$30,018
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648
backers
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Funding Unsuccessful
The project's funding goal was not reached on Thu, March 1 2018 5:00 AM UTC +00:00
Multithreaded Games LLCBy Multithreaded Games LLC
First created
Multithreaded Games LLCBy Multithreaded Games LLC
First created
$30,018
pledged of 50.000 $pledged of 50.000 $ goal
648
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, March 1 2018 5:00 AM UTC +00:00

About

Multithreaded Games consists of a core team of two lifelong friends and Portsmouth, Ohio natives, Derek Bradley and Andy Fenton. Having met in third grade, the two immediately bonded over their mutual admiration of video games (particularly RPGs) sparked initially by the game Earthbound. Sometimes they’d even hang out and play different RPGs on separate TVs – one stacked atop the other. Oh yeah, the TVs were giant abominations back then, so that sort of thing was possible!   

The original story on which "Bevontule: Altar of Roots" is based!
The original story on which "Bevontule: Altar of Roots" is based!

Having long accepted the fact that they were nerds, the two friends decided to go all the way with it, endeavoring to create an RPG themselves, based on a 'novella' written by Derek in high school. In particular, they were interested in turn-based RPGs – namely the Final Fantasy series and other ‘90s SquareSoft (and other) gems ... including Vagrant Story, Parasite Eve, and Suikoden (just to name a few).

If you wish, you can now pledge a higher amount to get additional rewards. Click on the 'Manage your pledge' button at the top of the page and increase your pledge in the 'Pledge Amount' box. Add the price of the reward(s) you want -- listed below -- and you can tell us later in a survey what rewards you wish to receive! Do not change the tier that you are currently pledged at.

  • Additional Game Code (Steam or DRM-Free): $20 per copy
  • Digital Soundtrack: $10
  • Digital Copy of Original Novella: $10
  • Early Access + Closed Discord Invitation: $15
  • Cloth Map: $35 (price includes shipping)

Bevontule is a tactical role-playing game that occurs primarily on the surface of the continent of Onich, a vast and isolated landmass surrounding a central ocean known as the Inner Sea. Discovered some 1,500 years ago by a number of refugees fleeing their own war-torn homeland, it quickly becomes clear that – despite its welcoming appearance – Onich harbors dark and deadly secrets that were presumably left alone for good reason.

The continent of Onich, in part
The continent of Onich, in part

In present-day Onich, the continent is slowly being ravaged by a blight known as the Kelvari: an expansive, semi-sentient and root-like network of unknown origin and composition that has already “claimed” nearly 60% of the surface of Onich – primarily in the north and west. At the same time, grotesque creatures known as “Rootsouls” accompany the slow but certain spread of the Kelvari. While massive regions of the continent are safe – either via proximity or outright delusional thinking – other nations are on the immediate boundary of the Kelvari fields and have at times had limited success in fighting back the scourge. Politically, this leads to much tension between disparate nations – many of which do not understand the existential threat posed ... and as such, do little to assist those fighting.

A town devastated by Kelvari
A town devastated by Kelvari

The player takes control of Bodom, a mysterious person that appears along the western shores of the Inner Sea, allegedly hailing from the northernmost regions of Onich. Claiming the ability to destroy the Kelvari, he quickly finds himself a valuable asset in the ensuing struggle against them – as well as a pawn to the political machinations of regional and continental players. Will you stave off the looming calamity... or unwittingly hasten its arrival?

Far from home
Far from home
  • Enjoy a mature and highly-detailed plot spanning thousands of years.
  • Fight in a challenging tactical, turn-based combat system where proper positioning and timing are critical.
  • Visit a beautiful world with modern 3D environments to discover, explore, and conquer.
  • Fend off free-roaming enemies with a wide variety of movement patterns, behaviors, and habitats.
  • Prepare for an unrelenting and highly-intelligent enemy AI that can be scaled to various difficulty levels.
  • Play alongside a cast of interesting characters with defined roles, yet deeply customizable skill sets – allowing multiple builds for each combatant.
  • Unlock, learn, and equip from hundreds of combat skills, attribute bonuses, and world-based buffs.
  • Explore loads of side quests, optional bosses/areas, and minigames!
  • Scavenge, create, and upgrade items using an original skill-based crafting system.
  • Utilize an integrated bestiary system that rewards discovery, experimentation, and exploitation of enemies for rewards.

Bevontule features grid-less, turn-based tactical combat with an emphasis on positioning, timing and character customization.

