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35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
5,512 backers pledged $923,680 to help bring this project to life.

China Update: Things Are Looking Incredible!

Posted by Steve Jackson Games (Creator)

Sam and I are now back in Hong Kong after an intense factory visit where we saw Ogre games coming together. I'm not sure how best to describe just how much of the factory has been consumed by the Ogre Designer's Edition. It felt like every room we entered was dominated by Ogre components in various stages of completion, but nothing felt as rewarding as the pallets of completely finished and ready-to-ship games. Everything is on schedule!

Today's photos include a mountain of boxes -- I'll never grow tired of seeing Ogre boxes stacked and ready -- a shot of waste chipboard trimmed from counter sheets, gameboards waiting for the next step in their journey, a peek at the base tray with the e-flute supports added (those supports were really worth the cost), and press sheets of packaging for the dice sets. 

I hope you guys are finding these posts from our trip fun to read; with any luck I'll have time for one more update before our adventure ends and we return home.

- Phil Reed

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    1. Missing avatar


      Sorry, hit return by mistake.

      I've started to think that the game may be too big and too cool (and too big . . .) to justify sitting on my shelf to get played once or twice a year.

      This morning I was tempted by the idea of just donating my copy to my friendly local game club, to let it be played as much as it deserves.

      I don't know if I'll actually do that, but I do know that if I do, I won't regret backing this project at all. I might feel a little bit foolish, but knowing that I've contributed to make something this grand, and getting all the behind-the-scenes details is worth a lot. I could be happy to have backed the project just for that (and some good karma).

      So cheers to Phil and everybody, it really has been amazing to watch the construction of a no-holds-barred version of the game.

    2. Missing avatar


      "I want the game, but watching it get built is damn near as much fun as playing it."

      It's funny, as it gets closer to being complete, and we see more pictures (yay!) I had a moment of doubt i

    3. Philip Reed Collaborator

      @Malor - I'm very sorry this game has been so delayed, and I know the vac tray delays in particular were frustrating for us all. But, as Sam mentioned last night at dinner, all of the rounds of tweaks and adjustments we went through on the trays earlier this year is EXACTLY why they turned out perfectly and we're not in there now making corrections.

      Measure dozens of times. Cry. Scream. Measure again. Rejoice later.

    4. Philip Reed Collaborator

      @John H. - Thanks. Too late for that -- I've been undead for months now -- but everything's coming together and all of the pain will be well worth it once I get to personally thank a few of you at the party in October.

    5. Missing avatar

      Malor on

      These updates are a ton of fun. It has been amazingly interesting, watching the whole project come together, piece by piece.

      Like many others, I've been a little frustrated by the extended design period, but I gotta tell ya, watching it happen, as it happens, has more than made up for the lateness, at least for me. I was always sure you guys would deliver, was never in doubt that the product would be outstanding, but this is exceeding my expectations by a very large margin.

      So, I'm a little conflicted.... I want the game, but watching it get built is damn near as much fun as playing it.

    6. John H. on

      "This one will happen if I have to personally start driving trucks and forklifts."

      Phil, I appreciate the updates and the hard work, along with the actual results. But don't kill yourself, OK?

    7. Glenn Copeland

      The real reason the box is so big: Nothing less could hold this much awesome.

    8. Missing avatar

      Darin Sunley on

      Thanks! Don't post anything until you feel up to it. Everything you're doing is very much appreciated! Thank you!

    9. Philip Reed Collaborator

      @Matt Price - Yes, we're on schedule. Right now the ONLY schedule I care about is making absolutely certain everything is ready for the party and then to start shipping on October 21st. Any other schedule no longer matters; we blew all of the earlier planned schedules. This one will happen if I have to personally start driving trucks and forklifts.

    10. Philip Reed Collaborator

      Videos and more photos will come later, after Sam and I have returned home and recovered. I cannot stress enough how exhausting this trip is. Just this morning, while chatting with the office and trying to do basic math, I had to admit how little intelligence I have right now. Even the simple updates I've been doing have been a challenge as I type and retype and read and reread.

      I'm sorry we haven't been able to share more while we've been traveling.

    11. Missing avatar

      Darin Sunley on

      Thanks for the updates. They're really exciting!

      Are the same factories doing the Classic Counters now? Or is that a separate project? I'd love to see preview pictures of them.

    12. KevinR

      @John Fleisher -- per Update #84, 31 sqft of maps per box. I think I was seeing numbers in the 14,000 range for print run months ago, and 420,000 sqft is some 10 acres (4 hectares).

    13. Matt Price on

      Phil, did you *really* just type "Everything is on schedule!" without any irony? Juuust teasing!! :)

      Wonderful to see this progress, it very much looks like it'll be worth the wait!

    14. Brian Rayburn on

      Phil, thanks for taking the time to post all this. I know you guys must be whipped after the schedule you're keeping. The pics look great. October can't get here soon enough!

    15. Missing avatar

      Doug Houseman on

      *bouncing up and down in my chair*

      Hurry, please hurry. This is so cool, I want mine...please please please!

      Thank you for the best game ever!

    16. William W. Refsland on

      Enormous map area. Caught them at a Dexcon convention with the master box for show only. Got to help carry it, it weighs a ton. I am super proud to have one of these getting delivered to me in the future. This is an incredible value. Probably one of the best games price/value I have ever seen. quality is superb. Steve and all the guys from the company where the kind of people I'm proud to support, what a bunch of great people.

    17. John Fleisher on

      I wonder how big the map would be if you used ALL the map boards...

      I mean all the boards from all the games, lol

    18. Missing avatar

      Dan Calaway on

      I think I can see my name on the side of the box!!

    19. Robert Gurskey on

      I thought there was going to be a video of the shrink wrap process? Otherwise, very nice.

    20. Rick Koeppen on

      I agree, these photos are awesome! My favorite picture from this update is the one of the game boards...all of those glorious and beautiful hex maps.

    21. Roland Boshnack on

      Please, more photos! I love seeing all the behind-the-scenes stuff.

    22. Missing avatar

      WA on

      This. Is. Awesome.

    23. Missing avatar

      Morton Chalom on

      These updates are so fun! Thank you for taking the time to send us pics and updates!

    24. Missing avatar

      Damien Macomber on

      Very cool, and yes more photos