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35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
35 years after the first publication of OGRE, we're coming back with a massive new edition, and YOU can make it better.
5,512 backers pledged $923,680 to help bring this project to life.

Final Sample Arrived This Morning!

We've received the final sample of Ogre Designer's Edition -- from what I could tell at the initial inspection (after we gleefully ripped the wrapping materials off and opened the box) the game is looking excellent! 

Daniel will spend the next few days inspecting everything, and then we can give our feedback to our printing partner GPI by Tuesday afternoon. Phil will then meet with them Wednesday, allowing us to finalize his trip to China to oversee the actual assembly.

Thanks for being so patient -- we expect to have a clear delivery estimate for you next week! 

While Daniel slaves away in the proofing mines we thought we'd take time to announce a couple of new Ogre releases . . . that are available right now from Warehouse 23

New Ogre Patch 

Shout out to Ogre fans everywhere with this unique military patch proudly announcing your tour of duty with the North American Combine 77th Ogre Brigade!

Ogre T-Shirt is Back 

Sensors detect a blip on the horizon . . . it's back! The classic, ultra-retro-cool Ogre tank silhouette on a T-Shirt. The huge lettering and menacing profile will intimidate your opponent into instant submission!

-- Brandon McClelland

Comments

    1. Creator Philip Reed on June 3, 2013

      @Jim Vanderveen - Yes. Daniel is working on a new update with info. I'm just trying to stay on top of questions since I'm back in the office now.

    2. Creator Jim Vanderveen on June 3, 2013

      I assume the delivery estimate be a separate post, versus a comment on this one?

    3. Creator Philip Reed on June 3, 2013

      @DropDeadCriminal - Ogre already beat you to that! It crushes all balls.

      @AstralWanderer - What's worse is Castellan was down to roughly a week or so of work before heading to print. Ogre just tore through that week and many more.

    4. Creator AstralWanderer on June 3, 2013

      @Philip Reed: "...Castellan, for example, is roughly one year late since Ogre ran it down."
      Being run down by an Ogre should be terminal...weren't the treads working properly?

    5. Creator DropDeadCriminal on June 3, 2013

      No worries, I was just busting balls. :)

    6. Creator Philip Reed on June 3, 2013

      @AstralWanderer - We have been working on other projects, including Munchkin. Ogre has been at a stage it doesn't require all of the staff for months now. Keeping new Munchkin games and accessories flowing is vital to our operation and we won't kill that; even if Ogre seriously disrupted our schedule and put many projects behind. Castellan, for example, is roughly one year late since Ogre ran it down.

    7. Creator Philip Reed on June 3, 2013

      @Doug Houseman - I do not expect Car Wars to be released before 2015.

    8. Creator Philip Reed on June 3, 2013

      @DropDeadCriminal - I was on vacation last week and took time (since I was in the area) to visit GPI and talk through the China visit plan and Ogre manufacturing and assembly. I then did not take time to talk with Daniel and Brandon so any frustrations you feel are entirely my fault. Once I sit down with everyone in the office this week then we'll have more to say.

    9. Creator DropDeadCriminal on June 2, 2013

      So next week was now last week. It seem that SJG can't even deliver a delivery schedule on time.

    10. Creator Doug Houseman on June 2, 2013

      9 days to Origins, even if I will not have my copy in hand, it will be so cool to be able to see a copy in use. I am stoked!

      I will be the one with the camera taking a quick round of pictures of Mr. Jackson running the game at Origins...I promise to post the pictures when I get home from Origins.

      My only gripe is that I really wanted to run this game at Origins this year, oh, well, better Steve than me...it will be a much better game and far more humorous. Maybe next year...or is next year when I get to run a new version of CarWars?

      Anyway...thank you Steve Jackson and friends for bringing back in a BIG way an old favorite game.

