The game features
- Lightning fast dice-puzzle in real time (using a sand dial)
- High intensity cooperative challenges and individual decisions
- Unique Actors, Zombies, Item and Locations provide tons of replayability
- Packed with puns, humor, and references to the greatest classic/modern zombie films
If you'd like a closer look at some of the artwork for the game, please check out this link that takes you to the an album of images on our company's Facebook Page. (We would have posted them here, but there's already A LOT to look at on this page)
Head on over to Javelin Games to pick up your dice set now!
Any emails with zombie information/images can be sent directly to email@example.com
Start by selecting 3 Location cards (the 3 "Acts" to your movie). These tell the story of the film you are shooting. Feel free to recreate the settings of your favorite zombie flick, or make up your own collection.
Each player starts with 3 Scavenge Cards and 3 Bullets in their Six-shooter.
Each Location has 4 "Scenes" (rounds). Each round, deal each player an Actor card. Then draw from the Casting Call deck to determine the number of Z-lebrities that spawn.
Players determine who will take on each Z-lebrity... and who will hide in the corner. Each player can equip up to 2 Item Cards (cards are only consumed/discarded if used during combat).
ACTION! Start the timer and players roll their Actor's Combat dice (along with any dice provided from Item cards) in an attempt to match the Z-lebrity's symbols.
If the player fails to match all the symbols on their initial roll, they can spend Bullets from their Six-shooter to reroll any number of dice. Other players can assist during the fight at a cost of one Bullet for one die rerolled.
If a player matches the symbols, the Z-lebrity is defeated.
If the player fails to match the symbols or the timer runs out, that Actor is turned into a Z-lebrity as well (turn to back of Actor card). Both Z-lebrities are sent to the "Horde Pile" to be seen again in the Final Scene!
At the end of each Scene, all surviving Actors get to Scavenge. Each player rolls a die for Cards and a die for Bullets matching the color of their Actor's Scavenge abilities. The number or symbols rolled determines the number of Scavenge Cards drawn and Bullets reloaded for that player.
At the start of Acts 2 and 3, a Plot Twist card is drawn, which adds an additional symbol required to defeat every Z-lebrity face that Act.
At the end of Act 3, the remaining Actors must shoot their Final Scene... the Horde! The collection of Z-lebrities that has accumulated over the course of the game must now be faced in a final showdown where the players must hack and slash their way through every member of the Horde as they shoot the chaotic finale to their film. Can they make it to the end to finish their movie? And if so, what will have been the most brutal part of this film... the Z-lebrities or the critics' reviews?
"I would play this with beginner level board gamers. I'd bring this out on party night... it's a really easy game to pick up and it's a lot of fun to play. It's a great gateway game." - Ann, TWIST Gaming
"The structure of the game gives players the opportunity to plan out their turn strategically, but the timed combat requires sharing dice and quick decisions under pressure. This helps recreate the ebb-and-flow of an action zombie flick, giving moments of tension leading up to the inevitable combat (and brain eating)."
- Michael LeSauvage, GeekDad
“Cooperative games should be hard; anyone who’s seen the titles I’ve published (Folklore: The Affliction, Grimslingers, Champions of Hara, Zpocalypse 2: Defend the Burbs) knows that I am a big fan of challenging co-op games that really kick players’ butts if they don’t put their heads together. Adventures in Zombiewood hits the sweet spot - brutal enough to make you sweat, and rewarding as heck when you’re able to pull off a good turn. For me, the coup de grace on this brilliant little game is the real time sand dial - every group I’ve tried this with laughs the whole time, even when they lose!”
- Walter Barber, Greenbrier Games
"Adventures in Zombiewood is an intense, cooperative game that puts a cool twist on the genre by allowing you to recreate many of your favorite zombie movies or just make up your own plot. It can be challenging, but with the various crew members and the various special powers, the game is fun and exciting as you try to make the next zombie blockbuster!"
- Shawn Smith, Arch Gaming Network
We would be happy to work with any retailer who is interested in any size of a bulk order for retail purposes. Please feel free to contact us directly here for information regarding our retailer special pricing.
It's at this point that we take the time to make the obvious statement, but it deserves to be said nonetheless: we can't do this without YOU! We've met so many amazing people through our years of convention-hopping and advertising, and we look forward to meeting so many more of you (in your fresh and decaying states). We want to thank each and every one of you for taking the time to check out our project, and we hope you've found something in here worth your time and deserving of your support. We are trying expand our presence in the world of gaming, and we need YOUR assistance to grow as a publisher and community. Our dream is that this is one step in a long line of games and experiences that we get to create and share with all of you, and we appreciate your being here with us from the beginning.
From the bottom of our hearts, THANK YOU! -
The Baskerville Productions team (Mike, Susan, Michael, Amber, Jenny, Matt, Christine, Adam, Elizabeth, Clinton and Curt)
And an extra special thank you to our amazing artists that have brought this game (and the undead) to life!
Gary McCluskey - Game artist/Graphic Designer
Check us out on BGG as well!
For more information about Kickstarter campaigns and the security you, as a backer, have: click here
Risks and challenges
As with any project produced overseas, there can be unforeseen production/hipping delays and customs delays. We know that some delays can't be predicted or avoided, so we've done our best to plan extra room in our schedule.
As we mentioned, we are a growing publisher. Although we have been "along for the ride" for production runs of games with our friends at Greenbrier Games, we have not experienced first-hand all the intricacies of the entire process of this magnitude. But we cannot thank our pals over at GBG enough for all that they've done to help us get to where we are. Their constant offers of support and experienced opinions are sure to make this game of ours a MUCH smoother ride.Learn about accountability on Kickstarter
- (30 days)