Technoir is high-tech, hard-boiled roleplaying.
No matter what city you go to, you can’t get away from it: the future looks bleak. Technology is cheap. The environment’s screwed. Society’s falling down. The people around you get more desperate every day. Seems like everyone you know—everyone one you trust, everyone you love—is involved in some criminal scheme. Are you going to go along with them? Do you have a plan of your own? Or are you going to struggle against the lure of crime? The truth is, you’re just as deep in the muck. Megacorporations, religious cults, and crime bosses breathe down your neck. And you’re up to that neck in debt for the new cybernetic eyes you had spliced into your skull.
Playing it safe isn’t working anymore; you’re not going to get out of this clean. You have illicit tech and the talent to use it. Time to go shake the city and see what falls out. You’ll get hurt, sure, but what kind of pain will you deal out?
Technoir is a roleplaying game. You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making opportunities for themselves in a despairing world. Using a rules-light system with enough intricacies to spark new fires of hardboiled crime novels and cyberpunk science fiction, Technoir lets you coax, hack, fight, prowl, and shoot your way through a dark future. It features Transmissions—city guides brimming with plot nodes to inspire your high-tech adventures—that the GM uses to create tangled and compelling plot webs that expand and evolve as the players' characters engage it.
We need your help to publish Technoir as a softcover color book. Written by Jeremy Keller, author of the ENnie Award-winning Chronica Feudalis, and edited by Will Hindmarch, Technoir can cut glass. By backing this project you can receive outstanding rewards like a print copy of the book, a limited edition Verb Shirt featuring one of the nine verb icons from the game, and a set with all the Player’s Guides, protagonist sheets, and Transmissions already printed out for you so you can get right into playing the game as soon as it drops at your front door.
Please consider adding $10 for physical rewards shipping outside of the U.S.
- (30 days)