    11. Creator AstralWanderer on May 31, 2013

      @Philip Reed: "...This is easily the largest game either of us has ever worked on."
      Bet you'll be glad to get back to Munchkin add-ons when this is all over. :)

    12. Creator Dave Rosenzweig on May 31, 2013

      -- we expect to have a clear delivery estimate for you next week!

      Sure seems like next week to me.

    13. Creator Philip Reed on May 31, 2013

      Our rep at GPI, David, and I were just discussing at dinner a few nights ago how we've been working on this project for over five years. I think it has been something like twenty revisions to the product specs since the first time we talked Ogre. This is easily the largest game either of us has ever worked on.

    14. Creator DropDeadCriminal on May 31, 2013

      Kiltathi - 7% is 1 year out of 15. Waiting a year does not decrease the lifespan it simply means the product was delayed by 7% of its lifespan. In 2012 Nasdaq gained 16%.
      I would not say "will the delays yield a better product than if it had been delivered in August/November 2012?" I would say will it be better than what was promised to be delivered in December. If they had not delivered what was promised early, on time or late it would still have been a problem.
      But still I agree. I think the extra time is worth it for the extra components that were added during the campaign.

    15. Creator AstralWanderer on May 31, 2013

      @Kilrathi: "DropDeadCriminal - That math seems a bit off."
      I'd agree, but let's look at 2 straightforward measurements - box volume and weight. Initially, the box was 21.5"x 18.25" x 4" and weighed 13 pounds (from the KS pitch video). Now it's 24" x 20" x 5.8" and weighs 25 pounds.
      That's an 77% increase in volume and a 92% increase in weight. Well worth a 22% whatever.
      Another point to consider is that this project really started in 2008, see http://forums.sjgames.com/showthread.php… - so dedicated Ogre fans have had to wait 4 years for this KS to even start. A few more months seems rather less significant in comparison.

    16. Creator Kilrathi on May 30, 2013

      DropDeadCriminal - That math seems a bit off. I'm not sure how the 7% of the lifespan is lost by reason of the delay - unless you're assuming that the cardboard has been sitting around mouldering for the past year and losing 7% of its lifespan, the delay just extends the assumed lifespan from 2012-2027 to 2013-2018 since we're now using new 2013 carboard. Assuming a 15% return on investment is pretty hefty given current inflation and money-market yields, too, though I suppose with the way the market's moving it's not that crazy.

      That said, I'm not sure how the math works in general - yes, the estimates were aggressive but if reality is such that (i) printing to the level of quality desired and (ii) dealing with the overruns and logistical issues created by a project that yielded 45x its initial goal means that it's going to take longer to get the project right, that's the baseline, not some sort of "22% better than initial promises." Realistically, the question should be "will the delays yield a better product than if it had been delivered in August/November 2012?" I think that answer's a clear yes. Would we all like to have the game now, sure? Would I rather they rush the production? Not a chance. At the end of the day, people can gripe or mathematize or whatever they'd like but the reality is this is Kickstarter and it was never intended as a straight-up pre-order platform. That should be pretty clear to anyone who's pledged for any project or even just read about KS in the media. I'm still waiting on a number of KS projects I've pledged for (though very excited that Traveller should be waiting for me when I get home tonight!) but on the flipside, by participating in KS, I've supported projects I think are worthwhile, signed up for some fun extras along the way (signed copies, etc.) and in this case pledged for a game that would probably cost much more if done through regular channels. In light of all that, I can live with a few delays.

    17. Creator Philip Reed on May 30, 2013

      Proofing is complete and most components are good to go. Just a few more tweaks need to be made. I stopped by our print rep in Massachusetts yesterday and reviewed the manufacturing and assembly schedule.

