You are a daemon fighting for dominance over your fellow daemons. You have set your sights on the city of Ninebridges and are vying to possess its denizens in order to wage war against other daemons and the remaining free-willed inhabitants.
Possession lets you scheme to outsmart your opponents as you wreak havoc in Ninebridges. Possession is an easy-to-learn and fast-to-play strategic card game for 2 to 4 players, which also has a solo mode.
Alberto and Antoine are passionate gamers and they created Crooked Tower to design games they longed for that no-one seemed to be making. In Possession, you can finally enjoy being the bad guys corrupting gullible humans.
We have reached our goal and are now trying to unlock as many stretch goals as we can. Help us take Possession, a Daemonic Card game as far as possible!
The Possession box contains (all photos show prototypes):
The rule book explains the rules with examples, shows the anatomy of each kind of card and provides a glossary highlighting each one of the game's keywords. It also comes with a map of Ninebridges and pages of background introducing this brand-new fantasy setting, some of its history and that of its population. It also contains a variant of the rules for solo play
Controlling as many Victims as you can is the main goal of the game. New Victims are drawn at the beginning of each turn, and players can control them if their Possession Value is equal or higher than the Victims' Willpower. But be careful! Some Victims can increase their Willpower, and some Equipment and Event cards will make them more resilient to your attempt at controlling them!
Location Cards are drawn every turn, each one representing a place in Ninebridges, or in the surrounding countryside. In addition to setting the scene for the action to come, these cards make each turn unique, as every Location has specific rules and interacts with the Victims and the Players in various ways.
Each Daemon represents a Player in the game. Daemons all have different stories and rules, and a starting Possession Value to help you control Victims.
Reference cards are a quick, easy way to help you out with the turn sequence and the meaning of some symbols.
The Game Deck is where Players draw their hands, and it's full of unique cards designed to make your life simpler, and your opponents' harder. The staples of the Game Deck are the Possession Cards, with which you increase your Possession Value, allowing you to control more Victims. Use Nemeses and Heroes to attack your opponents' Victims: play them tactically and you can slay a Victim in one quick fight! Equipment Cards can either make your Victims stronger (arming them with weapons and armour) or weaker (a Victim with a Book of Psalms will be harder to control). Finally, Event cards can disrupt your opponents' plans, they are truly powerful when used at the right time!
The Time Token, tossed like a coin at the beginning of each turn, will determine whether it is Day or Night, affecting the game and some cards in very specific ways.
The Narrator is the Player who draws cards for the turn, and the Narrator Token is used to remind you who currently fulfils that role.
Finally, the game comes with an A4 board and tokens for everyone to keep track of their Possession value and the Willpower of their victims.
Each player plays a Daemon, represented by a Daemon card like the one below.
In the game deck, you find a number of types of cards that you can play from your hand: equipment cards to make your victims stronger, event cards to wreak havoc in your opponents plans, nemesis cards to attack the other Daemons victims and Possession cards to increase your possession value and possess more victims.
In the Location deck, you can find all the location cards.
And in the victim deck, you will find all the victims
You can also get a preview of the rules here (pdf download)
We are working on translating the rulebook. The translation will be available as pdf downloads on our website (the english version will also be available). The translations are already in the works are french and italian, we are currently looking for translators for a german and a spanish version.
While the main rules are designed for 2-4 players, Appendix 1 of the rule book allows you to play in solo mode, a challenge that makes you face the heroes of Ninebridges as they relentlessy hunt you and the victims you possess! You can find a review of the solo mode on Both Sides of My Table.
The game comes with a 4 missions campaign, each with specific card. Campaign mode allows you to mix competitive play with collaborative play as all players have to work towards meeting a common goal while still competing to be the Daemon who possessed the most villagers!
More missions will be added to the campaign if we reach the stretch goals!
Imp on a Wanted Poster/Imp in the Game
For those of you who truly want to be a part of this game, and for those who have always wanted to know how they would've looked as a witch, a knight or even just a humble butcher, the Imp on a Wanted Poster/Imp in the Game rewards are just what the Plague Doctor ordered! Get the original artwork, and literally get into the game! (in the examples, Antoine and Alberto, creators of Possession, and Giovanni, the artist, in their evolution from photo to Victim Cards).
Illustration (Imp with Ink/Imp with more Ink)
The original illustrations that you can buy with the game are separated in two categories: small or less detailed illustrations and larger or more intricate ones. There are 40 of the first kind and 30 of the second one. Here is a picture of some of the artwork:
Corridors and Screams
Do you think the countryside of Ninebridges is too dangerous? Are you not satisfied with possessing the simpletons who crowd the warrens of Ninebridges? Then step into the castle for a new adventure! Corridors and Screams is the first expansion for Possession, a daemonic card game, and it catapults the players into a completely new setting, with a new system of rooms that replaces the original core game locations. Explore the castle by adding rooms to the board, survive the dangers that lurks its dark halls, possess its inhabitant, from mighty lords to lowly servants, and make good use of the treasures you might find there!
Corridors and Screams is available in our Imp in the Castle reward (to add it to any other reward, just add £10 to your pledge).
The expansion contains 81 cards. 3 Location deck cards (to be added to the main game location deck), 1 Great Hall of the Castle card, 35 Castle deck cards, 29 Game deck cards and 13 Victims deck cards. In addition, it contains 6 standees representing the Daemons (the five Daemons from the main game and the Daemon unlocked by the bonus mission) and some two-sided tokens to represent opened and closed doors.
