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Everything you need for monster-slaying, treasure-hunting action done the way you like it! Powered by GURPS.
Everything you need for monster-slaying, treasure-hunting action done the way you like it! Powered by GURPS.
Everything you need for monster-slaying, treasure-hunting action done the way you like it! Powered by GURPS.
1,587 backers pledged $176,450 to help bring this project to life.

Post-Con Wrap Up, and Looking at What's New (in More Ways Than One)

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As I type this, Gen Con began just about a week ago . . . but my head's still reeling about how awesome the 50th iteration of that convention was. (This would normally be the point where I make the old joke about "I just flew back from Gen Con, and boy are my arms tired," but I live just north of Indianapolis, so I doubt my 30-minute drive would elicit much sympathy.)

The View from Gen Con

From my perspective, Gen Con was a huge success. There was excitement in the air for Dungeon Fantasy Roleplaying Game. Sean Punch, production artist and indexer extraordinaire Nikki Vrtis, and I all signed a handful of copies of the boxed set that were flown in specially for the convention. Sean Punch ran his special Dungeon Fantasy RPG sessions for high-level Kickstarter backers. All the photographic evidence I've seen indicates that those games were a great time, and I'm sure most of the players survived (even if their characters didn't). Thanks to all of those who participated in Sean's special games; the Dungeon Fantasy RPG wouldn't be what it is without you!

Meanwhile, at the Steve Jackson Games booth itself, we ran quick demos of combat (as foretold by Update #78). These seemed very well-received (the maps and Cardboard Heroes were especially eye-catching), and many zombies were killed by triumphant heroes. Most heartening – to my point of view – is news that a large proportion of those folks who took the time to check out the game were those who hadn't heard of the Dungeon Fantasy RPG or even GURPS.

Perhaps the most-exciting Dungeon Fantasy RPG news is one that you're probably already aware of: As a Gen Con surprise, we released the PDFs to Kickstarter backers who were supposed to receive them. It's been fun to hear reports from happy readers who are already getting ready for adventure. If you haven't done so already, please feel free to swing by the forums and share your thoughts! (And if you missed that update – or if you think you should've received PDFs but didn't – please check out update #79.)

More to Stock Your Dungeons

Today's big news is the fulfillment of another Kickstarter promise: the release of the second issue of Pyramid devoted to the Dungeon Fantasy RPG. Pyramid #3/106 includes new traps, monsters, heroic gear options, and adventure possibilities, thanks to Dungeon Fantasy series authors Sean Punch, Peter V. Dell'Orto, Christopher R. Rice, and more. If you received a Pyramid subscription as part of your Kickstarter rewards, this issue should already be in your inbox (or arriving soon, if email hiccups). And if you haven't checked it out . . . what're you waiting for? Treasure abounds!

Welcome, New Friends!

Finally, with many new gamers gearing up for crypt-crawling adventure, now's a good time to provide a few resources for GMs. The Dungeon Fantasy RPG is designed for folks unfamiliar with GURPS, but more assistance is always welcome. If you're totally new to roleplaying (or you have players who are), we can recommend the solo adventure "Trapped in the Living Tomb" from Pyramid #3/104. It assumes the reader knows literally nothing about the game, and teaches many basic concepts, all the while providing a bite-sized bounty of dungeon danger.

Second, if you're reading the system and you have questions, we recommend the forums. We have some of the most amazing forum participants (including most members of the GURPS team), and they're knowledgeable and eager to help new folks. If something doesn't make sense or is tricky, please ask!

As a final bit of advice to newbies, we heartily recommend How to Be a GURPS GM. It was offered as a PDF and paperback during the Kickstarter, so you might already have received it (or will receive it). However, it'll make a lot more sense once you have the Dungeon Fantasy RPG in front of you, so now's a good time to mention it again in case you've forgotten.

In particular, we've posted some Designer's Notes for How to Be a GURPS GM. Whether you're curious how this best-selling supplement came to be or want to make sure this book is worth your while, it's sure to have some new insight.

And I think that's all the news that's fit to print this week. Now if you'll excuse me, I've still got 487 email messages in my inboxes . . .

– Steven Marsh

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    1. Steve Jackson Games 9-time creator on August 25

      Hi All, the 1 Month subscription coincided with the release of Pyramid #3/98: Welcome to Dungeon Fantasy back in December 2016. Please check your Warehouse23 library for that issue and contact us at kickstart@sjgames.com if you're still not seeing it. Cheers! -Brandon

    2. "DUMP" on August 24

      I am in the same boat as Runar and did not see anything in my account download list

    3. Steve Jackson Games 9-time creator on August 24

      @Runar Magnusson: Please email kickstart@sjgames.com with that information, and we can get it sorted out. Make sure to include the email address you use for Warehouse 23! -HS

    4. Missing avatar

      Runar Magnusson on August 24

      Hi SJG. I should qualify for a free month of Pyramid since I backed at more than $50, but I haven't received anything re. when this subscription is supposed to start and which issues of Pyramid it applies to - except for 106 as per this update. I'm not a regular subscriber to Pyramid so I would really like to know which issues I should expect to get as part of this project. Could you enlighten me please? :)