bandit Kings and home to dangerous and vile cults, and the Sky Cities of the E'Lau, where the brave crews of the Dragon Chaser Ships set sail to hunt the skies, are just two of the many detailed regions for your characters to discover.

The world of Aerthe is yours to explore.

The Chronicles of Aerthe features over two dozen Professions and Careers, plus seven unique and recognizable Races to choose from. There are dozens of skills and abilities, each with diverse Talents and Techniques. Every character will be truly unique and adventures can lead to the depths of Aerthe or to hundreds of parallel worlds, making this a game of endless possibilities. 

But, throughout that all, the ruleset remains simple, intuitive, and character focused, so that the full potential of the world-spanning nature of Aerthe stories can be told. 

We have an amazing team of writers, artists, and cartographers working with us to bring Aerthe to life, and we have plans for a number of sourcebooks, guides, and adventures over the coming year. 

Our intent is to release the Core Book and the Players Guides in Spring 2017. But we need your help, so Rogue Blade Games can pay for final artwork, compensate our amazing writers, and then proceed to put this awesome and evocative game in your hands!

Quick-Start Guide available for free download here

 

Arete is where it all begins. A rebuilt world 50 years after the Convergence, echoes of other worlds have changed Aerthe’s landscape. Forests exist within deserts and cities abide by different laws of both nature and magic due to realities merging together. This is a place where dragons roam the skies and magic can be both dangerous and beneficial.

The continent is ruled by the Cleric Lords and their Faith Militant—corrupt, overzealous puritans who hunt down any that oppose the Faith's laws and power. The Guilds battle amongst themselves for wealth and control over the cities and trade. Secretly they work together to fund and train the Archons, a specialized unit of agents created to exist in any reality and to be the front-line in the inevitable war against the Faith.

Fractures in reality act as gateways to other Aerthes, these may be ruled by different laws of magic and physics, they may have experienced disasters that have turned them into Ice, desert or dead worlds. Each new realm will bring new races and religions, new monsters and enemies. As characters you can explore these new worlds or exist within them, the options are endless.

Watching from betwixt the parallel, lurking in the empty spaces that hold the web of reality together, are the Dark Gods. These malicious and cunning beings wait as the fabric of matter weakens, approaching the time when they can descend to take their rightful place as rulers of the Aerthe.

You must pick your side or choose to feed off both, but whatever you decide, destiny cannot be avoided. The fate of the Tapestry of Worlds is in your hands, and Aerthe is counting on your support of this Kickstarter.

To learn more about Aerthe and its people click here

 

 We worked hard to create a dice system that reflects the unique nature of Aerthe, and still feels intuitive and organic.

Our new “Vanguard” dice system uses mainly six-sided dice (D6s) and determines success by exceeding a target number (TN) derived from comparing the characters’ skill to the difficulty of the challenge.

Our team spent many long hours reading through forums and talking with players and Gamemasters asking questions about the state and success of RPG mechanics. We wanted to create something that innovates around old problems, while successfully offering new solutions.

  • A quick and easy D6 system
  • You choose a Focus, which will help guide your Ability and Skill choices to form an organic, whole, character.
  • Stealth is a whole chapter, and utilizes a unique “Stealth Zone” system based on Light, Cover and Guard Awareness.
  • A Magic system that allows you to adapt the spells you know, and provides dramatic ways to increase their power and effects.
  • Weapons and Armour that can be enhanced using Perks, with Living Weapons learning as you do (that’s right, intelligent, living, learning weapons!)
  • Skills improved by training, just like real life
  • A dramatic wound system that shows the effects of your injuries
  • Dozens of professions and careers!
  • Magic that can be accessed and used by anyone!

You can check out our Beta Character Sheets here

 

We are a dedicated group of writers, artists and cartographers who love role-playing,shared stories and creating worlds.

Everything we create is very much a team effort and there is a little piece of each of us in every game we make.

We spend a lot of time listening to players and reading your thoughts on Reddit and social media so that we can create the games you want to play.

We are very new to the gaming world as game designers. We started out as FeralGames where we created The Zombie Squad, Undeath and various Hack clones which went well and many received amazing reviews and 5 stars. When we grew our team we knew we could make something amazing and so Rogue Blade Games was born.

You can find out about our games and the Team behind them from our website www.rogueblade.com.

