Turris: Revolutionary VR Seating & Movement Control & DIY PC
Turris: Revolutionary VR Seating & Movement Control & DIY PC
Revolutionary seating integrates rotational movement sensors, connectors, and a uATX PC you build for hands free motion control in VR.
Revolutionary seating integrates rotational movement sensors, connectors, and a uATX PC you build for hands free motion control in VR. Read more
Welcome to the Turris Kickstarter, a project to fund the production of a revolutionary chair which reinvents seating for the age of virtual reality. The Turris is a rotating seat which integrates a PC you build with orientation and pivot movement sensors plus rotational power and data connections.
After a week on Kickstarter and over a thousand successful demos, we have decided to work directly with enthusiasts and commercial customers on an early access program and later with consumers as the problems of immersive virtual reality become mainstream. If you are interested in early access to a Turris contact us at firstname.lastname@example.org. We will be happy to provide you with our pre-release product in a timely fashion.
Reinventing the Chair for Virtual Reality
Unlike traditional chairs, you sit in a dynamic, straddled position so you can retain balance and freely rotate. A fully configured Turris is a complete VR system with infinite rotation and zero tangle delivering hands free movement control and unprecedented VR system integration. The Turris being offered on Kickstarter will have an industrial design with replaceable components and modable structure.
See the Turris Live
Public demonstrations are ongoing with our Kickoff at the Silicon Valley Virtual Reality Conference May 18th and 19th and the Upcoming Augmented Reality World Expo. Come by, meet Aaron and Simon and join the revolution. Look for additional public & free demonstrations in San Francisco, Los Angeles, Mountain View, San Jose, Austin, New York, and Houston.
The Turris prototypes include all major features and design principles of the Kickstarter Turris. We are talking to our suppliers and there is likely to be a few shifts as we go through the dance of finding the right people at the right time at the right price. But we move very fast - The Turris went from screen to test in 3 weeks and we are going to use your funds to keep Aaron focused on refining the Turris and selecting component suppliers.
Aaron has the good fortune of designing and consulting in the design, manufacture and tooling of high-end seating from the many companies that call Michigan their home. We have access to vast manufacturing and component sourcing capabilities in West Michigan and that's where we will design, assemble and test the Turris. We have metal tooling and manufacturing partners in Ohio and will be sourcing electronics components from a few places in the US and abroad.
The Turris is a hybrid of seating and PC designed for virtual reality. It features incredibly intuitive hands free control of VR game and simulation movement with tangle-free 360 degree rotation. Spin in the chair to control your orientation and pivot your hips to control forward/back/left/right movement. Use the Oculus RIFT, HTC VIVE and upcoming Sony Morpheus tangle free with rotational power and data connections. The refined combination of sensor input and seating design inspires the confidence necessary for intense VR gaming and realistic simulation. The chair has been tested continuously and received universal praise as a breakthrough in motion control and the design of future VR-ready personal computers.
Solving VR Locomotion Challenges
We imagined a future without keyboards, mice and monitors where instead a head mounted display like the Oculus RIFT, HTC VIVE, or Sony Morpheus is your primary visual interface. VR splits your consciousness - one inside VR facing complex challenges and one outside needing to stay safe and avoid motion sickness. Discontinuities between what you see in VR and experience in the real world, including visual artifacts, body motion and head motion all contribute to "simulation sickness" in VR. The Turris aligns core body movement and orientation in the real and virtual worlds diminishing these discontinuities. It also provides free movement through zero obstruction seating and tangle free use of a VR display. Movement is incredibly intuitive and hands free - everyone is able to learn and enjoy movement control with the Turris. Hands are free for motion control input with the Sixense STEM or upcoming Oculus RIFT and VIVE controllers.
Simon and Aaron have been working together and running virtual incubators for some time. Our product design & consulting experience in VR spans our work with Sixense, Virtuix, AboutFace, Seebright. Simon is the CMO of AR Pioneer Seebright and a veteran of many Kickstarter-backed VR companies including Sixense, Virtuix, Cyberith, and upcoming SpaceVR and Seebright. Aaron is principal designer and engineer at Immersi, a boutique design firm working with consumer, furniture, medical, and military products with his partners Todd & Russ. Aaron is the co-inventor of Kickstarter-funded Bundeze. Together we are working to revolutionize seating and deliver the Turris. Feel free to connect with us on Linkedin.
Thank you for helping us to make our vision a reality. We can't do it without your help. How did we get this far? With a little help from our friends, of course. Here is a list of the companies we cannot thank enough. Cyberith, NK Machine, IFR, and Immersi have made contributions to the initial prototypes and helped us to learn much of what we will need to know for manufacturing. Companies that have helped us on our way include Seebright, About Face VR, SVVR, Upload, NYVR. We would like to thank Jaunt for being the lead sponsor at our AR/VR Austin event along with Nod, Littlstar, RewindFX, German Accelerator, and CDAS. We would like to thank Razor for providing much needed hardware for our demonstrations and IRIS Games for demoing Technolust with us.
Risks and challenges
The Turris is a serious endeavor, however we have made a series of decisions to mitigate risk. Unlike many projects, the Turris involves a limited amount of plastic molding and uses relatively simple and existing electronics designs. Also, we are very experienced in chair design and manufacturing and located in the heart of American modern design. Our past experience on VR projects makes us uniquely qualified to create revolutionary seating for VR and to build the developer base necessary to deliver great experiences.Learn about accountability on Kickstarter
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