Tänzer is a new game being developed for the good old SEGA Mega Drive and Genesis game consoles.
The game can be best described as being a horizontally scrolling, full on action hack and slash platformer. The design influences is taken from games like Strider, Osman and Hagane to artists like Keita Amemiya and Roger Dean and to anime series such as Guyver.
The intent is to release the game as a physical release with Box, multi region Cartridge and Manual.
The final version of the game will contain the following:
- 8 Levels (5 sub stages per level) with its own environments like Old West, Ancient Rome and Flying Pirate Ships to name a few
- Sub Bosses for all of the sub stages
- End of Level Bosses
- In-Between Stages Shop where you gain your Transmutational Power and replenishes health and more
- Secrets (like stages and hidden treasures)
The demo-on-a-cartridge pledges exists so that we can do some testing with different PCB and shell manufacturers to find the required quality in this area.
The Box, Cartridge and Packaging
The final product will have inserts for the boxes in four different variants, one for each region (Japan, US, Europe and Brazil). The one showed here is a work in progress of the PAL one.
And the cartridge itself will of course have a label to reflect that region difference as well.
Original Soundtrack CD
We're also now having a reward that includes the OST CD. You can have a preview listen of one of the songs here:
And here's a WIP / placeholder CD cover
Current State and Game Play
We have explosive action! Apart from the normal 6-way Slash, you can Triple Jump and achieve hit combos for enemies destroyed in air, you can use Transmutational Powers to finish off bigger enemies quicker, or as a defensive move.
We have Fun With Bonus at the end of each stage! Watch the count down as you reap your rewards. Also, all levels will have at least one branching route, to maximize the replay value of the game.
All enemies drop Gold for you to transform into Transmutational Powers or extra health and more, in your mother ship.
Then you're ready to take on the Sub Bosses of each Stage...
...and finally to meat the Boss of the Level.
Of course we've already started on the other Levels, here's a sneak peak of the future.
Who's doing this?
Mikael Tillander, pixel art, coding, sound effects and general design and Johan Agurén doing all of the music.
At the heart of the code lies SGDK, a development library in C for mega drive development, made by Stephane Dallongeville.
And we're also contracting Fergi Susetiyo for the awesome cover art and licencing the logo font from Chris Hansen.
The community surrounding endeavors such as this are super helpful and friendly. We'd like to take the opportunity to thank all of you that make this hobby possible!
And the game itself will be made and released in some form or another, no matter the outcome of this Kickstarter. But a successful Kickstarter would mean that the quality of the physical release will be as good as we can possibly make it.
Helping this getting Pushed Through
An extra thanks to the following
Risiken und Herausforderungen
Having released several downloadable games for multiple platforms, this is our first attempt at producing a physical release of a game. We will take advice and do proper research for what PCBs, shells, print material etc, to use, to make sure that the quality is of the highest standard.Näheres zur Rechenschaftspflicht auf Kickstarter
- (30 Tage)