About this project
(IMPORTANT NOTE: If this is your first visit to our project, please check the UPDATES link above for the latest info on this project!)
Colonel Farrah advises: “Beware the Hun in the Sun” (Wings’ Legacy)
“Relive the action, glory and seat of the pants daring of a WWI Allied fighter pilot! You'll strafe Hun armies, bomb enemy aerodromes and match wits against deadly Aces in heart-stopping dogfights, the loser going down in flames...without a parachute! More than just a simulator, Wings features genuine arcade action and an emotion packed role-playing experience. Wings is the easy to play air combat simulation you've been waiting for... no complicated keyboard commands. Just fly and shoot!”
It was with these words that Cinemaware’s Wings entered the annals of the videogame industry and the hearts of gamers across the globe 22 years ago. Wings was more than just an action flight sim…it truly was a personal combat experience, reflecting all the drama, emotional involvement and brutality that WWI pilots went through in their (usually short) war experience. The emotional impact that Wings’ game playing experience had on gamers has never been quite replicated in the history of the industry.
“Waldo Barnstormer reporting for duty, Sir” (Critical Reception)
In 1996, Computer Gaming World ranked Wings for the Amiga as the 65th best game of all time for its "masterful combination of arcade action, flight simulation, and cinematic story.”
Here is what other critics had to say at the time:
- CU Amiga magazine (10/1990) said: “Wings is a brilliant game. It’s both atmospheric and easy to get into.” 94%
- Computer& Video Games magazine (10/1990) said: “Wow! This is fun! In fact, it’s probably the most enjoyable Cinemaware game yet…” 94%
- Australia’s Commodore & Amiga Review (11/1990) said: “Wings is a brilliant game. It’s got atmosphere, it’s got action and it’s got loads of style.” 93%
- The One UK magazine said: “…for a more authentic experience of life in World War One you’d be hard pushed to top this.” 91%
- Lemonamiga.com’s Fiery Phoenix (fan) review: “Wings. A classic.”…“ To round up I would have to say this is one of the top 5 Amiga games ever made.”
The critical reception was overwhelmingly positive:
- Your Amiga (Nov 1990) – 93%
- Generation 4 (Oct 1990) – 93%
- The One UK (Oct 1990) – 91%
- AUI (Jan 1991) – 90%
- Joystick 9 (Oct 1990) – 90%
- Datormagazin (Oct 1990) – 90%
Down with Kaiser Bill! Launch the offensive! (About the Project)
Cinemaware is planning to bring this unique, emotion-charged, action-packed gaming experience back to life – in full, glorious HD graphics & sound!
For that to happen, we are looking for the support of all our fans and gamers in general who want to relive this classic game once more on modern platforms!
If we achieve the minimum funding goal, we will recreate the original game in all its glory – but this time, with full HD graphics & sound, enhanced animations, a revised UI and enhancements to the control interface in order to support current input methods such as touchscreen control. Our target platforms are iOS & Android devices (tablets and mobile devices) and Windows PC. Potential future platforms are Macintosh and videogame consoles. The game will be DRM-free and no additional content will be up for sale – you get the whole game in its entire, original glory!
However, and this is where it gets most interesting – help us achieve higher funding levels and we will add NEW missions, NEW diary entries and story elements, NEW landscapes, MORE & BETTER animations, ADDITIONAL music tracks, and maybe even MORE COMBAT SEQUENCE MINI-GAMES - making it a truly rich, ultimate DIRECTOR’S CUT! But don’t worry – we won’t screw around with the classic gameplay – it will still be the Wings you know and love! (We will be posting our stretch goals in a future update as well as on the Wings: Director's Cut hotsite).
Raylight Games of Naples, Italy (the experienced developer behind Wings for Game Boy Advance, as well as Amiga classics Speedball 2 and Wing Commander: Prophecy for GBA!) will have the honor of taking on this project under the production leadership and coordination of Cinemaware. They will take on development responsibilities (we anticipate approximately 6 months post Kickstarter funding) to deliver the same impactful experience fans have come to fondly remember.
