Farewell... for now!
Hi everyone! Let me start off by saying how incredibly grateful we are to have had such a warm response to our Kickstarter--as two indie developers who don't necessarily have the 'star power' associated with other campaigns, we've been absolutely humbled and amazed by the positive response and feedback we've received. Even though we didn't make it, we still went 60% of the way! No small feat! From the bottom of our hearts, thank you all very much--it's meant a lot to us.
While it definitely sucks to throw in the towel, and unless someone wants to make a $20k pledge (any takers??! :P), with only four hours left, this seems to be the end of the road--for now. But please know that we've fought every step of the way to make this Kickstarter a reality, and by extension, the idea of Bevontule, which is something we've both wanted to do for practically our entire lives. The unfortunate truth is that we simply underestimated what would be required to raise the necessary funds to take the game to completion.
Where there have been mistakes, there have also been amazing teaching moments and lessons learned. Even with all the preparation, second-guessing, analyzing and sleepless nights, you simply cannot know how it will pan out without taking the plunge. And having taken the plunge, we know way more about the process than we did starting out, which makes us all the better-equipped if we decide to re-launch.
There are still many paths forward for Bevontule--there's nothing stopping us from coming back to Kickstarter later in the year. We've received a lot of interest from publishers from this campaign--we've received a lot of public interest in general. We could always set up a Patreon page or similar. This particular campaign isn't seen by us as a failure, but simply another rung in the latter.
Rest assured, no matter what, that Bevontule will continue on. Simply put, we've invested far too much of our lives in this game to completely give up--sure, development might slow down somewhat, but regardless of what happens, we'll finish the game, one way or another. The interest is most certainly there, we just need to refine our presentation.
Once again, to all of our nearly 650 backers and supporters--thanks again for believing in our vision and trusting in us to execute on that vision! We'd love for you to continue following our progress as we very much value your feedback, input and suggestions! There are plenty of ways to stay up to date!
- Mailing list
- Gaming platforms: Steam, Gamejolt, itch.io and IndieDB
- Social media: Facebook, Twitter, Instagram, Youtube, Twitch
- Forums: RPGCodex and Reddit
We'll be in touch!