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Errant Heart is a Visual Novel—which is to say it's essentially a cross between a "Choose Your Own Adventure" book and a video game.
Errant Heart is a Visual Novel—which is to say it's essentially a cross between a "Choose Your Own Adventure" book and a video game.
357 backers pledged $10,111 to help bring this project to life.

The push for $12k! Reach it, and get this fabulous prize!

Almost there!

We wanted to take a moment to thank everyone who has been kind enough to help us reach this level. No, we haven't cleared the goal yet, but without enthusiastic backers and even just interested onlookers (who may have helped spread the word about the existence of Errant Heart), we would never have even made it this far. You have have our utmost gratitude!

That being said, we'd like to encourage everyone to keep pushing for (and past) that $8.5k goal. We believe it's important to push beyond the $8.5 goal for two reasons. The first has more to do with logistical reasons. We've seen a number of Kickstarters that have passed their minimum goal, only to have upwards of 20% of backers end up unable to fulfill their pledges. This obviously has the devastating result of snatching defeat from the jaws of victory. Do we think that will happen to us? No, there's no proof of that. But as they say, "Hope for the best, but prepare for the worst". Consequently, we'd like to make sure that if something unforeseen happens to our backers, that we can still at least meet our minimum goals.

The second point has more to do with aesthetic reasons. We'd REALLY like to reach the $12k level so we can afford to obtain all 24 of our background images from the talented Owen Carson. Is it an absolute necessity? No. But if we're forced to produce half of the background images ourselves, it will mean that it will slow down completion of the game, and will result in lower quality imagery. Not to be self-deprecating, but there's only so far our skills will stretch. Forcing a couple of generalists to make up ground meant for a skilled specialist is never going to net very good results.

To that end, we'd like to offer up one final incentive. If we reach the $12k funding level, we'll release one final game demo as a reward for your efforts. Preparing a third demo will mean more work for us (as we'll have to work on temporary resources). But in the end, it will result in less work overall if it means that we don't have to generate a dozen output quality background images.

So, what'dya say? Ready for one final push to the finish line?

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