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35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
5,512 backers pledged $923,680 to help bring this project to life.

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Last But Not Least! Final Scenario In The Wild!

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The last update in the Ogre Designer's Edition Scenario Contest, today's entry is an explosive little Holiday surprise!

We'll keep this scenario feedback thread open for commentary until October 25, so you've got some time to gather up friends and fellow Ogre enthusiasts for some gaming.

The thread for Scenario #8- The Dragon of Madgeberg closes on September 7. We are reading all of the comments and appreciate them.

Enjoy!

-Jen Atkinson

It's an Assault on Amsterdam!

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We’re closing in on the second to last of the Ogre Designer’s Edition scenarios with an Assault on Amsterdam!

To ensure you’ve got enough time to fight the good fight and report back on it, we’ll take feedback on this scenario in the Ogre Scenarios forum until Oct. 19.

The thread for feedback on Two Nations, One War is open until Aug. 24, so you’ve got the weekend to play and let us know your thoughts.

Thanks!

-Jen Atkinson

Ogre: Operation 218

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We announced Ogre: Operation 218 earlier this year. Now, it’s time for an update!

For those who didn’t see the press release, we are working with Your Move Games, maker of the tactical card game Battle for Hill 218, to create an Ogre-themed version of the game, and we’re getting closer to the game becoming a reality!

Since this is a new game for us, we’ve packaged Ogre: Operation 218 in a new box, sized to match our Mars Attacks: Ten-Minute Takedown game box, with a two-sided rulesheet.

Ogre: Operation 218
Ogre: Operation 218

 To make sure Brandon Moore’s new artwork stood out, we changed the card layout from vertical to horizontal, allowing the units to dominate the card space, and we redesigned the icons.

Infantry Cards
Infantry Cards

A truck now represents the Logistics icon, formerly called Supply in The Battle For Hill 218, while Support is shown with green arrows. As in the original game, there are two types of attack - combined fire and direct fire. Combined fire attacks are represented by a targeting reticule, while direct fire attacks are noted by an explosive symbol. 

We enjoyed the mechanics of the Battle for Hill 218 game play, so we only modified rules when absolutely needed - primarily in the creation of new cards. Two of the new cards are the titular Ogres, and two are damaged Ogres. Those cards also have new Logistics, Support, and Attack patterns, and they can be absolute game changers.

Ogre Cards
Ogre Cards

 We have finished design and playtesting, and are in the final approvals phase. The next step is moving to print. Although we don’t have a hard-and-fast date yet, we are looking at first quarter 2016 for release.

First, we’ll ship copies to Your Move Games so that Chad Ellis can reward all those folks who helped make the Battle for Hill 218 Kickstarter a reality, and then we’ll have them available for sale.

-Jen Atkinson

The Race Is On!

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After the post-GenCon flooding, the Scenario Contest update didn't happen last week, but we're back and the race is on to Ogre Designer's Edition scenario #12 - Footrace!

There's plenty of time to leave feedback on this scenario - we'll leave the thread open until October 12 for your ideas, comments, and questions.

We've closed out threads for scenarios 1-5, but the thread for Scenario #6, Wounded Company is open until August 17, so head on over and let us know what you think.

I hope you've enjoyed the previous scenarios, and I appreciate your time and commentary!

- Jen Atkinson

Situation Report!

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As noted in Monday's Daily Illuminator, our offices in Austin flooded.  

Initial look at the water- the floor isn't supposed to be that shiny...
Initial look at the water- the floor isn't supposed to be that shiny...

We're getting a handle on it, but things are still a bit damp. Right now, there's a lot equipment in place to help dry the office out, which means we are all adjusting to some upheaval. 

Fans and dehumidifiers in the long hallway.
Fans and dehumidifiers in the long hallway.

We're getting staff up and running in an offsite location, and we are focusing on getting back to making the games we all love. 

The store and warehouse weren't affected by the flood, so orders are shipping out on time! 

Although there isn't an Ogre scenario update this week, there are still quite a few scenarios posted for feedback! I'll be back next week with the next installment, and as always, I look forward to hearing from you!

- Jen Atkinson