    18. Creator DropDeadCriminal on May 30, 2013

      "If something is late, it's only late until it ships. If it sucks, it sucks forever." Not entirely accurate but in more realistic terms.
      Lets say you will get a minimum of 15 years out of it (3D cardboard is not exactly archival).
      If the game delivery is 1 year late (again assuming the worst), that is about 7% of the lifespan of the game.
      As long as the delay improves the game by 7% you are ahead.
      Now, in addition we add the loss of potential income for pre-paying. Lets say the average rate of return for stock investment was 15% for 1 year.
      We now need a 22% improvement on the quality of the game to make a 1 year delay worth the pre-paid price.
      Now you just need to ask yourself if what we will be getting is 22% better than what was originally offered for the KS (I would say this would mean removing all the stretch goals since the delivery date was posted before the goals).

    19. Creator AstralWanderer on May 29, 2013

      So has Daniel been released from the SJG proofing cell? And was he properly fed and watered?

    20. Creator Paul Chapman on May 28, 2013

      @Poi: "If something is late, it's only late until it ships. If it sucks, it sucks forever."

    21. Creator David Dodge on May 28, 2013

      Please give us an update once the production run starts with estimates of a delivery window (i.e. delivery to kickstarter backers starting in late september finishing by mid november with the whole process possibly being delayed 2-3 weeks due to transport ship difficulty or customs slowdowns". The regular version should start appearing on store shelves in late november etc.

    22. Creator Poi on May 25, 2013

      I want this game, but 18 months from when I paid for it?
      Seriously?
      No chance I'm getting Car Wars after this.

    23. Creator Ryan on May 25, 2013

      @Philip Reed
      Thanks, so while I was off a little there it looks like Ogre will be hitting early November, so let this be a warning to everyone, schedule your chiropractor appointments now.

    24. Creator Philip Reed on May 25, 2013

      @Michael - Ocean freight only takes 60 days if something goes terribly wrong. A container ship fire, for example, which could destroy everything. Or there's always customs delays (which happen, but aren't all that common). And we tempt Cthulhu every time we ship games across the Pacific.

      @John H - Our standard estimate is 35 to 40 days from Hong Kong to the warehouse.

    25. Creator John H. on May 25, 2013

      @Michael: Shipping transit time from China to SoCal is around 20 days. 60 days should include waiting and customs. So from now being 90 days to produce = Sep 1, then Nov 1. Backers should receive their stuff about a year late.

    26. Creator Al Griego on May 24, 2013

      Almost there!! It's a shame it won't be ready by GenCon, but we'll have it soon enough!!

    27. Creator Ryan on May 24, 2013

      @Philip Reed
      Best case scenario would be something along the following lines...
      We are looking at best case production finishing in 90 days, so it will be on a ship around August 30th.
      Water shipping will take approximately 60 days to reach the United States and then looks like average 10 days in customs, putting us around the first or second week of November before it reaches Steve Jackson Games (this is assuming 4 crates large enough to stow a small fleet of semi's doesn't trigger some kind of suspicions with customs).

      Barring further SNAFU's and delays expect deliveries to begin around November 15th with about 35% of backers having copy in hand by December 1st.

    28. Creator Philip Reed on May 24, 2013

      This sample is completely hand-crafted using the final film. Once everything is approved than the actual manufacturing of everything starts. The entire process -- from approval of the sample to completed assembly -- is 70 to 80 days depending on lots of factors.

      There will not be games at Gen Con for sale or delivery. The game is far, far too big and heavy for air freight to be a realistic option. I will be at the factory during assembly to make sure everything is going well, but I won't be there for the entire assembly process.

      We will have this sample copy at Origins next month and will also take the sample to Gen Con.

    29. Creator AstralWanderer on May 24, 2013

      Hmm...a close look at the original (crater) Ogre maps shows one (on the left of the picture) with a great big OGRE logo on it. Come on SJG, we don't need a constant reminder of what game we're playing...

    30. Creator Damien Macomber on May 24, 2013

      Phil, Just to clarify, you will be in China during assembly? so the final assembly wont begin until that time?

    31. Creator Alex Jay on May 24, 2013

      Two questions:

      Will one of the preview copies be available at GenCon for those attending to marvel at?

