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35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better. Read more

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This project was successfully funded on May 11, 2012.

35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.

Recent updates

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New face around the office

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Folks who have been following the updates here know there has been some movement around the office. 

Daniel is in Singapore, enjoying being a new dad and pursuing life outside the Ogreverse. With his exit, a new Ogre line editor is here. . . namely, me. Today is my third day with the company and if I were any more excited to be here, there would be two of me.

To give you all some background, I am a bit new to the world of Ogre. I’m a lifelong roleplayer, from GURPS to D&D to Exalted to anything and everything else anyone wanted to play, but tactical wargaming is newer to me. 

My beloved husband got me into Ogre, when he mentioned he was dropping some cash on this Kickstarter, and I smiled and went along with it. We both attended the launch party, and now our box lives under the bed because we don’t have another place for it. Yet. 

Being newer to Ogre presents some challenges and gives me some advantages. 

The challenging part is going to be the same as it is with any new system—learning more than the basics, learning the language of that system until you can talk about it in your sleep, sharpening my tactical skills in general. I figure this means I’m going to lose a lot more Ogre games than I win, but that’s okay. It’s a learning process, one that I can’t wait to really ramp up. 

The advantages are probably harder to see, but they’re there—does the system make sense to a newbie, does the everyday language you use to talk about Ogre make it harder to understand, do scenarios help new players ramp up, stuff like that. Just like two Combine infantrymen standing around talking about a mission are going to be pretty incomprehensible to Joe Random Civilian, two enthusiasts talking about Ogre may be hard to understand too. I’m okay with saying “whoa, wait, what?” 

 On a personal note, I’m a native Texan, a Navy brat, happily married with an assortment of dogs and cats, a member of the Texas Army National Guard, and a total geek. I’m an avid reader, I can quote along with the entire Princess Bride, and I knit. 

 If you’d like to know anything else, please drop a comment here and I’ll answer! I’m looking forward to this amazing ride with you all! 

-Jen Atkinson

Ogre Suite "Pre-Listen" at FenCon

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Last Saturday, at FenCon in Dallas, Tom Smith and I presented a preview (pre-listen?) of the long-awaited Ogre Suite. Well, Tom presented it, and I sat up there and made happy noises, though not during the actual music.

The audience seemed to like it, and made some suggestions that Tom and I thought were VERY MUCH worth the effort of setting up the event. Unfortunately, Tom was taken sick the next morning, and as of this writing, as far as I know, has not left the hospital in Dallas. So the next iteration of the music won't happen right away. But it will happen . . .

– Steve Jackson

Ogre Designer's Edition, Uncommon Ogres, Shirts, And More Releasing On October 21

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As Steve posted back in June of this year (see "Sponsored Counter Sheets") we will release the Uncommon Ogres on October 21, 2014 at Warehouse 23. These will go live at about noon Austin time that day, and in addition to the Uncommon Ogres counter sheet we will also have a limited number of Ogre Designer's Edition games, the Vulcans & Friends and Targets Go Boom sheets, and a variety of shirts.

Items available exclusively to Kickstarter backers will not be visible to anyone without a Warehouse 23 account, and even then the items will be limited to the special Ogre Kickstarter group we have created on the site. To guarantee you are a part of the necessary group we suggest making sure that your account at Warehouse 23 uses the same email address that you used to back this project at Kickstarter.

Plastic Ogre Miniatures?

In other news, we've now talked with three different factories about the Ogre miniatures and what it would take to translate the metal miniatures into plastic minis mounted on sprues. We have no final decisions, but I wanted to update all of you on where we stand with this as of today: In progress.

When we secure final manufacturing numbers and know exactly what it would cost to take these to plastic we will have more to say on the subject.

One Year Ago?

Can you believe that last year at this time our staff was unloading containers and preparing to release Ogre into the world? It has been a great project to work on, and everyone here at Steve Jackson Games wants to again thank you guys for being so supportive as we continue to move forward on the various stretch goals. 

