With the Ogre Designer's Edition Kickstarter copies shipped, and retail copies flying off shelves, we're proud to announce the Ogre Fan Scenario Contest!
The Kickstarter $475,000 Stretch Goal said: "We will run a scenario contest, pick at least four winners based on fun and balance, tweak them if required, and put them online."
The winning scenarios will also be laid out in a color PDF with other bonus scenarios, and the names of the winners credited. The PDF will be sent free to all Kickstarter supporters at the $25 level and above. Non-Kickstarter supporters will be able to purchase the PDF. (All fans can use the online versions free.)
And, as if eternal Ogre glory weren't enough of an incentive, we're throwing in three copies of Pocket Ogre for each winner, signed by Steve!
Anyone can enter (not just Kickstarter supporters). Happy designing and playtesting! We can't wait to see what neat ideas you come up with!
-- Daniel Jew
- Closing date. The closing date for submissions is Monday, 10 February, 2014.
- Components. Your scenario must be playable with components from one copy of Ogre Designer's Edition. This can be a Kickstarter copy. We're unlikely to choose more than two winners from the Kickstarter-copy category!
- File format. Email your submission to email@example.com in Word or PDF format, plus any photos e.g. indicating map setup. Anyone who sends me a virus will have an angry Mark VI show up at their door!
PLEASE INCLUDE THESE (Or it wouldn't be much of a scenario!)
Use the Ogre Designer's Edition Scenario Book as a guide. See also "Creating New Scenarios" on p. 10 therein.
- Scenario name. Give (doh!) the scenario name.
- Flavor text. Describe the scenario in 50 words or less (be as succinct as possible!).
- Maps. State the maps used, using this notation: "Ogre map" (the orange crater map) or "G1N" (the North map section of map G1). If using more than one standard map (e.g. map G1) or one map section (e.g. section G1N), include one photo of the maps laid out. (The photo need not be embedded; it can be attached separately.)
- Note that it's possible to be creative in using maps, e.g. map sections G1S and S2N do connect geomorphically, so you could create a board using just those two sections!
- Overlays. If using overlays in setup, include one clear photo showing how the overlays are set up on the maps. Note that it's possible to connect two map sections using overlays, which would otherwise not connect. Scenarios which have a high setup burden (too many overlays) will have a harder time winning!
- Setup. How many players, and which factions, if specific ones are needed. How many units per side, where they set up or enter the map, setup order for picking units, setup and entry. Lasers and buildings must have an SP value. If Cruise Missiles would break your scenario, be sure to ban them (they're allowed, by default!).
- Reinforcements. How many reinforcements per side, when and where they enter, what faction if any. (State "None" if none.)
- Escape. Which map edges units from each side can escape from. (State "None" if none.)
- Special rules. Any special rules, including optional rules used from Section 13 (e.g. Terrain Destruction) of the Designer's Edition rules. (State "None" if None.)
- Objectives and victory points. How the game is won. Note that the standard victory points on p. 12 of the Scenario Book are in effect by default, unless stated otherwise (see e.g. The Last Train Out, Scenario Book p. 8).
- Victory levels. Victory conditions for e.g. "decisive attacker victory", "marginal defender victory", etc. (State "None" if none.)
- Expanded scenario. Changes to setup, etc for an expanded version of the scenario. (State "None" if none.) Note that it's possible to call this e.g. "Infantry scenario" or some other descriptive name.
- Ogre scenario. Changes to setup, etc for the version of the scenario using Ogres. (State "None" if none.)