In this update I wanted to discuss Confederate Express as a project moving forward.
First of all, I wanted to clear some confusion up regarding an investment group that stepped in to fund ConEx stretch goals.
I have founded Kilobite in 2013, and during that period I have been working by myself whilst outsourcing most of the work via contractors. I have been scouting talent on the internet and offer them small jobs on a contract basis for my video game (Confederate Express). That was my business model - keep margins low and talent pool deep. Finally, when ConEx concept surfaced on Kickstarter, I have been contacted by a small investor group that was very excited about my new pixel art engine tech, and with their own project (Knuckle Club) nearing completion, they saw an opportunity to become the first game with per-texel pixel art post-processing technology (what a tongue-twister, haha).
That was when the investors presented me with an offer to purchase Kilobite and hire me as a their full-time employee; but the biggest concern for them was Knuckle Club becoming the first game with pixel art post-processing tech. That's where an offer for extra funding of my personal project (Confederate Express) and the non-compete clause restrictions came from.
But I have never seen the situation this way in my head. The only thing I wanted was to make Confederate Express the best game it can possible be, and being high on amazing feedback from the vast Kickstarter community, I have foolishly started chasing an impossible dream. Budgets got bigger and bigger, work kept piling up, and deadlines kept getting delayed.
A lot happened since; Kilobite is now employing a lot people from my collected portfolio on a full-time basis. They have also split my engine tech into a different brand (False2D API), and are currently planning to release it as an SDK toolset for Unity.
With recent update it was my lack of business expertise and poor decision-making that has led to a major outrage of ConEx backers, which have also affected my employer's reputation as a brand; I made an oversight by delaying my personal Kickstarter project in favor of getting extra stretch goals funding for it. I wanted to sincerely apologize from the bottom of my heart for an apparent lack of communication and poor planning on my part. I take full responsibility for recent events.
Moving forward, I am now focusing my efforts full-time on making sure Confederate Express gets delivered promptly. I am also keeping a record of every expenditure made, and notify backers accordingly in order to make my decisions as clear and transparent as possible. I am now aiming for a December 2014 release date, with a closed beta starting in November 2014.
In the end, it was my poor decision-making and lack of communication skills that led to this unfortunate situation, and I will do everything in my power to prevent such incidents from happening in the future. I apologize profoundly and hope to regain your trust by delivering the product I promised.
On a final note, I wanted to thank all of our backers for support and interest in mine and Kilobite's games! You are the sole reason of my motivation.
P.S.: the next update on Confederate Express is coming up next week, please stay tuned!