Scott will post a Car Wars update here in the next week or two, but for now I'd like to once again share the factory video that we posted last year. I can still remember being with Sam at the factory and how excited we both were to see it all coming together . . . and watching this video again really made me proud of all of the work that went into the game. It truly is a monster of a title and I know I will never forget how encouraging all of you were as we worked on this massive project.

- Phil Reed

Preview of Tom Smith's Ogre Suite

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If, that is, you can come to Dallas.

I'll be the Special Gaming Guest at FenCon XI. Other guests will include Eric Flint, Rich Sternbach, Timothy Zahn, and Ookla the Mok. My inner geek is quivering with anticipation, the more so since I picked up a stack of Flint's 1632 alternate-history books last month. I have read them all; I now require another stack.

I'll do my regular "what's new?" discussion at 6pm Friday in the main programming room (Trinity I-IV at the hotel). That's just before opening ceremonies.

And Saturday at noon, also in Trinity I-IV, will be the Ogre Suite Preview. Tom Smith will present the music he's written for Ogre, in maybe-not-final form, and not only will you be the first to hear it, you'll be able to tell the composer (and me) what you like and don't like about what you hear.

After that performance, and after the feedback, Tom and I will decide how close to ready this really is, and I'll let you know. If any individual pieces are pronounced Good To Go, we'll post them.

Sabbatical

Yes, I'm taking a break for a while. Phil didn't want to make any promises about what I would or would not do while I'm not coming in to the office, but I can promise you that Ogre progress will continue. I'm well aware of the undone items, and we're going to get them done, but just as we were a year late on the game itself but got it right, we'll take the time needed on each followup item to get it right. "It's only late till it ships, but if it sucks, it sucks forever."

Counter Sheets

Yes, we've learned about third-party deals. Some of the sponsored sheets worked out perfectly, but the overall batting average has been poor, and we have classified this as a very cool idea that caused far more trouble, for both us and our supporters, than it was worth. I just saw the comment about our counter-sheet page not containing the most up-to-date information. I looked, and that's true. I'm sorry. I will send an update memo today to our webmaster, who will get it posted asap. However, to avoid any further delay, that memo will only cover what I know right now or can check in the next hour or so. So there will have to be further updates soon, as we follow up with current status on all the sponsored sheets.

- Steve Jackson

An Assortment of News

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I (finally) got my 2013 Report to the Stakeholders finished and posted.

An Ogre Built Out of LEGO!

LEGO has reworked their crowdsourcing site. Its new name is LEGO Ideas. The Ogre project by GlenBricker is still up, and as of this moment has 1,030 votes. But it needs 10,000 to advance. Can we do it? Ogre fans, please, follow the link (you'll need to take a minute to sign up) and support this project. It's a good model - it was one of the first Staff Picks posted when the new site was unveiled.

There was a very friendly message from the Ideas team at the 1,000-supporter mark:

"How can a tank named Ogre be so lovely? You've done it again! This game has a huge following and quite a history, and these models would be a must-have for tournaments...or just intimidating your opponents.

"Good luck as you battle your way to 10,000 supporters!"

Ogre is not the only excellent project proposal they have, either. When I logged in today, I saw and supported a model of the Natural History Museum in London (where I went last week!), and a nice paleontological display with several LEGO dinosaur skeletons.

Please go check it out!

Fire Mountain Counter Sheet Now Shipping

Michael Clarke at Fire Mountain Games let me know that their counter sheets "have been shipping out to customers for three months now, starting in late May. Gary ships out a batch of counters every week and is still working through the queue on a steady basis. He told me on Friday that he expects to complete all shipments by mid-September."

Interview with Winchell Chung

I can't recall if I've already pointed to Jeffro Johnson's interview of Winchell Chung. Whether I did or not, I have now, and if you haven't seen it you might find it interesting.

– Steve Jackson