Engaging one of Onich's many foes, the Grott
Engaging one of Onich's many foes, the Grott
Bevontule's combat screen
Bevontule's combat screen

Uniquely, Bevontule allows the character to move while also simultaneously selecting a combat ‘action.’ In this manner, a character may check the  range of any of their attacks, items or skills while moving, a helpful feature that would be cumbersome, if not impossible, in other grid-based tactical RPGs

Moving and attacking!
Moving and attacking!
Apolith's usable skills
Apolith's usable skills

As a character decides which skill to use, the turn order will update to show the ordering that will exist on the next turn. For example, assume the character Moroch chooses to use Firebomb on a nearby enemy--this skill takes 3 ‘Turns’ to charge, then execute and Moroch will be slotted into the queue 3 slots from the top position, as shown in the following GIF.

Moroch cycling through his skills
Moroch cycling through his skills

A chain occurs when multiple skills are queued up in succession. The chain begins when the first skill executes and ends when the last skill executes. Any target that receives damage while a chain is active will take increasingly higher amounts of damage based on the number of times that target receives damage.

Executing a chain against the Ripricane
Executing a chain against the Ripricane

Success in battle depends largely on the player's ability to initiate and  manage chained skills--keep in mind, however, that enemies will execute chains as well and are often times, more than happy to do so.

Bevontule features ruthless enemy AI! Click the GIF to find out more!
Bevontule features ruthless enemy AI! Click the GIF to find out more!
A Taracua delivering a gift
A Taracua delivering a gift
Early concepts of Bodom
Early concepts of Bodom
Early concepts of Moroch
Early concepts of Moroch
Early concepts of Apolith
Early concepts of Apolith
Early concepts of Lynelle
Early concepts of Lynelle
Early concepts of Elvali
Early concepts of Elvali

SKILL CUSTOMIZATION

Bevontule features an intricate skill system that grants the player an extreme level of customization when unlocking, learning, equipping and upgrading different skills. 

Skills are managed outside of combat via the ‘Skills’ section in the main menu. The skill tree itself is represented by several ‘circular’ tiers of increasing size that contain unlockable nodes. There are various routes that can be taken through the Skill Tree depending on the intended build path for a particular character.

Learning and viewing combat skills
Learning and viewing combat skills

In addition, each skill possesses a number of upgrades that can range from simple bonuses such as increased damage to far more drastic effects, such as changing the number of targets, the effect range, and even more exotic alterations.

EQUIPMENT

Various pieces of equipment, including weapons, armor and accessories can be used to provide defensive boosts, attribute bonuses, status immunities and more, allowing the player to further customize their characters.

Gearing up!
Gearing up!

Each character specializes in at least one specific type of weapon (daggers, sword, bow, etc). There are also three distinct classes of armor: light, medium and heavy. All characters begin the game with the ability to equip only one class of armor, but through the skill tree, some characters may gain access to other armor types.

QUESTS

Optional and hidden side quests can be found throughout the world of Bevontule, offering unique rewards, pieces of lore or other insights into the continent of Onich and its tumultuous history. Whether you're helping stave off thieving insects during their annual rut or rescuing survivors in a town recently attacked by Kelvari, there is no shortage of extra content to undertake or rewards to reap.

Turning in a quest
Turning in a quest

CRAFTING

Crafting in Bevontule is recipe-based and rewards skill in the crafting mini-game when creating items. Each recipe calls for generic items (metal, cloth, wood, etc) and it is up to the player to determine which resource to use for each of the materials.

Harvesting a patch of thistle
Harvesting a patch of thistle

WORLD MAP

Bevontule also features a navigable overworld map, reminiscent of traditional JRPGs, where towns, dungeons, enemies and other points of interest can be encountered. In many ways, the world map acts as a central 'hub' of sorts and can be thought of as another dungeon in and of itself.

World Map, Cephaline Region
World Map, Cephaline Region

 

The 'world' of Bevontule encompasses a vast and varied landmass known as Onich, wherein many different nations, factions and groups vie for control of the continent's ever dwindling land and resources.

KELVARI

Colloquially known as Roots, Kelvari can be thought of as the overarching, but largely unintelligent ‘antagonists’ of Bevontule. The term Kelvari refers collectively to a large, semi-sentient network of unknown origin and composition that covers roughly sixty percent of the entire surface of Onich and is ever-expanding, although primarily in large bursts or waves of activity known as ‘saccades’.

These ‘Roots’ are capable, to some extent, of extracting minerals, and by extension, the 'lifeblood' of the areas in which they inhabit, rendering many regions desolate, desecrated and moreover, uninhabitable. In addition, the Kelvari are also capable of absorbing and assimilating organic matter into the Root structures themselves, a process that results in largely unstoppable creatures termed Rootsouls.