      Given that the KS finished over a year ago and it appears that it won't make an august ship date either, some supporters may no longer be at the same address as they were when this endeavor first began, how do we go about updating that? I ask because I may very likely be moving aug/sept.

    32. Creator Ryan on May 24, 2013

      @Philip Reed
      Why the wait until August?

    33. Creator AstralWanderer on May 24, 2013

      @Brandon: "what I could tell at the initial inspection...the game is looking excellent! "
      If the box and contents are A-OK how about having a draw and offering them to a lucky backer?
      @John Gruver: "...If so, please please *please* consider bringing back the radiation badges that came with the boxed computer-game versions of Ogre."
      A cool idea, but only if it can be done without adding any more delays (maybe with the up-and-coming Ogre PC game we're supposed to be seeing soon...).
      @John Gruver: "My stickers have all long, *long* since gone red..."
      Oh dear, looks like you may not be around to receive your 6E box. I don't suppose you'd mind if I took care of it for you? :)

    34. Creator Louis Brenton on May 24, 2013

      That looks awesome! I love the fact that my name is printed somewhere on that ridiculous monstrosity of a box.

      Thanks Phil, Daniel, & everyone else at SJ games for bringing this wonderful game back to the table in super-giant form! Daniel, I hope you don't go blind staring at all those bits.

    35. Creator Philip Reed on May 24, 2013

      The game will not be available before Gen Con. At the moment I'm expecting to be in China in late July/early August and the game won't leave the factory until I am in China checking over the assembly. Next week -- assuming this sample is approved -- then the exact dates for the trip to China will be locked down.

    36. Creator Steve Jackson Games on May 24, 2013

      @James - All ordered extras will ship with the game, when the game ships. We expect to have a clear estimated delivery date next week.
      ~Brandon

    37. Creator James Binnie on May 24, 2013

      Does this mean the shirts we pledged for will be shipping soon?

    38. Creator Steve Jackson Games on May 24, 2013

      @Joseph - You can find the list of all the shirt sizes here: http://www.warehouse23.com/search.cgi…
      ~Brandon

    39. Creator Steve Jackson Games on May 24, 2013

      @Danimal - Easiest way for address changes is just email kickstart@sjgames.com with the new address (and the email address used to respond to the survey if sending from a different email address). ~Brandon

    40. Creator ldjessee on May 24, 2013

      Incredible! I am hoping to have this by GenCon... Is that likely?

    41. Creator Christopher Lewis on May 24, 2013

      @Sean - Brigade is a formation made of Ogres exclusively (from Ogre Miniatures) so could be one on its own but often more

    42. Creator Sean Lambert (sum1els) on May 23, 2013

      Isn't an ogre a brigade by itself?

    43. Creator Brian Rayburn on May 23, 2013

      @John du Bois- I checked the extras page, and this one is different from the KS patches

    44. Creator John du Bois on May 23, 2013

      Is the patch in this update one of the four from the Kickstarter, or is it a different one?

    45. Creator Phil Hobson on May 23, 2013

      Woo Hoo!!!

    46. Creator JBLIII on May 23, 2013

      It looks like one of the names in the third column (about 17 lines down) is misspelled.
      ;-)

    47. Creator Mark Indiveri on May 23, 2013

      LOL this is way too much game! Way over the top! Eagerly awaiting my copy and I have already figured out a storage place for it. What a monster though, I don't look forward to transporting it!

    48. Creator Brian Rayburn on May 23, 2013

      This picture makes me so happy I could cuss, and from the look on Daniel's face, I bet he feels almost the same. But I'm curious why he's using scissors to trim that sheet of overlays.
      @Joseph Bloch- yeah, that's pretty much what I said!

    49. Creator Glenn Copeland on May 23, 2013

      Almost there.... Stay on target!

    50. Creator Gary Denney on May 23, 2013

      The shirt skips Large because the large shirt is what was linked to.

      Oh, and WOOT! :)