Thanks to all the backers who participated in the survey for the Ogre expansion. We had 923 respondents out of the original 5,512 backers, which is a huge response and lets us be certain our results are meaningful. With a confidence level of 95% the margin of error for this study is 2.94. (This means that if we had gotten every single person to answer the survey we can be 95% sure that the answers would be within 2.94 percentage points of the sample results.)
For the most part, the results gave us clear directions:
• Maps – You will get both of them. 63% requested two maps. I got some well-reasoned comments about different things that we might do with newly created maps for later releases, and that’s an idea that I want to discuss on the forums. Here's the link.
• Dice – The great majority of you say you don’t need any more dice, so there won’t be any in this set. Simple as that.
• Counters – 46% wanted one regular sheet. Almost nobody wanted the wimpy sheet. 27% wanted two, 22% wanted three, and over 100 people skipped the question. So this is a bit of a harder call. I believe that I will try to keep it to one sheet to keep the retail price down. That will also let us get it to print a tiny bit faster.
As to counter sheet contents: All the suggestions had support. Based both on what got the most high votes and what got the fewest LOW votes, you can be sure of seeing at least one new 3-D Ogre – probably the Ninja. There will be new objectives to blow up and new 3-D buildings, which is probably two ways of describing the same thing. There will be small quantities of specialized units. There will not be a whole new force of armor – in the first place, there are several different armor colors already, and in the second place, you’ll get one more in a release that I’ll announce very soon.
What Is That, A Tease?
Yes. Yes, it is.
So When Do We See The Expansion?
Probably late this year. The retail price will not be over $65, and if we can trim it, we will.
I’m continuing to talk with Tom Smith regularly about the music.
I received a very interesting computer game proposal from an experienced group, and gave feedback that should put a second draft proposal on my desk before too long. I’d love to see comments about what you would expect the computer game to offer you. Here’s a link to a new forum thread for that.
Scenario stuff is once again spread out all over my home studio. Disadvantage to the big maps: they take up a lot of space. Advantage: I can read the counters.
– Steve Jackson