Blasphemous enters production!
We've Entered The Production Stage!
If there's a critical moment in all game development processes, no doubt it is coming out of pre-production and going into production. Not two months... Read more
"Narrative Prototype" coming in 48h!
Narrative Prototype available on June 21st
After four months of hard work, we're finally ready to hit the release button on the third (and final) playable demo: the "Narrative Prototype". ... Read more
We give you a tour on the Gameplay Prototype!
One month ago, we gave the 'Gameplay Prototype' to our backers ("The Disciple" level and up), and boy they have a great time with it! We still wanted to show... Read more
Second protype final stretch!
We're very excited!
Gameplay prototype development nearly finished!
We're giving the finishing touches on the second prototype, due for mid-February 2018. We wanted to share with you... Read more
A glimpse of the unfinished prototype! (VIDEO)
We bring you the lastest on 'Blasphemous' development!
The process of prototyping mechanics continues, but we have achieved a great milestone within it: we put some people in front of it, for... Read more
What to expect of the upcoming prototype
Here at The Game Kitchen, we continue to work our asses off to get the new prototype ready before the end of the year!
Here's what to expect of... Read more
Full steam ahead!
Hi, Blasphemous' people!
During the month of September, we've been finally shifting the gears from the "high exposure" operation of the funding campaign to a more focused and productive mode.... Read more
Last call to complete Blasphemous' surveys!
We're back at the office from short summer holidays, and we're preparing to close the "late backing" period on Backerkit, and more importantly, to start the production and... Read more
Backerkit launches: Surveys for physical rewards and "slacker backing"
We are proud to announce that the post-campaign platform is now live on Backerkit!
We will be using this platform to gather your shipping address, reward choices and preferences, and... Read more
Thanks for such a great campaign!
Hello Blasphemous Backers!
When we embarked upon this Kickstarter adventure, we were hoping to gather enough attention and support to continue working, struggling day by day, to complete the game's... Read more
Final sprint is here, loaded with novelties!
We're facing the final days of our amazing campaign! It's been a hell of a ride and we cannot but thank you all for the awesome support you... Read more
Secrets and Easter Eggs
The world of Blasphemous is full of secrets and Easter eggs. Most of them will be so subtle that they’ll go unnoticed by most players. We want to encourage players... Read more
Frequently asked questions about consoles
Are Console reward tiers physical copies or digital downloads? Is there going to be a physical release?
The console versions in all reward tiers refer to digital download at the... Read more
We are immensely happy to announce that we have welcomed a very experienced partner on board to handle the console ports of Blasphemous! We’ll update you more on this as... Read more
The gameplay of ‘Blasphemous’ is rooted to the old days of arcades. Back in the day, each game was a triumph on its own: they managed to deliver tremendous amount... Read more
Official Fan Art Contest
We are happy to announce that we are holding an official fanart contest, ending 20.00 GMT on Sunday 18 June.
Only submit artwork that you made yourself. If you've seen... Read more
Technology behind the game
Our project is fairly simple from a technological standpoint, but nevertheless we have a few interesting things in mind that we want to tackle, once we’ve gather the fundings for... Read more
The lands of Orthodoxia
The world of ‘Blasphemous’ is big, daunting and open for exploration, although it won’t be always welcoming! These are some of the areas you will be exploring (many more will... Read more
How characters are created
We want to share with you some details on the character creation process.
The birth of a new enemy character normally start when a new gameplay mechanic opportunity is identified.... Read more
At The Game Kitchen we pay special attention to accessibility in all our titles. For ‘Blasphemous’ we are including at least the following features:
All sound effects will... Read more
The narrative of Blasphemous
The story of ‘Blasphemous’ is told by its own world: its characters, its places, buildings, objects, and even its most hidden corners will deliver a piece of information to those... Read more
Story and lore of Blasphemous
The History of Orthodoxia
Isolated from the rest of the world, religion is of paramount importance to the Orthodoxians: superstition runs amok throughout the land and fervent prayer coupled with... Read more
We made it! You made it! GOAL ACHIEVED!
Goal achieved within the first 24 hours!
We are thankful and humbled by the amount of support and attention Blasphemous has gotten during the first day of this Kickstarter campaign.... Read more
Beyond half-way there! Plus some answers to your questions ;)
We woke up this morning to an outstanding 69% of the goal amount achieved, and it's not even 24h since we launched! Apparently, 50% was achieved around 3 am... Read more