You will also find brand new nemeses and equipment in the deck.
The expansion also introduces new victims for you to possess
And of course, brand new locations:
That you can arrange in a brand new Castle in every game:
We partnered with Atlantis Miniatures to bring you the narrator miniature which you can use as a replacement for the narrator token. Dan Jack, the lead designer at Atlantis Miniatures has sculpted the model for us. It will be produced as a 28mm resin miniature.
The narrator miniature is available in our Imp and a mini reward (to add it to other rewards, just add £10 to your pledge).
Below is a render of the miniature:
Read a review of Possession, including the solo mode on Both Sides of My Table. Below are a few chosen pieces:
"Crooked tower bring us a small scale card game of Daemonic possession in and around the Civitas of Ninebridges."
"There is a distinct feel of ancient malevolence without an overly graphic visual. By that I mean that it hints at the evil intent but does not rely on overly disturbing realistic gore or horror and in dealing with the subject matter in this way, for me, actually adds to the dark nature of the game."
"The cards and rule book look to have a lavish finish and I suspect wont change in quality."
"The rule book is presented in a thirty five lavishly produced A5 page booklet with numerous game component illustrations and a considerable amount of backstory to help set the scene for us. The various elements/components and game mechanics are detailed in their own sections of the booklet, indicating how they are used and how this affects the gameplay."
"A theme of daemonic possession does not suit everyone but as the game is less about Daemon theology and more about a slightly more abstracted strategy/hand-management, the theme becomes less about horror and more about challenge."
"What can I say? This game is rubbish…well I am a daemon, after all… No, not at all. Don’t believe him! Both me and myself found this to be a particularly good transition from competitive multiplayer to solo variant. I might even say that with the few small changes to play, it actually offers a more thematic and engaging challenge than multiplayer variant… although I do see the draw/pull towards competitive daemon possession. As such, with no respect for the human soul of BSoMT’’s 1d8 die, Possession takes full control of the die and forces it to roll a (7)…and this is based on the base game. As a light card game, it will not satisfy those seeking a heavy Euro experience but for the rest of us, especially with the prospect of all that the expansions have to offer, I think (if I ever get chance to try them out) we could be looking at some unnatural daemonic possession above an 8?"
Board Game Inquisition has also done a preview of the game on their youtube channel:
We have also been endorsed by CardsOrDie on Twitter (@CardsOrDie): "I'm scared not to back it now!!"
We reached 150 backers. Thanks so much to all of you for helping us get this far. The new bonus mission is taking place in the sewers of Ninebridges, in search of a fourth entrance to the Castle (the one in Corridors and Screams!). Once you have successfully completed this mission, the fourth entrance can be added to the location deck!
Each of the mission stretch goals comes with 5 new cards.
A Lust for Magic expansion comes with 81 cards and additional tokens along with new rules to introduce spells in your games of Possession.
The gaming mat replaces the board that is in the base game for a more luxurious gaming experience.
International shipping is probably the most complex part of a Kickstarter project like ours. It is where local regulations and taxes can surprise you.
We have done a lot of preparation to ensure that the shipping of our project goes smoothly and is as cheap as possible for backers. Below you can find a breakdown of estimated shipping costs for all locations. Please keep in mind that these are costs charged AFTER THE CAMPAIGN ENDS in the pledge manager.
Creating and manufacturing a board game has a cost. Kickstarter affords us the opportunity to focus most of our upfront investment on the game and to delay paying for the manufacturing with the funds raised from the campaign. This means a better, more polished game for you.
We have worked very hard to make Possession and we hope that you will want to back us and get your very own copy of the game!
Of course, we love retailers! Contact us at email@example.com for prices. Please keep in mind that we deliver to our Kickstarter backers first and only then to retailers. About the creators
Possession is a card game created by Crooked Tower. Crooked Tower is a start-up company based in London. It was co-founded by Alberto Federighi and Antoine Vernet. Crooked Tower designs high quality games for demanding gamers. We aim to provide an exciting and surprising gaming experience for both beginners and experienced gamers.
Game designer, Alberto Federighi-Lucifero, has been playing board games for as long as he can remember. Hailing from Tuscany, he settled in London after living and working in Italy, the US and the UK. Alberto worked for a famous game company for a few years before leaving to set up Crooked Tower.
Antoine Vernet grew up in the French Alps, where he got into gaming after stumbling upon Necromunda. He joined forces with Alberto to bring their shared goal of creating new and exciting games to fruition. In addition to his role in game development, he holds the purse strings. As an example, he vetoed using gold coins as tokens (imagine the cost of shipping...).
Giovanni Bianchi hails from Tuscany, land of artists, and was introduced the world of drawing and illustrating at an early age. Working on Possession, he had to reinvent his style to meet Alberto’s vision, and found inspiration in Flemish art (mostly Bruegel and Bosch) and in the classic fantasy artwork of the '80s.
Julien Lemesre is a native of the Alps, and loves the smell of After Effects in the morning. He is our motion graphic artist and video editor.
Risks and challenges
As with any project, there are risk and challenges, but in the year leading up to this Kickstarter campaign, we have done our best to make sure we have minimised the risks and prepared ourselves for the challenges ahead.
We rely on a fantastic team of artists and designers for all the game's elements. We are working with top manufacturers with a history of successfully delivering similar projects.
Throughout the campaign and the fulfilment, we will be sure to keep you appraised. We will regularly share our progress with you, as well as the challenges we face and how we plan to overcome them.Learn about accountability on Kickstarter
- (42 days)