 

We will place here any reviews or Interviews we do during this campaign, if you are a reviewer or would like to chat with us regarding the Chronicles of Aerthe please contact us via roguebladegames@gmail.com thanks.

 

 

We have managed to gather together a list of top-tier and experienced talent (artists, writers and cartographers) to help us with our guides and source books. 

They are all amazing at what they do and many have worked for some of the big names in the gaming industry.

Darren W. Pearce

Darren W. Pearce is a British fantasy and sci-fi author, game designer, and has worked with the likes of Joe Dever, Cubicle 7, and is the lead writer on the Shaintar setting designed by Sean Patrick Fannon. He’s one of the Savage Mojo Family and wrote the Set Rising setting for Suzerain. He’s also a regular at the UK Games Expo. His work on the Core Box 11 for the Doctor Who RPG which won him a Gold Ennie in 2013. Darren’s worked in the roleplaying games industry since 2000, and hopes to carry on for a long time to come.

Eric Lofgren

Eric Lofgren was born, and lives, in Western Canada. He's had a long history of working in one graphic field or another. Beginning with two years working in a commercial sign shop and 10 years running his own sign business. He also spent one year as a digital photo-retoucher, a year full time as a landscape painter and two years as a tattoo artist. Since 2000 he has been a recognized freelance illustrator in the RPG and CCG markets working for such companies as Paizo Publishing, Monte Cook Games, Alderac Entertainment Group, White Wolf and Privateer Press.

Gillian Pearce

Gillian Pearce has been illustrating professionally, both as an artist and cartographer, for approximately 18 years and has numerous publishing credits for roleplaying game companies including Savage Mojo, Chaosium, Cubicle 7, Moon Design and Pelgrane Press as well as fiction credits in publications by companies that include Mercia Books. Her website is www.hellionsart.com and she can be found at conventions such as UK Games Expo dressed as a pirate. Always as a pirate!

Gennifer Bone

By day, Gennifer Bone is a concept artist and illustrator. She's provided work for games such as the Westward RPG, and books, like Rafael Chandler's Lusus Naturae. By night, she is the dreaded Lady Redfingers, royal vampire mutant. But don't worry, she's not after YOU... yet.

Greg Taylor

Born with a strong creative instinct and inspired early-on by such artists as Frank Frazetta, Greg now has a gigantic passion for everything Fantasy & SciFi. Living in the United Kingdom he has provided professional art internationally for many clients and purposes since 2007. He holds a strong reputation for customer satisfaction and aims to offer good rates with swift delivery for all projects big or small.

Jamie Noble Frier

Jamie Noble Frier is a digital artist from Sussex, UK. His work can be found across a range of industries from board games and video games, through to book covers and greetings cards. He works with both independent clients and on large IPs such as Riot's League of Legends and Paradox's Magicka Mayhem (card game). His deep love of fantasy and sci-fi is apparent in his art, which can be viewed at http://thenobleartist.com . Join him at http://www.facebook.com/jamienobleartist 

Jason Tondro

Jason Tondro is the author of The Deluxe Super Villain Handbook, The Great Game, and Stark City's "Silver District" for Fainting Goat Games, Arthur Lives! and The Field Guide to Super Heroes for Vigilance Press, The Ruins of Atlanta for the Bulletproof Blues RPG, and other work for games now out of print and lost to time, including a 400-page fantasy setting published by Hero Games back before ebooks were cool. He is an Assistant Professor of English at the College of Coastal Georgia, where he teaches writing, film, and comics. He blogs, podcasts, and lectures online as Doctor Comics.

Jon Gibbons

Jon Gibbons is a UK based Illustrator. He has worked in the gaming industry for over 15 years both as a Freelance Artist and Art Director. His most recent projects include the Search & Destroy Toolkit for the SUPER! RPG and the Dystopian Superhero Setting Extreme Earth. When he is not creating artwork he can be found wandering the English countryside looking for trouble.

Stephanie McAlea

Stephanie McAlea is a cartographer from North Wales who specialises in maps for the gaming industry. She has worked for Chaosium Inc, Mongoose Publishing, Cubicle7, Arc Dream, and Clockwork Publishing/Uhwerk Verlag. She has slate for bones, rainwater for blood, and the heart of a dragon. .... and loves cats.

.

