Earth is dying, the only hope left is for the countries of the world to pool their resources to terraform mars and move humanity there. You and your team are the first and only team sent to mars to prepare it for the people. On the trip disaster struck and an asteroid field has moved in front of your flight path. Now you must keep your ship repaired or die with humanity going with you.
Mission to Mars is a fast paced and fun board game for the entire family to play. It appeals more to the people who like sci-fi and space travel. But that doesn’t mean you have to be a sci-fi nerd to enjoy the game. The game has easy rules so that the game can be played and learned quickly. It has interesting characters and abilities. They are all different for every player and they all have fun actions that can help each other. The game also has a timer, to keep the game moving quickly. Communicate and co-operate with your crew before the time is up. So get some friends and have a blast trying to keep your ship together on your Mission to Mars! What is included in it: Disaster cards (25), Repair cards (78), Red Tokens (50), Character cards (5), Game board (1), Timer (1).
How many players: 2-4 Players.
Average game length: 8-10 minutes.
How to play: Lay out all of the provided items and shuffle both the repair cards and disaster cards. Everyone selects a character and the person the closest birthday gets to play first. Flip the required amount of disasters shown on the board and set the timer to 30 seconds for every round. The crew can use one repair card every round to fix a disaster card or salvage to delay a disaster progress. The round ends when the timer hits zero. The crew must reach the safe zone without failing the required amount of disasters in order to win the game.
Example of a turn: Astronauts can use their character ability along with playing a repair card on a disaster (requirements must be met), and one of the following actions such as:
a) Discard a repair card and draw a new one.
b) Use salvage.
The round ends once everyone was able to complete an action or when the timer hits zero.
Shipping: So far, Mission to Mars can be shipped to both Canada and the United States.
All the materials that come with the game: Red plastic tokens. Cardboard disaster cards with a disaster picture on the front. Cardboard repair cards with a repair picture on the front. Cardboard box with picture and name. Cardboard character cards with name,image,and text on the front. Plastic 30 seconds hourglass. Paper instructions.
More on materials: Recycled plastic and paper. Recycled cardboard. Choking hazard. These materials are not to be ingested.
Why Kickstarter: If you have an idea for a board game then Kickstarter is absolutely the perfect place for you to launch a campaign. Board games seem to be the current fad, earning an average of $65,000 in 2017 and surpassing the flat growth of the online gaming world.
Stretch goals: Over 20% we will be making add ons for new disasters. Over 100% we will make a new game.
If you have any questions or concerns about the board game or this Kickstarter please email us at firstname.lastname@example.org.
Meet the team:
From left-right: Jorden, Demetri, Riley.
Game Designers: Riley Lodge, Demetri Basiliadis, Jorden Szymanski
Illustrator: Christian Stout
Video filming and editing: Caisie Peters, Sierra Hauch, and William Frost.
Photography: Caisie Peters
Motion Graphic (intro): Sierra Hauch
Star Photo (via unsplash.com): Jake Weirick
Background sound effect supplies by Pair of Aces Games via (www.bensound.com)
Sound effect by NASA www.nasa.gov ( licencing info: http://www.nasa.gov/multimedia/guidelines/index.html#1 )
Design Instagram: @ pineempiredesign Photography Instagram: @ pineempirephotography Design Facebook: Pine Empire Design
Design Instagram: @ sierradesign_ Photography Instagram: @ sierraphotography____
Risks and challenges
Challenges the team faced:
During the development of Mission to Mars, we encountered several challenges such as balancing the game, adding in a board, and changing the rules of the game with a timer. Balancing Mission to Mars was a very high hurdle to overcome because in our early stages of development we had to balance character abilities, disaster times, and salvage. Character abilities was a game mechanic that offered players a chance to feel like they were a part of the crew. The big issue we encountered when developing character abilities was that some would be more powerful than others, and some did not make any sense. Later in development we reconfigured the characters and finally solidified every character abilities.
Disaster times show how long the crew can repair a disaster before the time limit on a disaster is up. At first all of our disaster had ridiculous times. However with of the other mechanics in the game, we were able to determine how long certain disasters would have to be repaired.
Salvage is a mechanic where the crew is rewarded for repairing disasters. At first salvage was game breaking because we had it where after a disaster is repaired, the remaining tokens on a disaster was divided with everyone in the group. As a result players could keep all of their salvage to the very end and automatically win the game. So the major change we implemented was that after a disaster is repaired, only one of the remaining red tokens from the repaired disaster can be saved with the whole group.
Adding in a board completely changed the game. Before we did not have a board and as a result, two disasters would constantly be occurring every round and the crew would have to repair a certain amount of disasters in order to win the game. With the board later added, we were able to create tension and have different amounts of disasters appear.
A vital element in Mission to Mars is communication. Communication made the game feel more co-operative. When we first allowed the idea that everyone could talk to each other, it did not make the game fast paced and fun. So we needed a mechanic that could resolve those issues. We introduced a timer into the game and it dramatically changed the lack of communication the game originally once had.Learn about accountability on Kickstarter
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