Aaero harmoniously combines high-kinetic, flying action with driving electronic beats.
“We have been buzzing with excitement since we created the very first prototype of Aaero. Combining our favourite elements of rail-shooters and music gameplay has created something truly unique that we’re very proud of," states Paul Norris, founder and Creative Director at Mad Fellows. “Aaero is based on a deep, fundamental synergy between music, gameplay and visuals. We’ve strived to create a unique and intuitive experience that exhilarates with bold visuals and an incredible soundtrack.”
Independent two man, micro-studio Mad Fellows bring you Aaero , a game that synthesizes high-speed sci-fi shooting action with immersive music elements to deliver an amazing audio-visual experience. Speed through stunning, stylized environments as you trace ribbons of light, all the while releasing the energy in the game's music. Encounter strange enemies and fight epic boss battles -- all driven by an incredible licensed soundtrack from Noisia, Flux Pavilion, Katy B, The Prototypes, Neosignal and many more.
We always planned Aaero to release on Xbox One, Playstation 4 and PC/Steam. That is still the case. There WILL be a Steam release.
The question is 'when?'.
We desperately want to get the Steam version released as close to the console dates as possible. A successful Kickstarter campaign will allow us to raise the relatively small amount of funding needed to make this happen.
If we can hit this target, we are talking about weeks to deliver the rewards as opposed to months.
Here's what the first 3 streamers to play Aaero had to say about it:
This short video will show you all you need to get started playing Aaero.
We couldn't be any more proud of the soundtrack for Aaero. We're extremely thankful to the artists and record labels for believing in us.
It's me, Paul.
Dan is busy doing coding stuff, al gore rhythms and fixing glitches in the matrix. I could do that if I liked, doesn't seem that hard. I'd rather write this though!
As you have likely heard from numerous whining articles, indie development can be tough.
We've worked pretty much day and night on Aaero for two years. We're super proud of it and we're humbled and grateful that people seem to enjoy playing it. As we've said, the console versions are ready to go. We really want the Steam version to be released as close to the consoles as possible. We didn't leave Steam til last as it's an afterthought though. We put the consoles ones through first because of the strict certification process that'll mean that the Steam version will benefit from the scrutiny of both Sony and Microsoft to ensure it's a quality product.
(Wait... stop those violins. They're not needed here.)
We need the money because we've been full-time on Aaero and we'd like to stay that way for just a little longer to get all platforms out. The other options all involve delaying the Steam release.
Thanks for taking the time to read this!
Paul & Dan. x
*Please note regarding in-game credit rewards*
We will be adding the credits to the Steam version of Aaero for release. The console versions are already locked down. That said, as soon as we release any updates for PS4 and/or Xbox One, the reward credits will be added to those versions too.
Suggestions for other rewards
If there's other rewards you'd like to see such as t-shirts, mugs, caps or anything else please let us know and we'll see what we can do.
Risks and challenges
The risks are extremely minimal. The game is finished, certified on consoles and WILL be released on Steam regardless of the outcome here. We're just pushing to make this happen sooner rather than later.
Myself and Dan had been developing AAA video games for around 13 years before we started Mad Fellows in 2013. Aaero is our second release as Mad Fellows after SineWave on mobile platforms in 2015.
We have a world-class publishing partner in Reverb Triple XP with a proven track record of releasing successful games on Steam.Learn about accountability on Kickstarter
- (21 days)