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$8,952
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187
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, December 18 2017 3:07 AM UTC +00:00
Last updated December 18, 2017

GUNSWORD (Trigger Discipline Round 2)

GUNSWORD is a mix-and-match tactical card game designed to capture the intensity of a gunsword duel.

GUNSWORD (Trigger Discipline Round 2)

GUNSWORD is a mix-and-match tactical card game designed to capture the intensity of a gunsword duel.

$8,952
pledged of $13,600pledged of $13,600 goal
187
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, December 18 2017 3:07 AM UTC +00:00
Last updated December 18, 2017

About

  

GUNSWORD is a tactical card game designed to recreate the elegance and aggression of a gunsword duel. Careful positioning, bluffing, and strategic card combinations are your tools to defeat your opponent. You can play a careful game of inches or swing wild with bold plays that dare your opponent to respond.     

• Modified chess system makes movement simple and easy to read. If you know how chess pieces move on a board, you already know how to move in GUNSWORD.  

• Mix and match your favorite duelists and weapons to create unique combos!  Each game comes with 3D sculpted minis for every duelist!

Thane, the Wandering Master
Thane, the Wandering Master

  

Mathilde, the Empyrean Exile
Mathilde, the Empyrean Exile

• Momentum resource determines turn order and card costs. Powerful attacks leave you open to combos from your opponent, but taking advantage of the right opportunity might be worth the risk!

• Incredible art by Kiki Moch Rizki, Cynthia F. G. and Carlos Montero help bring the world of GUNSWORD to life!

 

 

 

 

 

 

                                                

 

To begin a game of GUNSWORD, you’ll first select a Duelist and a Weapon, combining their Skill cards into a single deck. After you add Counters, your deck will contain 30 cards.
Your Face cards will determine your starting Health and Momentum, along with the special abilities of your duelist and special properties of your weapon. The player with the highest starting Momentum will take the first turn.
 

Momentum is the core resource of the game. You’ll spend Momentum to play Skill cards and attack your opponent. But as soon as your Momentum drops below your opponent’s, your turn ends and their turn begins. With careful use of Momentum, you can narrow your opponent’s opportunity to strike, or else draw their guard with an elaborate combo before putting a lot of Momentum into a finishing blow. There isn’t a predictable pattern of play, and your turn can be interrupted by Counter cards or other surprise effects.     

Positioning is key to your strategy in GUNSWORD. Each attack has strict rules of movement, so lining up combos is a matter of careful forethought. Attacks in GUNSWORD use a modified Chess system to communicate movement. For example, you might play a Skill with the line “Slash Bishop 3.” That means you move your duelist 3 spaces diagonally, just like a Bishop in chess. If your piece crosses over your opponent’s, your “Slash” attack hits and deals damage. But then what? If you’ve planned ahead, you’ll be in a position to play another card and land another hit.     

During your opponent’s turn, your options are more limited. But you have defensive and disruptive tools in the form of Counters and Armor. Counter cards let you interrupt your opponent’s attacks with effects that happen immediately, and Armor lets you block damage at the moment you take a hit. By managing your defensive tools, you can weather your opponent’s attacks and then pay them back with interest on your own turn!     

The flow of combat changes with each game. Some duelists have many low-cost, low-impact Skills designed to flow together in long combos. Others have powerful haymaker attacks intended to flatten opponents. Some fighters have technical abilities that dictate their whole style, while others have simple abilities that allow for riskier play. And don’t forget that every Duelist can be combined with every Weapon. Try giving a quick, agile fighter a heavy-hitting weapon, or double up on your favorite duelist’s advantages by giving her a weapon that complements them perfectly!

 

  

 

 

 

 

  

“If you’re looking for a cool 2-player game with a pretty cool theme and some awesome art, I would strongly suggest you think about picking this one up.” -- Undead Viking

  

"The Momentum system--there's nothing else like it.  It makes the game feel very exciting!" -- David Kartenspiel

 

 

 

 

Though the pricing may vary slightly due to add-ons and stretch goals, we anticipate an average shipping fee to be: 

$10-$15 to ship inside the continental United States

$20-$25 in the EU

$15 - $25 everywhere else  

Please note these are estimates and they may increase or decrease based on the final box size, weight, and the postal prices at the time of shipping.

 

Risks and challenges

This is our second Kickstarter project to launch GUNSWORD, and our overall first board game for public sale. That having been said, we have been extremely cautious and circumspect about this project. We’ve done a lot of research and set realistic deadlines and goals, and we've talked with members of the gaming community and incorporated a lot of that feedback into this Kickstarter. We have a production estimate from a reliable manufacturer, and a 3D modeler/artist lined up to design and produce the new minis included in Round 2. Every aspect of the game is finished except for miniature production, printing and shipping, and our deadlines are set with potential delays in mind, so we should be able to mitigate the effects of any unexpected challenges.

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    Champion

    Get a copy of GUNSWORD. The Champion Tier also includes a bonus pack of Mastery cards designed by the backers!

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    Triad Champion

    Get 3 copies of GUNSWORD! The Triad Champion Tier also includes 3 bonus packs of Mastery cards designed by the backers!

    You'll also receive ALL unlocked Stretch Goals x3!

    This Tier is ideal for retail stores or groups.

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    Sensei

    Work with the Dinogami development team to design your own Mastery card. This card will feature unique art and mechanics designed by you, and it will be distributed in Mastery Packs to backers at the Champion tier or higher! Be part of the battle!

    Additionally, you'll get a copy of GUNSWORD and a bonus pack of Mastery cards designed by the Sensei Tier backers!

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Funding period

- (31 days)