As Steve posted back in June of this year (see "Sponsored Counter Sheets") we will release the Uncommon Ogres on October 21, 2014 at Warehouse 23. These will go live at about noon Austin time that day, and in addition to the Uncommon Ogres counter sheet we will also have a limited number of Ogre Designer's Edition games, the Vulcans & Friends and Targets Go Boom sheets, and a variety of shirts.
Items available exclusively to Kickstarter backers will not be visible to anyone without a Warehouse 23 account, and even then the items will be limited to the special Ogre Kickstarter group we have created on the site. To guarantee you are a part of the necessary group we suggest making sure that your account at Warehouse 23 uses the same email address that you used to back this project at Kickstarter.
Plastic Ogre Miniatures?
In other news, we've now talked with three different factories about the Ogre miniatures and what it would take to translate the metal miniatures into plastic minis mounted on sprues. We have no final decisions, but I wanted to update all of you on where we stand with this as of today: In progress.
When we secure final manufacturing numbers and know exactly what it would cost to take these to plastic we will have more to say on the subject.
One Year Ago?
Can you believe that last year at this time our staff was unloading containers and preparing to release Ogre into the world? It has been a great project to work on, and everyone here at Steve Jackson Games wants to again thank you guys for being so supportive as we continue to move forward on the various stretch goals.
Scott will post a Car Wars update here in the next week or two, but for now I'd like to once again share the factory video that we posted last year. I can still remember being with Sam at the factory and how excited we both were to see it all coming together . . . and watching this video again really made me proud of all of the work that went into the game. It truly is a monster of a title and I know I will never forget how encouraging all of you were as we worked on this massive project.
- Phil Reed