 We have assembled some great talent to bring some amazing Stretch goals to this campaign. Each goal will expand the Chronicles of Aerthe Roleplaying Game and the world in which it is set.

With this unlocked we will be able to finish the Core Book and its three Players Guides: Shadow, Martial and Arcane. With stunning layout design and great artwork throughout.

The Core Book is 250 pages with both full colour and B&W artwork, everything you need to play. But if you don't plan on being GM the Players Guide has all the rules for playing and creating characters. Each guide emphasizes a different focus of play to make it easier for those that tend to play combat, magic or stealth based characters.

Expected publication date of Spring 2017.

 

 We have added this as a last minute stretch goal.

The GM's guide to the known realms will be a look at the 10 most closest realms that orbit Aerthe. Only accessible through fractures, these realms will bring new lands, cities, monsters and races into the game.

The Guide to the Known Realms will also include a realm generator that GM's can use to create their own realms.

Navigator Map of the Known Realms
Navigator Map of the Known Realms

 

This will unlock the fourth and final Players Guide: Faith. The guide will have all the rules for creating characters and playing the game, with an emphasis on Faith based characters like Paladins, Clerics and the dreaded Justicars.

A PDF of this book will be included in all pledge levels of Guildmaster and higher if unlocked.

 

The guide to the lands of Arete, Dervesh and Krath. You will be able to explore the desert kingdoms of Dervesh (controlled by the dreaded Bandit Kings), the cities of Fell-Gate and the Capital (including the mountain homes of the Kai and sky cities of the E'lau), and finally the Barbarian lands of Krath and its active fire mountain god.

With great artwork by Greg Taylor, Jon Gibbons, Simon Adams, Rob Last and Russell Goh, this will be an amazing visual guide to the game's main continent.

A PDF of this book will be included in all pledge levels of Guildmaster and higher if unlocked.


 

This guide goes deeper into detail of the intrigues and secrets of each of the Guilds in Arete. The Guide will add new Professions, Techniques and equipment to the game, also rules for creating Archons, specially trained warriors for crossing realities who use their own fusions of magic. The Guide also includes plot points and adventure hooks so that the characters can work for or against the Guilds.

A PDF of this book will be included in all pledge levels of Guildmaster and higher if unlocked.


 

As the cities were rebuilt after the Convergence, many were built upon the wreckage of the old. These Under Cities became the refuge for criminals, outlawed Mages, dark cults and tainted beasts. The Guide of the Under Cities will include maps by Stephanie McAlea and great art by Greg Taylor and Russell Goh.

A PDF of this book will be included in all pledge levels of Guildmaster and higher if unlocked.

 

The Dark cults infest Arete and Dervesh with their strange beliefs and vile rituals. In the darkest of places they can be found, in the ruined cities they have their temples.

We will visit the many Cults of Aerthe, from the Nameless city that can be found in the desert wastes of Dervesh, to the Under Cities of the Capital and Fell-Gate to the lost island of R'lyeh.

With great artwork by Gennifer Bone and maps by Stephanie McAlea this guide will take the players to the edge of insanity with a fusion of fantasy and Lovecraftian horror.

A PDF of this book will be included in all pledge levels of Guildmaster and higher if unlocked.

 

The Guide to the Mountain Kingdoms of the Druegar and the Forest homes of the Ilvan. The Guide will take you to Kankrada, the huge mountain stronghold in the north, and to Avenhold, the Ilvan city of the Wyr Wood.

New equipment, magic items, factions and weapon perks will be available as well as plot twists and adventure hooks.

With artwork by Russell Goh, Simon Adams and Rob Last and amazing 3D maps by Jamie Noble Frier, this will be a must for players and GMs.

A PDF of this book will be included in all pledge levels of Guildmaster and higher if unlocked.


 

The Bestiary of Arete, Dervesh and Krath details 80+ monsters, beast, cultists, bandits, dragons and other such horrors both paranormal and dimensional. With great art from Eric Lofgren plus others this will be an indispensible guide for GMs and players alike.

A PDF of this book will be included in all pledge levels of Guildmaster and higher if unlocked.


 

This is the Guide to the Pirates of both the sea and sky, their hideouts, their laws, important Pirate Lords and their Ships. With new professions, skills and rules for running your own Pirate ship and crew so you can go a plundering.