Kelvari Thumbnail Concepts
Kelvari Thumbnail Concepts

It is thought that a Rootsoul only occurs when a deceased or recently-deceased organic lifeform, whether Human or animal, is encountered by Roots. Due to this observed association, there is an inherent level of spiritual significance placed on the Roots--different sects revile or revere the Kelvari: some view them as a harbinger of the end times, where others willingly sacrifice themselves to the Roots in search of ascendance.

AUVANE

Standing guard
Standing guard

Acting as a general antagonist for much of the early game, the arboreal kingdom formed after the Fall of Sallasat, when thousands of humans united under the banner of what would later be called Auvane, a federation whose primary goal was to prevent the spread of Roots southward.

Along the northern border
Along the northern border

They raised the largest army seen within centuries and began to siphon their enormous mineral resources into the war effort. They established forts, encampments and settlements north of the forest, hoping to curb the blight before it reached the vast treeline. 

Auvanian clerics
Auvanian clerics

With the conflict against the Roots winding down momentarily, Auvane sets its sights on the vast swaths of unclaimed territory to the south, much to the chagrin of others who seek to limit their power.

BONE DANCERS

Bone Dancer Elder Concept
Bone Dancer Elder Concept

Refers to a small, but dedicated cult that inhabits the Shamalse region. Bone Dancers worship the Kelvari and have even ‘imprisoned’ a large Rootsoul in the innermost depths of their sanctum within the Ossein Pass. 

Bone Dancer Sadist Concept
Bone Dancer Sadist Concept

Many Bone Dancers are ancestors of Auvanians who suffered mental breakdowns when fighting the Kelvari. Realizing the seeming futility of the struggle, they have instead attempted to worship and earn the favor of the Roots themselves. 

Bone Dancer Initiate Concept
Bone Dancer Initiate Concept

Engaging in ritual sacrifice, abductions, murder and all manner of other ‘customs’, they are widely regarded as a vile, primitive ‘clan’. Far from Auvane and larger civilizations, they are free to engage in whatever practices they please without scrutiny or real harm.

SALLASAT

The Sallasat region was settled by Humans during the early centuries of continental discovery and exploration, some 1000 years before the plot of Bevontule begins. Located on the opposite side of the continent from both Human and Onichian settlements and naturally protected by an extensive mountain range, Sallasat quickly rose to prominence as a scientific hub and was soon regarded by others as a quirky and isolationist nation.  

The ruins of Sallasat
The ruins of Sallasat

In actuality, and unbeknownst to others, Sallasat had been established near a Spring, a source of energy fueled by Human corpses, similarly to the Onichian civilization. In stark contrast, however, they neglected to follow the same path as the Onichians, opting instead to study the Spring without ever ‘feeding’ it corpses, learning eventually that the latent energy (known as Ont) could be extracted and used without the ‘sacrifices’ employed in the East. This understanding quickly gave rise to technology similar to electricity and the advanced city grew to encompass a large swath of land in southwestern Onich. 

Sometime, nearly a millennium after Onich was discovered and colonized, an explosion occurred at the Sallasatian Spring, utterly destroying the backbone of the entire civilization. While many theories abound as to the exact cause of the devastation, the area was quickly abandoned and subsequently consumed by Kelvari. 

CULLSTONE SYNDICATE

Apolith's a man you don't want to upset
Apolith's a man you don't want to upset

Formed in the early 15th century near the Atonian Steppe region, The Cullstone Syndicate is a gang originally twenty strong that specializes in smuggling of illicit materials, including dangerous chemicals, rare ores and even drugs. The syndicate is forcibly ‘dismantled’ by party members Moroch and Apolith shortly before the game begins and continues on as a shell of its former self, primarily providing the region with illegal wares, and namely the strength-inducing Duru, used by the Auvanian military to sustain their struggle against the Kelvari to the north.

The soundtrack of Bevontule takes influences from ambient and electronic music, fusing these modern styles with more traditional piano, harp and flute. We knew from the beginning that we wanted to do something unique with our OST and we couldn't be more thrilled to have brought acclaimed and eminently-talented musician Mimi Page on board! 

