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Technoir is a high-tech, hard-boiled roleplaying game by Jeremy Keller, the author of Chronica Feudalis.
Technoir is a high-tech, hard-boiled roleplaying game by Jeremy Keller, the author of Chronica Feudalis.
622 backers pledged $24,255 to help bring this project to life.

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For backers only. If you're a backer of this project, please log in to read this post.



For backers only. If you're a backer of this project, please log in to read this post.

Coming Soon: MECHNOIR!

If you don't already, be sure to watch my blog at, like Technoir on Facebook, follow me on Twitter, and add me to your circles on Google+, because I'll be talking about Mechnoir in those places over the coming weeks.

Here's the details: Mechnoir is an alternative player's guide for Technoir. It will feature six rigs (giant mechanized construction vehicles turned war-machines) and two dropships (flying transports that deploy the rigs) along with some additional rules to use these vehicles in confrontations and a whole new set of Training Programs to make your riggers and pilots. In addition, Mechnoir will also be bundled with three new Transmissions that detail colonies being established on Mars: the harsh landscape where these rigs will roam.

The Mechnoir bundle will be made available to everyone who backed this Kickstarter project. So follow its development as it's in its final playtesting stage, and look for it to drop here soon.


I want to thank everyone for their patience as shipping out the physical rewards took much more time than I expected. All copies of books, booklets, dice, t-shirts, and hoodies have been shipped out now. If you haven't received your rewards yet, please send me a message here so I can reconcile that ASAP. Thanks again for being such wonderful supporters of Technoir!

Will Hindmarch's Always/Never/Now

If you're looking for some more cyberpunk action, check out the new Kickstarter for Always/Never/Now launched by Technoir's editor, Will Hindmarch. It's a thrilling adventure based on Will's longtime campaign and slotted into a modified Lady Blackbird rules set. I talked to Will at length about it when I visited him in Chicago a couple months ago and all I can say is that I am extremely stoked to see the final product.

Shipping Update

So a lot of people have started to receive their copies of Technoir and other rewards. It's great to see all the love the game is getting!

If you haven't received your copy and goodies yet, don't panic. I haven't shipped all the packages yet. My shipping operation has encountered a few delays. 

• I had ordered padded mailers that were too small for the book (technically you could shove a book into them, but I didn't want to risk bending any corners). But I have new padded mailers now, so we're back in business.

• It's taken longer than I expected to sign copies and fill out customs forms. This mostly a one-person operation. And though I've been fortunate to have some friends help with some of the order packing, no one else can sign your books obviously.

• The house where I live and work was burglarized yesterday. It doesn't look like they took any of the books or Kickstarter rewards fortunately. One ready-to-ship package was torn open and the sheriff's department now has that book as evidence (wouldn't it be cool if they lifted some prints from it?). So I've been spending a lot of time dealing with that since yesterday evening. I hope to get back into the signing/packing/shipping business tomorrow.

I'll be sure to let you know when all the packages are out the door and when you should let me know if you haven't seen yours yet.

As for the milestone rewards, Mechnoir (and a special bonus reward of three Mechnoir-specific Transmissions) is nearly complete. Once I've finished shipping, I'll be able to put the finish those up and get them out. Hexnoir and Morenoir will follow.

Thanks everyone for your continued patience. I know from the Kickstarter projects that I've backed how eager I get for the rewards, so I definitely appreciate how understanding everyone's been. You are the best!