With great artwork from Geniffer Bone and Jon Gibbons, with maps by Gillian Pearce and written by honorary Pirate Darren W. Pearce, this will guide will open up the oceans of Aerthe.

A PDF of this book will be included in all pledge levels of Guildmaster and higher if unlocked.

 

The Guide to all things Magical. With hundreds of new spells for every magic type, new magic items and new devices this is the Guide for every discerning Mage or Cleric.

With great artwork by Gennifer Bone, Simon Adams and maps by Gillian Pearce, this should be a fascinating and art full guide.

A PDF of this book will be included in all pledge levels of Guildmaster and higher if unlocked.

 More Stretch Goals can be added.

 

All physical and digital rewards will be fulfilled by DriveThruRPG.

When the book is done, customers who have backed for physical copies, will get a link to the print on demand copy at cost and then pay DriveThruRPG the at-cost price of printing + shipping and they will print (via Lightning Source) and ship to you directly. This means that we don’t have to charge additional postage upfront so all of the money raised on this Kickstarter can go directly to finishing the books. This also reduces shipping times, and postage fees, as the books will be sent to international customers from their local Lightning Source centre.

Digital copies will be sent to the backer via a voucher by email which can be used to claim their reward.

This allows us to cover the world efficiently.

 People have been asking about the cost price of the completed books and why we are doing it like this, so let me explain why. We are a very small indie publisher, we run the whole thing on fumes, i literally have to save up in order to cover the cost of certain things. The amount we have asked for is the amount we need, we have not asked for more than we need because we felt that wasn't fair. So if we were to basically send all the books out with postage we would lose most of the money we need to pay for stuff like layout, artwork, writers and editors etc.

So how much will the books cost? A hardback will cost £10.68 approx, the Soft back core book will be £7.46, the Players Guides will be £4.24. We estimate this will be a quarter of the actual retail price. Obviously postage will change depending on where you are.

We would like to thank everyone who has helped us get this project to this stage. We would also like to thank the following for their great advice and being happy to answer questions:

Wolfgang Baur of Kobold Press

Chris Birch of Modiphus

Alan Bahr of Gallant Knight Games

Angus Abranson of Chronicle City and EN Publishing

Daniel Edenfield and The Night Keep for the great music

These people help keep the Tabletop RPG world alive

 

 

 

Risks and challenges

So the artwork is mostly done for the Core Book, the Mechanics are in place and tested. We need to finish up the writing and have it proofread and edited, but with a dedicated editor on the team and many who are happy to proof read this should not cause any delays.
Once done we will send this over to our Layout Designer and then check that for printing.
Things can happen outside of our control but, we are on point to release the core book and players guides by Spring 2017 at the latest, with Stretch goals completed by Summer 2017.

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  1. Select this reward

    Pledge £1 or more About $1.31

    Citizen

    Thank you for supporting Chronicles of Aerthe, we will supply you with updates throughout the campaign.

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    Adventurer

    At this level we not only offer you a hardy thank you from the team but also a PDF of the 'Brotherhood' adventure by Laurie Athey.
    Set in the city of Fell-Gate the players will have to board Dragon Chaser ships to solve the murder of Kai hunters.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*

    Includes:
    • The adventure 'Brotherhood' written by Laurie Athey as a PDF.
    • Your name as a backer in the Core Rulebook
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    Player

    For this pledge you get a big thank you from the team and a choice of one of three Players Guides. You can choose from Martial - which guides you through creating and playing combat based characters. Shadow - Which guides you through the creation and playing of stealth based characters, or Arcane - which guides you through the creation and playing of Magic based characters.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*

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    • Your name as a backer in the Core Rulebook
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    Pledge £15 or more About $20

    Super Player

    You will receive a Softback copy of one of the Players guides of your choice + the PDF.
    Available in Spring 2017.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*
    *Physical copies fulfilled by DriveThruRpg. Cost of printing + shipping*

    Includes:
    • Softcover Players Guide + PDF
    • Your name as a backer in the Core Rulebook
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    Pledge £20 or more About $26

    Games Master

    With this pledge you get a huge thank you from the team plus everything you will need to Gamesmaster a campaign in Chronicles of Aerthe.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*

    Includes:
    • Chronicles of Aerthe corebook PDF
    • All 3 Player's Guides as PDFs
    • The adventure 'Brotherhood' written by Laurie Athey as a PDF.
    • Your name as a backer in the Core Rulebook
    • Update throughout the campaign and beyond
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    Pledge £23 or more About $30

    Demon Gate

    This is a cross promotion pledge level with Demon Gate: Apocalyptic fantasy RPG. By pledging at this level you will receive a PDF of both main rulebooks.