Mimi Page is a singer-songwriter, producer, and composer born and raised in Los Angeles, California. Her cinematic music and ethereal vocals have been featured in a multitude of soundtracks and scores for acclaimed films, television shows, and video games. In 2012, her piano-driven ballad, Butterfly, co-written with collaborator Bassnectar, gained her international attention with radio play, film and television placements and guest performances at renowned venues across the country. In 2015, Page wrote and self-produced her second studio album, The Ethereal Blues, a follow-up to her 2013 ambient release, Requiem, which was a recurring theme on Travel Channel's Ghost Adventures. Her latest single “Nightfall” off her new EP Hope For The Haunted, was recently featured in Netflix’s original series Dark. Her vocal and songwriting work with video game composer Inon Zur, earned her three award nominations for the theme of Sword Coast Legends with additional vocal features in AAA games Fallout 4 and Eagle Flight. Her most recent works as a composer include the documentary feature film The Trade, and video games Ancient Frontier and The Lighthouse. Mimi is partnered with virtual instrument and sample library developer, Soundiron, and is set to release her own signature ethereal vocal library in 2018.

Here are a few tracks from Bevontule's OST, which can all be found in our Kickstarter demo!

Derek Bradley - Lead Game Design, Programming, Story

Derek Bradley is a graduate of Shawnee State University, having earned a bachelor's degree in Simulation and Game Engineering Technology. Derek's primary tasks include high-level game design, programming of many disparate systems (combat, character control, enemy AI/behaviors and many, many more) and overseeing the overall story and plot progression of Bevontule, alongside Andy.

As a teenager, Derek created a rough draft of the plot of Bevontule and --having spent entirely way too much time playing RPGs -- made it a personal mission to one day create one himself, based on this original rough draft. After quitting his 'real' job, he and lifetime friend Andy formed Multithreaded Games in an effort to cement their dream as reality.

Derek is a huge fan of electronic and ambient music, and, for the moment, has no familial obligations, save from an incredibly needy and vocal cat. His favorite RPGs include Final Fantasy Tactics, Shadow Hearts: Covenant, Vagrant Story and Elder Scrolls Online. His favorite game OST is the soundtrack for Xenosaga II.

Andy Fenton - Lead Game Design, Programming, Environment Art

Andy Fenton graduated from Shawnee State University as well, earning a bachelor's degree in Simulation and Game Engineering Technology. Along with general game design, Andy has developed much of the UI and interaction scripts used in Bevontule. Acting as the impromptu artist of the duo, he has also sculpted and optimized much of the environments.

Husband to a supporting wife and father to three young children, Andy spends what little free time he has delving into his collection of classic RPGs and, occasionally, dabbles in the RPGs of today. Always looking for a good video game discussion / argument, he still reminisces about his favorite games, a list that includes but is not limited to: Suikoden II, Final Fantasy Tactics, Xenogears and Earthbound.

Calvin Lye - 2D Concept Art

Calvin is a digital artist freelancing in illustrations and concept art. Originally hailing from Songkhla, Thailand, Calvin has lived in many different countries and experienced diverse cultures and backgrounds, incorporating these influences into his work.

Calvin has always had a love for the fantasy genre, having grown up watching the likes of Krull, amongst other (arguably better) movies and has been inspired by numerous video games. In fact, his career choice of concept artist and illustrations was inspired by Yoshitaka Amano's works.

Mimi Page - Music

Mimi Page is a singer-songwriter, producer, and composer born and raised in Los Angeles, California. Her cinematic music and ethereal vocals have been featured in a multitude of soundtracks and scores for acclaimed films, television shows, and video games.

Mimi has been instrumental (pun intended) in filling the world of Bevontule with life, her compositions as beautiful as they are haunting.

Mimi's love for RPGs began at age 7 when she discovered what would ultimately become her favorite game, Super Nintendo's "The Secret of Mana." Spellbound by the music and mystical storyline, she felt she had discovered an entirely new world to escape to. Mimi is a huge fan of mystery, fantasy and strategy gameplay, and currently plays games on her Xbox One, Mac, and iPad. Some of her all time favorite games are "Chrono Trigger", "Zelda's Ocarina of Time", "Myst", "The Elder Scrolls" series, the "Fallout" series, "The Room", and Hearthstone.

After graduating college, reality soon struck; full-time work on an indie RPG wasn’t exactly going to pay the bills. So Andy and Derek joined the corporate workforce instead – and for the next 6-7 years, they developed software for a local company … each gaining valuable experience working on large projects in collaborative environments. All the while, they continued to discuss and think about developing their own RPG.

As time marched on, and after a series of sometimes sober pep talks, they decided to take the plunge in 2015, quitting their full-time jobs and officially incorporating Multithreaded Games with the sole focus on developing Bevontule, based on a ‘novel’ that Derek had written some 15 years prior. For them, the game they wanted to make required more attention and focus than they would ever be able to devote part-time – and while many of their peers and family warned them that it would be a risky move, they tended to agree wholeheartedly … and did it anyway.

