A quick status update as we’re entering the holidays. If you follow the discussion on Google+, you will have seen some of these improvements and new features already. This is... Read more
Correction for Linux v0.11 link
The previous update had the wrong link for the Linux build. The correct links is: https://www.dropbox.com/s/lr4butpujob055o/TabletopConnect.zip?dl=0
Almost there. A quick update.
The last piece of new tech for the map editor is in place. There are still some bugs to iron out, UI updates, and such, but all of the critical... Read more
Spline Based Wall Update
Work on arbitrary walls is almost complete. The initial intention was to add angled walls a parallel system to the current wall implementation until everything was ready to be... Read more
Temporary Interruption in Development
I will be in Arizona until approximately September 15 take help care for my dad following surgery. I've transferred the source and dev tools to my laptop, so development will... Read more
New Build Delay
There are enough significant issues with the new, multi-page character sheets that I'm going to push the new build out a day or two.
This is a reminder that all orders will be locked down tomorrow, Sunday, June 29. When your account is locked-down, you not be able to modify your order and your... Read more
Temporary BackerKit delay
There was a slight administrative hiccup with BackerKit which will result in delay for the availability of pre-orders. The delay should be resolved by Tuesday. The pre-orders will be announced... Read more
Beta Pre-Sales and New Unlimited Edition
There has been continued interest in Tabletop Connect since the end of the Kickstarter. That interest has only increased with the preview of upcoming assets. To meet this need and... Read more
Map Editor Instructional Video
The quick start video for the map editor is finally available. This overview covers all of the current features of the map editor.
My mother, quite unexpectedly, passed away last night. This will certainly impact the schedule in the short term. I appreciate your patience during this time.
Version 0.023 Preview
The next build is well underway and will be available in the next couple of days. This focus for this build is UI unification and an overhaul of the sheet... Read more
Holiday Build Schedule
With all the merriment that is the holidays, build 0.019 is being pushed out until next week. I want to make sure that I'm delivering a stable build.
Forums are back
The forums are back up along with an updated website. Unfortunately, I wasn't able to save the old forum posts. New security measures should keep the spam to a minimum... Read more
The documentation has been updated to reflect the new user interface. The docs are available here: http://www.tabletopconnect.com/quick-start-guide/
They're not much to look at, but they're up-to-date.
Version 0.016 update
Backer Patrick Trautnerquickly found a bug where drive volumes were not appearing in the file load/save dialogs. This has been addressed and the files have been replaced at the... Read more
Forums are available.
Forums are up at tabletopconnect.com. They aren't much to look at, but the appearance should improve over time.
This should hopefully improve searching for previous topics that G+ communities and... Read more
Geomorphs stretch goal unlocked!
With only a few hours remaining, we've unlocked the geomorphs stretch goal! Who's up for pushing us through to folios?
New Feature: Saving 2D Maps
A new feature, with only 15 hours left to go? Exporting a 2D, top-down render of maps was requested, and now it's here:
First stretch goal unlocked!
We unlocked the first stretch goal: The Tombs! Now onto card and deck support.
Never bring a gun to a dragon fight
Updated model preview, this time with an Elmore inspired red dragon.
We've hit our funding target! New stretch goals announced.
Now that we've hit our funding goal with 7 days left to go, new stretch goals have been added:
Geomorphs - $32,500
Support for geomorphs. Quickly put levels together by... Read more
Stretch Goal Targets Moved
Christopher Stilson on Google+ said, "I hope there's a big push in the end stretch... I need card functionality :)"And, you know what? I'd like card functionality, too. So,... Read more
Modern Mini Preview
Just to illustrate that Tabletop Connect isn't just about fantasy RPGs and isn't as gender biased as the alpha version might suggest, here's a preview turntable of a miniature that... Read more
New Add-ons, Pledge Levels, and Stretch Goals
Two new add-ons are available:
Add $10 to any GM's Edition backer level and get 6 additional miniatures.
Add $15 to an any GM's Edition backer level and get 1... Read more
Another new feature to improve your tabletop experience.
This stand-alone feature is perfect for face-to-face gaming or inviting friends to watch your on-line tabletop game. Spectator mode displays the accumulated... Read more
I received a question today about whether or not Tabletop Connect will support custom dice. I can assure you that, yes, there will support for custom dice. (I cannot guarantee... Read more
Troll In The Corner
I did a quick interview with Ben Gerber at Troll in the Corner about Tabletop Connect. I'm actually managing to listen to myself without cringing too much.
You got your web browser in my peanut butter
I've started evaluating CoherentUI for integration into Tabletop Connect. While it has significantly more features—I thought you might enjoy this early test.
Also, if you don't already subscribe to the... Read more
This came up in a Google+ discussion today. In fact, I think I might have accidentally initiated it. If you could customize the look of your tabletop, what would you... Read more
Kickstarter comment and messages issues
Following their outage earlier today, there appear to be some issues with the Kickstarter comment and messaging system. I've suddenly received a flood of notifications, but most of the messages... Read more
The first 24-hours have been a whirlwind and everyone has been amazing with their support. We have over $4000 in backing, so far. We're trending toward some pretty exciting stretch... Read more
How the licensing will work.
First of all, yay! We're already at 10% of the goal. A big thanks to everyone that has backed the project so far.
Second, I wanted to clear up the... Read more