Super-charged Monopoly. Dice fall off box, the game travels in. White and black poker-chips get pulled apart and put together. Read more
This project's funding goal was not reached on October 17, 2013.
About this project
To play simply learn to drop the dice off the box, and keep them on the game-board. The very first corner space states, Divide Your Game Parts. What made that work, are five No/Rest circles added to select spaces. They take away the choice, of which game-piece to move. Before I adding those circles, catch-22's would happen. A different space states, Exchange Your Bank of Feathers. It allows a player to come from behind at anytime.
The inside of the box works great as a game-bank. Each time around the board Eagle, Duck and Seagull feathers are rewarded. The goal of CENTERPIECE, becomes a RACE to purchase nine-puzzle-spaces one at a time. Have a bank of two-hundred feathers, have game-parts together. Then land on the Start Sun space, or Bidgecage space to WIN. Players keep score, with black and white pawns, under the box, at the games center. Who's best at finding the best price for a numbered puzzle-space, while staying out of the Birdcage corner space. For example to Rent A Horse, to get to the Half-Price space, or not.
All together there are twenty-eight game spaces. One last example of a game-space states. Roll Doubles While Here, and spend three-turns at the Birdcage corner. Your game pieces, if divided, would be joined again. Rolling doubles while in the Birdcage, lets a player leave early.
Because the game-board paper was designed for new maps, it folds forever. ( It was the most expensive part of the game.)
CENTERPIECE = fast-paced FUN!!! Tested on family and friends. People will ask what's the fun all about? Copy-righted in 1992, a ten-year renewal was also completed. Old-school face-to-face battle with new IMPROVED format.
Risks and challenges
My games are ready to travel. They came in boxes of one-hundred. After filling each, B-6, box. They were returned to those bigger boxes. Thought about selling them in Key-West, FL. But even there travel-bills hurt profit. Because the games package also its CENTERPIECE. I do well in the twenty-dollar range.
I keep a few game boxes in my cars back-window. Creating sales proved tough for me. Hate to hear the word no, and its not as fun as unlocking secrets.
One restaurant placed five games. Near where people pay. All five disappeared, I never even restock them. Example of really bad-marketing skills. Yet I'm really looking forward, to direct mail to customers.
Lee Mothes and I work well together. I keep designing projects, for him to paint.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (36 days)