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The most dangerous arenas in autoduelling history, printed at full scale and ready to play.
The most dangerous arenas in autoduelling history, printed at full scale and ready to play.
The most dangerous arenas in autoduelling history, printed at full scale and ready to play.
1,697 backers pledged $100,433 to help bring this project to life.

Car Wars Sixth Edition Update and a Stand-Alone GURPS Roleplaying Game

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We've been hard at work on the latest edition of Car Wars and, at the moment, we can report that the game is in development and the art process is underway. We're still finalizing the initial wave of releases -- there are over 60 different HO scale plastic car miniatures in the game's launch -- but we are zeroing in on a realistic completion date. We can also report that as of this writing we expect the first Car Wars Sixth Edition project to launch on Kickstarter in November.

First? Absolutely. This is the first of several Car Wars projects. We're starting off small with the Car Wars Anthology, a collection of short stories set in the new Car Wars world. Edited by James Lowder, this book will include one story for each faction -- there are twelve different factions in the new game -- as well as a dozen playable game cards for the new edition. This Kickstarter project will be your first real look at the Car Wars world of 2017, and this will also serve as one way of alerting the world that the new edition is on the way.

In January, we'll launch the second Car Wars Sixth Edition project on Kickstarter, this time for the three starter game sets and the first wave of miniatures packs and game accessories. You can expect arena and road playmats, scenario decks, and a lot of explosive action in your first sessions of the new game which, at the moment, look to reach stores late in the summer of 2017. As we did with the Car Wars Arenas project, we will do the best we can to make sure that backers of the Car Wars Sixth Edition Kickstarter project receive their rewards before the game reaches store shelves.

And since the question has come up often when we discuss the new edition of Car Wars, we're saying right now that yes, the game does include car design rules. You can start playing right away with the pre-constructed cars, or you can take another ten or fifteen minutes to use the game cards to design an original car and then drive into battle. Either way, you and your friends can jump into the action soon after breaking the shrinkwrap on the game.

As always, please watch the Daily Illuminator for updates, and we will post to this project when the Car Wars Anthology project launches on Kickstarter. Additionally, supporters of both the Anthology and game Kickstarter projects will receive special bonus cards when they receive their rewards.

Dungeon Fantasy Roleplaying Game, Powered by GURPS

In other news that is sure to excite fans of Steve Jackson Games' GURPS roleplaying game, we're currently running a Kickstarter project for a new box set. The Dungeon Fantasy Roleplaying Game is a complete game in a box -- including five books, maps, and standees -- designed by GURPS Line Editor Sean Punch. The project closes in about two weeks, so if you're a fan of GURPS or are looking for a new roleplaying game then there's still time to add your support to the Kickstarter project.

- Phil Reed

Mark B, Michael Romano, and 16 more people like this update.

Comments

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    1. Andrew Hale on January 24, 2017

      Any news on when Car Wars 6th will launch? November has passed, and January is nearly over.

    2. Philip Reed
      Superbacker
      on September 19, 2016

      @Michael Barnhart - HO scale gives us the best blend of "big enough to look sweet" and "small enough to fit on a standard table" and also offers customizers lots of pre-existing terrain options.

    3. Michael Barnhart on September 18, 2016

      I am super stoked for the new edition! I wish you guys had kept it to the same scale as all the other editions, rather than force the faithful to abandon all their beloved stuff!

    4. Philip Reed
      Superbacker
      on September 17, 2016

      @Shervyn von Hoerl - Thank you! We're also hoping this goes over well; the reason we delayed the game was so that we could have support available as soon as the game ships to stores. Nothing hurts chances of success more than failing to offer people more options shortly after a big miniatures game ships.

      And thanks, we look forward to seeing you join us in November for the Car Wars Anthology project!

    5. Shervyn von Hoerl
      Superbacker
      on September 16, 2016

      I am super excited about this. I can't wait to start immersing myself in the new world that you are building and I love the idea that I am going to be able to help launch a new product for SJG that hopefully has really long legs and that will introduce a whole new generation of players to driving fast and blowing things up.

    6. Philip Reed
      Superbacker
      on September 16, 2016

      @Mark B - As are we. We can tell it is coming together great when our development team spends almost an hour arguing over firing arcs and fighting to streamline the way in which "what part of that car can I hit?" is determined. The argument ended in a satisfying solution.

    7. Alex on September 16, 2016

      I am excited to see what you all have in store!

    8. Philip Reed
      Superbacker
      on September 16, 2016

      @Andrew Hale - No grids.

    9. kylania on September 16, 2016

      Yeah, not really excited about the card based "car design system". Uncle Al must be rolling in his grave. :) Makes sense for a modern no-investment-in-the-gameworld-play-and-forget thing you're going for, but I'll miss the old system. I still have a notebook of car designs that kept me sane during a long exchange program. I'm just not a fan of card based games and here are Car Wars and Paranoia being reimagined using cards... alas.

    10. Mike Norris on September 16, 2016

      I am curious to see what 6th edition has to offer, but I doubt I will jump. My heart will always stay with the moment I picked up the $10 Car Wars box back in like 1987ish....and then the Deluxe Box shortly after.

      If there is more for Classic...I am definitely onboard.

    11. Andrew Hale on September 15, 2016

      Sorry. Just read about the arena playmats. Gridded?

    12. Andrew Hale on September 15, 2016

      Consider me on board right now! Can't wait. Will this edition be mapless? Playable on any surface?

    13. Mark B on September 15, 2016

      OK I'm excited to see this next generation CW come to life!

    14. Philip Reed
      Superbacker
      on September 15, 2016

      @Ron McIlroy - Distributors and retailers will price games as they see fit. We suggest a retail price, but we do not control the prices on their shelves.

    15. Ron McIlroy
      Superbacker
      on September 15, 2016

      @Philip: If you are going to use us to launch a product, I would recommend doing exactly what you said. We pay full retail, they get a huge wholesale discount and offer the product innately for less, and then discount it further after the market is saturated. It's a little disheartening to see this happen, especially when it's a big gaming company that has launched many products without Kickstarter.

    16. Philip Reed
      Superbacker
      on September 15, 2016

      @Skyland Games - The new edition is HO scale, with cars roughly 2-inches long. The new edition of Car Wars is not compatible with earlier editions of the game.

    17. Skyland Games on September 15, 2016

      Will 6th edition be the same scale as the maps included in Arenas? I certainly hope so!

    18. Erich Cranor
      Superbacker
      on September 15, 2016

      The bonus cards are certainly cool for those interested in both. I just hope they aren't going to be *exclusive* bonuses, as it would be pretty annoying if the only way to get some cards was to buy non-game material.

    19. Joe Reynolds on September 15, 2016

      My heart just went pitterpatter.

    20. Philip Reed
      Superbacker
      on September 15, 2016

      @Ron McIlroy - We have no control how others price products in their stores. We sell to distributors, and then distributors sell to retailers. Online discounting has been a serious problem for the industry to the point we have seen some publishers initiate new sales processes and retailer agreements.

    21. Ron McIlroy
      Superbacker
      on September 15, 2016

      I imagine we will see this for $10 at Miniature Marketplace right after we receive our copy as well. I wonder what the real cost of production is? Apparently, it's much much lower than what we paid to help SJG launch the project.