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    Includes:
    • Chronicles of Aerthe corebook PDF
    • Demon Gate Apocalyptic Fantasy RPG Corebook PDF
    • Your name in both books.
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    Pledge £25 or more About $33

    Games Master

    Early Bird.
    This pledge level gets you the Core Rulebook, all 3 players Guides and all unlocked stretch goals as PDF's.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*

    Includes:
    • Chronicles of Aerthe corebook PDF
    • All 3 Player's Guides as PDFs
    • All Unlocked Stretch Goal as PDF's
    • Your name as a backer in the Core Rulebook
    • Update throughout the campaign and beyond
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    Pledge £25 or more About $33

    Dead Tree Lovers

    This is a new pledge level for all of you that love physical books. For this pledge you will receive one copy of the Core Rulebook in Hardback. The core book has everything you need to play and run a Chronicles of Aerthe game.

    Includes:
    • A HB Copy of the Chronicles of Aerthe Core Book
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    Pledge £30 or more About $39

    Guildmaster

    At this level you get a huge thank you and the Guildmasters pack. The Core Rulebook for Chronicles of Aerthe and all three Players Guides which you can print off or send to your Players. Plus on top of this you will also receive all unlocked Stretch Goals as PDF's to make your journey's through the world complete.
    The Core book and players guide will be sent out in Spring of 2017, with stretch goals being sent out Summer 2017.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*

    Includes:
    • Chronicles of Aerthe corebook PDF
    • All 3 Player's Guides as PDFs
    • Digital copy of Brotherhood Adventure
    • All Unlocked Stretch Goal as PDF's
    • Your name as a backer in the Core Rulebook
    • Update throughout the campaign and beyond
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    Pledge £40 or more About $53

    Cleric Lord

    At this pledge level you will receive a softback full colour copy of the Core Rulebook for Chronicles of Aerthe. All the Players Guides as PDF's which you can send out to your players. All unlocked stretch goals as PDF's, and finally a copy of the 'Brotherhood' adventure by Laurie Athey.
    The Core book and players guide will be sent out in Spring of 2017, with stretch goals being sent out Summer 2017.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*
    *Physical copies fulfilled by DriveThruRpg. Cost of printing + shipping*

    Includes:
    • A Softback copy of the Chronicles of Aerthe Core Rulebook + PDF
    • All 3 Player's Guides as PDFs
    • GM Screen inserts as PDF's
    • All unlocked stretch goals
    • The adventure 'Brotherhood' written by Laurie Athey as a PDF.
    • Your name as a backer in the Core Rulebook
    • Update throughout the campaign and beyond
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    Dragon Chaser

    At this level you will receive a Deluxe Hardback of the Core Rulebook for Chronicles of Aerthe + the PDF's.
    All three of the Players Guides as PDF's
    All the unlocked Stretch Goals as PDF's.
    And finally the Desert Kingdoms of Dervesh Adventure, where the players have to face the Bandit Kings and venture into the Nameless City. The Adventure blends fantasy into Lovecraftian horror.
    The Core book and players guide will be sent out in Spring of 2017, with stretch goals being sent out Summer 2017.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*
    (Print on Demand version available at cost plus shipping via DriveThruRPG)

    Includes:
    • A Deluxe HB and PDF copy of the Chronicles of Aerthe Core Book.
    • All 3 Player's Guides as PDFs
    • GM Screen inserts as PDF's
    • All unlocked stretch goals
    • Digital copy of Brotherhood Adventure
    • Desert Kingdoms of Dervesh Adventure PDF
    • Your name as a backer in the Core Rulebook
    • Update throughout the campaign and beyond
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    GM Special

    This pledge level is limited to only 200, so grab it quick.
    You will receive a Deluxe Hardback of the Core Rulebook. All three Players Guides as Softcover full colour books. Also all unlocked Stretch Goals as PDF's.
    The Dervesh and 'Brotherhood' adventures.
    The Core book and players guide will be sent out in Spring of 2017, with stretch goals being sent out Summer 2017.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*
    (Print on Demand version available at cost plus shipping via DriveThruRPG)