In addition, Ken Melville, one of the original writers of and composer for the classic game, will also be involved in the production and will help us design & write new content for the project if we are able to achieve our minimum goal! Exciting indeed!
Like most Kickstarter campaigns, we’ll be posting regular updates about the progress of the project as it moves along, posting new video updates, graphic and sound developments, concept art and developer interviews. But we’re going the extra mile to make our fans and backers feel they are an important part of the process of creating a great game.
We’re going to make available a private, backers’ only forum where you will be able to contribute ideas and provide feedback, review upcoming artwork and sound, and discuss the evolution of this great project directly with the game’s developers! A Beta test version will also be made available on a first-come, first-serve basis. Once the game is finished, backers will receive the completed version in the available format of their choice (at the US$15 level and above).
Please help us prove that there is still a great demand out there for the unique games that Cinemaware has been so famous for producing, and that inspired so many of us working in the industry today. We have put all our available resources towards creating this Kickstarter campaign and associated materials, with the goal of bringing this classic gaming brand back to life – but now we need your direct help and support to make Wings: Director’s Cut a reality!
Colonel Farrah says: “Support the 56th - Buy Wings Pledges!” (Rewards)
We have aimed to create a variety of pledge levels and rewards in order to fit all sorts of budgets!
You can pledge as little as one dollar on Kickstarter, but pledges that include some kind of reward start at US$15 (that includes the game and a set of desktop wallpapers), and can go as high as US$10,000 (which includes an acrobatic ride in a real double-decker, WWI-style airplane!). In-between we are offering awesome T-shirts, caps, posters, a calendar, in-game credits and…some of the most exciting collector’s items we could think of: a real-life replica of the Wings 56th Aerosquadron Journal (as seen within the actual game), an authentic aviator bomber jacket and a poster featuring the classic Wings box cover with YOUR own face featured in it! How cool is that???!
All pledges from US$15 and up include one (or more) copies of the game, on the platform of your choice. Check out the reward chart for a full list of pledge levels and rewards being offered.
Heroes Live Forever! (The rebirth of Cinemaware)
Wings: Director’s Cut marks the first title in development from Cinemaware since 2003’s Robin Hood: Defender of the Crown. We know very well that thousands of our fans have been clamoring for a new product, and that frustration was mounting. However, financial constraints have become a reality of the videogame business – with the major publishing labels having a stranglehold on the market.
The industry had become very competitive, financial backing very limited, and publishers’ support for unique gaming experiences such as those that Cinemaware intended to produce disappeared.
Now, with the advent of Kickstarter and the opportunity that our fans have to directly support us, we can look forward once more to bringing you great, story-driven, character-rich gaming experiences! And proclaim our motto to the skies: Heroes Live Forever!
In doing so, we pledge that a share of all future profits we are able to generate with this title (and any other Kickstarter projects we launch) will be distributed back to other Kickstarter projects - creating a virtuous cycle of sharing and helping others which we believe is the true spirit of this great funding platform!
“Curse you, Red Baron!” (Summary)
A quiet revolution is slowly developing in the games business.
Several years back, the ability to fund projects directly from your fans and customers was unheard of. Fortunately, the internet and social media have changed all that. Linking fans to game developers like Cinemaware directly through a platform like Kickstarter brings tremendously positive creative liberty and financial independence to an industry that has, historically, faced the danger of creative stagnation. Long-established publishers and investors do not cater to a lot of niche interests and classic gaming brands; ever-dwindling retail outlets squeeze out the variety of products even further. Thus the game-playing public is increasingly stuck with the same-old big brands and the same-old game franchises suffering terminal sequelitis.
But fight back for more imaginative games! Please enlist in the Cinemaware Army! Buy Wings: Director’s Cut pledges. Enlist your friends. Tell them about this project. Twitter them! Post them a Facebook note! Watch our YouTube videos! Tell them that Cinemaware is back and marching on to Victory!
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- (32 days)