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35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
5,512 backers pledged $923,680 to help bring this project to life.

Warehouse 23 Badges and Ogre Boxes.

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You may wonder how to tell if you're able to view and purchase the exclusive Ogre Kickstarter items on the store when they become available on the 21st. To help you with that, we've implemented a badge system on Warehouse 23.

Simply log into your account on W23 and go to the My Account page. Once there, if you've been successfully imported from our Ogre database, you'll see a section labeled My Groups and the following image:

If you see the image on your account page, then you'll be able to see and purchase any of the Ogre Kickstarter exclusive items. If you don't see anything like that, then please write to kickstart@sjgames.com and let us know your store login and email. Once we've confirmed you were a Kickstarter backer, we'll update your W23 account and let you know to check for your badge again.

To clarify yesterday's update, we will not be selling empty Ogre Designer's Edition boxes.  We will only be selling complete games.

-Jen

Coming Next Week! Sponsored Counter Sheets, Ogre Designer’s Edition Again, and More!

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It’s almost here! On October 21, 2014, we will release more Ogres into the wild! Uncommon Ogres and the ACD sponsored counter sheets will go live on Warehouse 23 next Tuesday about noon Austin time. In addition, we’ll have a limited number of Ogre Designer’s Edition boxes, Kickstarter A and B games, and the Vulcan & Friends and Targets Go Boom sheets. 

We know you can't show your love for Ogre by carrying your Ogre Designer’s Edition with you everywhere, so we’ll also offer more Ogre shirts during next week’s restock. The polos, Kovalic Ogre shirt, and the classic green and orange shirt will be available in limited numbers. 

Items available exclusively to Kickstarter backers will not be visible to anyone without a Warehouse 23 account, and even then the items will be limited to the special Ogre Kickstarter group we have created on the site. To guarantee you are a part of the necessary group, we suggest making sure that your account at Warehouse 23 uses the same email address that you used to back this project at Kickstarter.

-Jen Atkinson

New face around the office

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Folks who have been following the updates here know there has been some movement around the office. 

Daniel is in Singapore, enjoying being a new dad and pursuing life outside the Ogreverse. With his exit, a new Ogre line editor is here. . . namely, me. Today is my third day with the company and if I were any more excited to be here, there would be two of me.

To give you all some background, I am a bit new to the world of Ogre. I’m a lifelong roleplayer, from GURPS to D&D to Exalted to anything and everything else anyone wanted to play, but tactical wargaming is newer to me. 

My beloved husband got me into Ogre, when he mentioned he was dropping some cash on this Kickstarter, and I smiled and went along with it. We both attended the launch party, and now our box lives under the bed because we don’t have another place for it. Yet. 

Being newer to Ogre presents some challenges and gives me some advantages. 

The challenging part is going to be the same as it is with any new system—learning more than the basics, learning the language of that system until you can talk about it in your sleep, sharpening my tactical skills in general. I figure this means I’m going to lose a lot more Ogre games than I win, but that’s okay. It’s a learning process, one that I can’t wait to really ramp up. 

The advantages are probably harder to see, but they’re there—does the system make sense to a newbie, does the everyday language you use to talk about Ogre make it harder to understand, do scenarios help new players ramp up, stuff like that. Just like two Combine infantrymen standing around talking about a mission are going to be pretty incomprehensible to Joe Random Civilian, two enthusiasts talking about Ogre may be hard to understand too. I’m okay with saying “whoa, wait, what?” 

 On a personal note, I’m a native Texan, a Navy brat, happily married with an assortment of dogs and cats, a member of the Texas Army National Guard, and a total geek. I’m an avid reader, I can quote along with the entire Princess Bride, and I knit. 

 If you’d like to know anything else, please drop a comment here and I’ll answer! I’m looking forward to this amazing ride with you all! 

-Jen Atkinson

Ogre Suite "Pre-Listen" at FenCon

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Last Saturday, at FenCon in Dallas, Tom Smith and I presented a preview (pre-listen?) of the long-awaited Ogre Suite. Well, Tom presented it, and I sat up there and made happy noises, though not during the actual music.

The audience seemed to like it, and made some suggestions that Tom and I thought were VERY MUCH worth the effort of setting up the event. Unfortunately, Tom was taken sick the next morning, and as of this writing, as far as I know, has not left the hospital in Dallas. So the next iteration of the music won't happen right away. But it will happen . . .

– Steve Jackson

Ogre Designer's Edition, Uncommon Ogres, Shirts, And More Releasing On October 21

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As Steve posted back in June of this year (see "Sponsored Counter Sheets") we will release the Uncommon Ogres on October 21, 2014 at Warehouse 23. These will go live at about noon Austin time that day, and in addition to the Uncommon Ogres counter sheet we will also have a limited number of Ogre Designer's Edition games, the Vulcans & Friends and Targets Go Boom sheets, and a variety of shirts.

Items available exclusively to Kickstarter backers will not be visible to anyone without a Warehouse 23 account, and even then the items will be limited to the special Ogre Kickstarter group we have created on the site. To guarantee you are a part of the necessary group we suggest making sure that your account at Warehouse 23 uses the same email address that you used to back this project at Kickstarter.

Plastic Ogre Miniatures?

In other news, we've now talked with three different factories about the Ogre miniatures and what it would take to translate the metal miniatures into plastic minis mounted on sprues. We have no final decisions, but I wanted to update all of you on where we stand with this as of today: In progress.

When we secure final manufacturing numbers and know exactly what it would cost to take these to plastic we will have more to say on the subject.

One Year Ago?

Can you believe that last year at this time our staff was unloading containers and preparing to release Ogre into the world? It has been a great project to work on, and everyone here at Steve Jackson Games wants to again thank you guys for being so supportive as we continue to move forward on the various stretch goals. 

Scott will post a Car Wars update here in the next week or two, but for now I'd like to once again share the factory video that we posted last year. I can still remember being with Sam at the factory and how excited we both were to see it all coming together . . . and watching this video again really made me proud of all of the work that went into the game. It truly is a monster of a title and I know I will never forget how encouraging all of you were as we worked on this massive project.

- Phil Reed