    Includes:
    • A Deluxe HB and PDF copy of the Chronicles of Aerthe Core Book.
    • All 3 Players Guides as physical books and PDF's
    • GM Screen inserts as PDF's
    • All unlocked stretch goals
    • Desert Kingdoms of Dervesh Adventure PDF
    • Digital copy of Brotherhood Adventure
    • Your name as a backer in the Core Rulebook
    • Update throughout the campaign and beyond
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    Pledge £75 or more About $99

    Archon

    This pledge level gets you a mega thank you and - A deluxe Hardback copy + PDF of the Core Rulebook for Chronicles of Aerthe.
    All three Players Guides as softback books
    and PDF's.
    Two Stretch Goals also as physical Soft cover books and PDF's.
    All other unlocked Stretch Goals as PDF's.
    The 'Brotherhood' and Dervesh adventures as PDF's.
    A landscape vinyl GM screen from Hammerdog.
    GM Screen Inserts as PDF's
    The Core book and players guide will be sent out in Spring of 2017, with stretch goals being sent out Summer 2017.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*
    (Print on Demand version available at cost plus shipping via DriveThruRPG)
    GM Screen sent free of charge via DriveThruRPG.

    Includes:
    • A Deluxe HB and PDF copy of the Chronicles of Aerthe Core Book.
    • All 3 Players Guides as physical books and PDF's
    • The Faith Guide and Arete Guide as Softcover books.
    • All unlocked stretch goals
    • Desert Kingdoms of Dervesh Adventure PDF
    • The adventure 'Brotherhood' written by Laurie Athey as a PDF.
    • A Vinyl GM Screen by Hammerdog
    • GM Screen inserts as PDF's
    • Your name as a backer in the Core Rulebook
    • Update throughout the campaign and beyond
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    Pledge £150 or more About $197

    Navigatoer

    This is a trimmed down version of the Super Backer pledge, it is really limited though so if you see it grab it.
    With this pledge you will receive a Deluxe HB of the Core book, all 3 players guides as softcover books, all unlocked stretch goals as physical books. Also the two adventures as PDF's, the screen inserts as PDF's and a Vinyl GM screen from Hammerdog.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*
    (Print on Demand version available at cost plus shipping via DriveThruRPG)

    Includes:
    • A Deluxe HB and PDF copy of the Chronicles of Aerthe Core Book.
    • All 3 Players Guides as physical books and PDF's
    • All unlocked Stretch Goals as physical books and PDF's.
    • Desert Kingdoms of Dervesh Adventure PDF
    • Digital copy of Brotherhood Adventure
    • GM Screen inserts as PDF's
    • A Vinyl GM Screen by Hammerdog
    • Your name as a backer in the Core Rulebook
    • Update throughout the campaign and beyond
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    Pledge £250 or more About $328

    Super Backer

    This is the Super backer pledge level where all books and unlocked stretch goals are Physical books and PDF's.
    With this you also receive the two adventure PDF's.
    Only available for this pledge you will receive a physical Map of Arete drawn by Nate Mangion, signed Artwork by Simon Adams and Rob Last of your character or something from the game.
    You will also receive a set of Dice.
    The Core book and players guide will be sent out in Spring of 2017, with stretch goals being sent out Summer 2017.

    *Digital copies will be fulfilled via voucher for DriveThruRpg*
    (Print on Demand version available at cost plus shipping via DriveThruRPG)
    Dice, Map, Vinyl GM Screen and Artwork sent postage free.

    Includes:
    • A Deluxe HB and PDF copy of the Chronicles of Aerthe Core Book.
    • All 3 Players Guides as physical books and PDF's
    • All unlocked Stretch Goals as physical books and PDF's.
    • Desert Kingdoms of Dervesh Adventure PDF
    • Digital copy of Brotherhood Adventure
    • A physical map of Arete by Nathan Mangion.
    • Set of Dice.
    • A Vinyl GM Screen by Hammerdog
    • GM Screen inserts as PDF's
    • Signed Unique Artwork.
    • Update throughout the campaign and beyond
    • Your name as a backer in the Core Rulebook
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    Limited 1 backer
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Funding period

- (30 days)