Nevertheless, after 2-½ years of development, they’re still alive (but severely malnourished) and have made significant progress toward achieving their goal: Most of the fundamental mechanics of Bevontule have been implemented; the general plot, characterization, locations and events have been fleshed out; and for just two programmers, the visual quality has far surpassed anything that they imagined. With such a large portion of the game completed already – and with their limited resources ever-dwindling – the duo is turning to Kickstarter for the last big push to help propel the game over the finish line.

To our families that have supported us, the friends who have played our demo builds and supplied us with pizza and video games, and to the strangers who have supported us up to this point we truly, fully and utterly appreciate it. Creating video games, particularly Bevontule, has been a dream of ours for decades and we wouldn't have come this far without you.

To those supporting us now on Kickstarter, we thank you for putting your faith in us and our vision. Knowing that you trust in our conviction and skills enough to support our campaign inspires (and funds) us to move forward.

Risks and challenges

Since the core team is composed of two programmers, our first challenge was to create and maintain a consistent artistic quality. To do so, we not only took it upon ourselves to learn what we could – but also reached out to different artists and studios throughout the world. In doing so, we've established contacts and relationships that have proven invaluable to the development process. Our experience working with freelancers from all disciplines has given us the confidence to expand our collaborations even further once Bevontule is funded.

Of course, development delays are always a risk with games – indie and AAA alike. You can be sure that we've committed ourselves to this game – quitting our jobs and working long hours every day to get where we are now. We have no intention of stopping. And while we can't guarantee that there won't be delays, we can promise that if you put your faith in us and support this campaign, we will continue to give this game our all – and our backers will always be kept in the loop.

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    There is nothing more altruistic than a scabrum, except maybe you.

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    Early Bird - Refugee

    The land of Onich was settled by refugees of a war-torn land over 1,500 years ago. Being early inhabitants of a fertile land had its benefits, as does being one of the first to a Kickstarter campaign.

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    Human

    As they are wont to do, humans began to settle the varied landscapes of Onich. Resources and space abound, they claimed large swathes of land to sustain their growing population.

    Receive a digital copy of the game (Steam or DRM-free) and get your name in the credits. All higher tiers include this.

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    Onichian

    Though inviting, the continent held many secrets and the Onichian race emerged from lands already claimed by humans. Inevitably, war ensued and the Onichians were driven from their lands.

    Receive a digital manual with additional information on the history of Onich, factions, and character bios as well as stat breakdowns and control schemes. You will also receive an invitation to the private Discord server where you can take part in discussions, polls, and content previews. All higher tiers include this.

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    Valequinian

    With the war over and once prosperous civilizations in ruins, the nation of Valequine took the reins of Onich. Their vast network of spies ensured no whispers went unheard.

    Receive a digital version of Bevontule's original soundtrack created by singer-songwriter Mimi Page. You will also be invited to play Bevontule on Steam Early Access when available. All higher tiers include this.

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    Bone Dancer

    Even the darkest blight appears bright to some and while most fled the scourge, these cultists welcomed them with open arms and minds.

    In addition to a second digital copy of the game (Steam or DRM-free) you will also receive a digital art book showing the evolution of characters, environments, and enemies. All higher tiers include this.

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    Onichian Freedom Fighter

    No hegemony goes unchallenged, and having long believed that Onichians would return to claim the continent, they never thought they'd be correct.

    This tier includes a digital scan of the original novella that "Bevontule" is based upon, written nearly fifteen years ago. While the plot has moved on, the soda-stained binder has not. All higher tiers include this.

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    Cullstone Syndicate

    Moroch: "Let's run it differently. No bloodshed, just good ole-fashioned diplomacy."

    Receive a 12"x18" cloth map of Onich marking towns, dungeons and other key locations. All higher tiers include this.

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    Auvanian

    The only real Human stronghold; the thin demarcation between insanity and the insane.

    Receive a unique 18"x24" matte poster of Bevontule signed by Derek Bradley and Andy Fenton of the Multithreaded Games team. All higher tiers include this.

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    Geveleth

    Half of Bevontule sleeps while the other dreams.

    Side quests not only reward weapons, armor and other unique loot, but also provide a medium for the characters to interact with each other as well as the world around them. Help create a quest and the loot rewarded. All higher tiers include this.

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    Kelvari

    "For all our efforts--our labor, our fear, and our corpses--they only get stronger while we falter. And the rest of Onich watches on, content in our sacrifices so long as they are not their own."

    Help the creators fill the continent of Onich with terror! From concept to skill creation, we want you to brainstorm with us to create a powerful foe to challenge the player.

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Funding period

- (30 days)