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35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
5,512 backers pledged $923,680 to help bring this project to life.

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Ogre Tournaments At Gen Con!


We've got a quick announcement that may be of some interest to Ogre fans heading to Gen Con! We've got a few spots open for Ogre Tournaments, happening throughout the convention at our Organized Play area in Hall E.

Not only do you get to play Ogre, but winners will receive a limited-edition blue acrylic Command Post token. These tokens were laser cut and etched here in the office, and have only been given out at select events.

Hope to see you out there! Swing by booth 1413 for a sneak peek at the Ogre video game as well! 

- Hunter Shelburne

Some 40th Anniversary gifts from Auroch!


I hope everyone is enjoying Ogre’s 40th Anniversary party as we move through the year. There have been some great products released and exciting games played, and the best is still to come! One of our eagerly anticipated products is the video game version of Ogre. Auroch Digital has been hard at work developing this game and it shows. And now, we can give you a glimpse into their creation as well. Please bear in mind that these screen shots don’t represent the final product because the game is still in development, but I think you will enjoy them nonetheless!

Screen 1 is a direct capture in-engine so there’s lots of extraneous user interface in there that won’t be present in the final game. The menu you can see is the tool we use to configure the maps as well as the terrain and the units in play. The small sun icon depicts where the light source for the scene is located; the neon colors on the unit simply show that it is currently selected; and the straight vertical line shows where the game’s camera is pointing. These won’t be in the final product.

Screen 2 is a model in the game, though it doesn't have its outer texture on it here . . . that’s why it's all metallic. Think of this stage of the model as a base coat on a miniature that will then be painted to add its faction color.

Screen 3 is an image Auroch has not released before, but it shows a unit that will be available in the full game.

We hope to share even more of the game in the near future as Auroch Digital continues its development, so please make sure you follow us by subscribing to our Ogre News email list found at and watching for updates on our dedicated forum. Happy 40th Anniversary Ogre . . . and to all of us!

- Drew Metzger

Ogre Status Report


Drew Metzger and I, ably helped by Sam and Randy, have been assiduously working on various Ogre projects. Here's an overview.

In General: Kickstarter FTW

The Kickstarter Ogre projects have been comparatively more successful than the non-Kickstarter ones. We clearly have a focused and relatively small fan base; that tells us that further projects should be Kickstarters.

But let's enlarge that fan base. If you have a friend who likes hex boardgames, play Ogre with him and spread the word!

Ogre Minis

Set 1 is almost ready to start production. There have been delays, very educational delays, but we are moving forward. We have all the CAD files for Set 2, and plan to launch the Kickstarter once we have shipped Set 1. The Set 2 Kickstarter might be combined with . . .


The big supplement promised in the original ODE Kickstarter. Battlefields will include two GEV-type maps, G3 and S3. There will be two sheets of counters, with new things to blow up and new Ogres (Ninjas! Finally!) to blow them up with. Stretch goals will include an overlay sheet, mostly swamp and water, since that was in short supply in ODE.

Equally cool: Battlefields will include a complete and expanded ODE rulebook, 32 pages long, which takes all the new units and other material and puts it in the context of the original ODE rules.

Ogre Videogame

Moving forward! We are at milestone 11 of 14, and if there are no hiccups we will see a Steam release in October 2017. We are very happy with the graphics Auroch has developed, and we are looking forward to testing the game interface and matching wits with the AI, both in the classic scenarios and in a brand new ten-level campaign written by Drew, with creative interference by yours truly.


That might not be the name, because we are still hashing out details, but we are thinking about Kickstarting a project to do a collection of Ogre articles curated by Drew. This is a further test of Ogre support on Kickstarter, as well as an excuse to create some short material for you. If it goes well, it might even become an annual thing.


This is progressing nicely. A campaign of scenarios set deep in the Factory States era has been developed and is being checked and tested. Expect further updates on this soon.

- Steve Jackson

Ogre Scenario Book 3 Delivered!


Another goal bites the dust; Ogre Scenario Book 3 has been delivered! This book includes eight scenarios written by Steve Jackson in PDF form; some serious, some funny. We're happy to finally have this in backers' hands! For folks that didn't back Ogre Designer's Edition, this will be available on Warehouse 23 for general consumption later this week. Fortunately it works with Ogre Sixth Edition and Ogre Reinforcements just fine, so if you have friends lacking in ODE, they still have a use for this book!

If you haven't received your copy, please email and we'll get that corrected. Enjoy the new scenarios!

- Hunter Shelburne

Ogre Video Game Progress, And Report To Stakeholders


We have updates from the front! Yet another Ogre Designer's Edition stretch goal is getting closer to completion. Auroch Digital has sent us some working files for the Ogre video game, showcasing some of the unit and Ogre models in 3-D. We've compiled the test shots into a video, which you can check out on YouTube. Of course these are not final, but should give you an idea of the state of the game. It is slated to come out late in 2017.

Phil also released the Report to Stakeholders for 2016, a recap of the year that was for Steve Jackson Games. It was a rough year, and we didn't sugarcoat it. However, we've got a lot to build on, and we're excited to see where 2017 takes us. As always, completing the rest of this campaign remains a priority, and we're finally seeing the light at the end of the tunnel. This video game is a huge piece to the puzzle. Thank you all for sticking with us, and for your patience, and stay tuned for more updates!

- Hunter Shelburne