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35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
5,512 backers pledged $923,680 to help bring this project to life.

Fan Scenario Contest!

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With the Ogre Designer's Edition Kickstarter copies shipped, and retail copies flying off shelves, we're proud to announce the Ogre Fan Scenario Contest!

The Kickstarter $475,000 Stretch Goal said: "We will run a scenario contest, pick at least four winners based on fun and balance, tweak them if required, and put them online."

The winning scenarios will also be laid out in a color PDF with other bonus scenarios, and the names of the winners credited. The PDF will be sent free to all Kickstarter supporters at the $25 level and above. Non-Kickstarter supporters will be able to purchase the PDF. (All fans can use the online versions free.)

And, as if eternal Ogre glory weren't enough of an incentive, we're throwing in three copies of Pocket Ogre for each winner, signed by Steve!

Anyone can enter (not just Kickstarter supporters). Happy designing and playtesting! We can't wait to see what neat ideas you come up with!

-- Daniel Jew

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CONTEST RULES

  • Closing date. The closing date for submissions is Monday, 10 February, 2014.
  • Components. Your scenario must be playable with components from one copy of Ogre Designer's Edition. This can be a Kickstarter copy. We're unlikely to choose more than two winners from the Kickstarter-copy category!
  • File format. Email your submission to daniel@sjgames.com in Word or PDF format, plus any photos e.g. indicating map setup. Anyone who sends me a virus will have an angry Mark VI show up at their door!
PLEASE INCLUDE THESE (Or it wouldn't be much of a scenario!)

Use the Ogre Designer's Edition Scenario Book as a guide. See also "Creating New Scenarios" on p. 10 therein.

  • Scenario name. Give (doh!) the scenario name.
  • Flavor text. Describe the scenario in 50 words or less (be as succinct as possible!).
  • Maps. State the maps used, using this notation: "Ogre map" (the orange crater map) or "G1N" (the North map section of map G1). If using more than one standard map (e.g. map G1) or one map section (e.g. section G1N), include one photo of the maps laid out. (The photo need not be embedded; it can be attached separately.)
  • Note that it's possible to be creative in using maps, e.g. map sections G1S and S2N do connect geomorphically, so you could create a board using just those two sections!
  • Overlays. If using overlays in setup, include one clear photo showing how the overlays are set up on the maps. Note that it's possible to connect two map sections using overlays, which would otherwise not connect. Scenarios which have a high setup burden (too many overlays) will have a harder time winning!
  • Setup. How many players, and which factions, if specific ones are needed. How many units per side, where they set up or enter the map, setup order for picking units, setup and entry. Lasers and buildings must have an SP value. If Cruise Missiles would break your scenario, be sure to ban them (they're allowed, by default!).
  • Reinforcements. How many reinforcements per side, when and where they enter, what faction if any. (State "None" if none.)
  • Escape. Which map edges units from each side can escape from. (State "None" if none.)
  • Special rules. Any special rules, including optional rules used from Section 13 (e.g. Terrain Destruction) of the Designer's Edition rules. (State "None" if None.)
  • Objectives and victory points. How the game is won. Note that the standard victory points on p. 12 of the Scenario Book are in effect by default, unless stated otherwise (see e.g. The Last Train Out, Scenario Book p. 8).
  • Victory levels. Victory conditions for e.g. "decisive attacker victory", "marginal defender victory", etc. (State "None" if none.)
  • Expanded scenario. Changes to setup, etc for an expanded version of the scenario. (State "None" if none.) Note that it's possible to call this e.g. "Infantry scenario" or some other descriptive name.
  • Ogre scenario. Changes to setup, etc for the version of the scenario using Ogres. (State "None" if none.)
Brian Rayburn, Teodoro Alonso, and 8 more people like this update.

Comments

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    1. Missing avatar

      Jesse Hughes on September 1, 2014

      Any updates on when these will be posted?

    2. Missing avatar

      linuxgurugamer on January 2, 2014

      So when will the "Barbarians at the Gate" be available?

    3. Steve Jackson Games 11-time creator on December 30, 2013

      Your clearest path to victory is to follow the rules. Having said that, we have been known to admire an occasional rule-breaking entry, at least to the level of an honorable mention. -SJ

    4. Missing avatar

      Robert Masters on December 25, 2013

      How hard-and-fast is the "playable with components from one copy of Ogre Designer's Edition" rule? I have a scenario in pre-test that requires one *special* unit - but it is one that most gaming households should be able to provide a more-than-acceptable substitute for if the exact component is not available.

    5. wolf90 Collaborator
      Superbacker
      on December 21, 2013

      Thanks Steve!
      - Drew

    6. Steve Jackson Games 11-time creator on December 20, 2013

      Yes, you may absolutely submit more than one scenario.

      In other news, I just approved the text for the rulebook that goes with Drew Metzger's "Barbarians at the Gate" sponsored counter sheet. There's some very good stuff there.

      - Steve Jackson

    7. Brian Rayburn on December 20, 2013

      @Astral- Damn that's some funny stuff!

      @Darin- well, that's just more than less than unhelpful (although just as funny!)

    8. Missing avatar

      Darin Sunley on December 20, 2013

      Brian Rayburn - take enough missile crawlers to build a solid wall of craters across the map. Even at 3 AU apiece, you should be able to afford enough for what a Dopp costs.

      Ooh. Now I want to try that. :)

    9. Missing avatar

      AstralWanderer on December 20, 2013

      "Anyone who sends me a virus will have an angry Mark VI show up at their door!"
      Will that be signed by Steve too?

    10. Steve Jackson Games 11-time creator on December 20, 2013

      There is an unofficial list of components that exists as a stickied thread on our Ogre forums: http://forums.sjgames.com/showthread.php…

      Hope that helps! - Brandon

    11. Missing avatar

      TauCeti Deichmann on December 20, 2013

      Is there anywhere we can find the list of components in the Designer's Edition, or the additional components in the Kickstarter? I'd love to try my hand at this, and I'd want to make a scenario for everyone. That said, my components are thoroughly mixed (and thoroughly played :D ).

    12. Dominique Sumner on December 20, 2013

      I'll hazard a guess that we can submit more than one submission, correct.

    13. Missing avatar

      Joshua Megerman on December 20, 2013

      Hmm... I have a great scenario idea, but it's definitely too complicated for these guidelines. Guess I'll just have to come up with another one :)

    14. Brian Rayburn on December 20, 2013

      Fantastic! I have until Feb 10 to figure out how to beat a Dopp on the O1 map!