Iconoclasm - A No Luck Game of Dividing and Conquering
Iconoclasm - A No Luck Game of Dividing and Conquering
Play elements to the board, gain support from the other elements to form and destroy units & win by having the last unit standing.
Play elements to the board, gain support from the other elements to form and destroy units & win by having the last unit standing. Read more
Fire, water, earth, air and spirit are the elements of which worlds are created. It is your duty to unite them into a world in balance. Beware, if the balance is disturbed, the elements will clash and the unity will break until only one element dominates the world. But perhaps that is what you secretly desire?
You are a God striving to form and control units of the five Elements. Once a unit is formed, an icon of the strongest element is placed in it. Once a unit is connected to unit of a different element, the two units clash. The player with the most units at the end of the game wins. You will want to weaken the other elements first and, when the time is right, claim the icons for your own element.
- The game board is printed on a 60pt chipboard covered with matte finish paper on one side and black backing on the other.
- The tokens are made of 60pt chipboard and are printed full-color and full-bleed and are double-sided.
- (The second stretch goal replaces the chipboard tokens with wood-filled chips and stickers.)
- (The third stretch goal replaces th chipboard tokens with custom printed wooden tokens.)
- The icons are made of glass and approximately 3/4" in diameter. The rules are saddle stitched, full color, and full bleed.
Download the complete rules at http://novasuecia.se/iconoclasm/files/Iconoclasm%20Rules.pdf and the strategy guidelines at http://novasuecia.se/iconoclasm/files/Iconoclasm%20Strategy.pdf.
You may also view a complete annotated game at https://vimeo.com/143480160.
The unique mechanism of Iconoclasm is the so called circular relation between the players where A supports B, B supports C etc. in combination with the players playing each others' colors. You don't fight battles with your own element only, you fight battles with units comprised of all players' elements. However, the units are very unstable and ownership of them may shift during the game. This opens up numerous paths to victory.
Should you build a strong unit of your own element? Should you support another element only to take over its unit? Or should you form other units, see them deformed and among the ruins form your own unit?
You must find the answer yourself!
All Us Geeks is currently reviewing Iconoclasm and the review is expected to be published at http://www.allusgeeks.com/ at any time.
You can also read what others think about Iconoclasm at Boardgamegeek https://boardgamegeek.com/boardgame/170540/iconoclasm and The Game Crafter https://www.thegamecrafter.com/games/iconoclasm.
- BGG user bblasterfire: "My family liked the theme of the game."
- BGG user sparr0: "The game reminds me of Clans."
- TGC user 3rd Eye: "Visually appealing."
- TGC user TheGuardian163: "Awesome!"
Of course! Complete Print & Play files are available here in different formats (A4, US Letter, Color, Black & White):
Homepage: http://novasuecia.se/iconoclasm/game.html The Game Crafter: https://www.thegamecrafter.com/publish/game/C0048586-3ABE-11E4-8FDF-68631C8CA86E/downloads
You may also play the game online at Vassal at http://www.vassalengine.org/wiki/Module:Iconoclasm.
My vision has always been to design games based on no-dice game mechanisms, balance between cooperation and competition and interesting themes. Iconoclasm takes this one step further with its unique game mechanisms where the players may play each others' colors and where they are all related to each other.
This creates a game full of intensity, interaction and interdependence. In addition, Iconoclasm is free from luck and only your player skill determines the outcome. Deep? Yes, immensely! Complex? No, not at all. Welcome to the world of Iconoclasm!
With SEK 15 000 ($2000), I will be able to add a strategy booklet. Iconoclasm is easy to learn but this will help you master the game. Thank you!
With SEK 30 000 ($4 000), the cardboard chits can be replaced by wooden token chips with stickers for a more tactile gameplay. Thank you!
With SEK 45 000 ($6 000), the cardboard chits can be replaced by custom printed wooden tokens with a truly classic look. Thank you!
Iconoclasm would never have come this far without the fantastic support from The Game Crafter community. I would like to extend my sincere gratitude to members like B.L. Garver "VideoGarver" (video production), Dan - LetimanGames (campaign feedback), King Me Games (game review), 3rdEye (design feedback) and TheGuardian163 (game test) as well as many other members and communities who have participated along the way. You are the best!
Risks and challenges
A board game has two main deliveries: the tangible game components and the intangible game experience.
Let's start with the game experience. As a gamer, you are part of a fantastic community with a wide variety of people. However, this also means that no game will appeal to all and Iconoclasm is no exception. The last thing I want to do is to deliver a disappointing game and I will spare no effort to mitigate this risk:
During the campaign, I will listen to your ideas on how to improve the game. Are rules missing or redundant? What artwork will best match the game mechanisms? Which stretch goals would you like to see? Please let me know - this is your game! Feedback may be posted both here and at boardgamegeek (https://boardgamegeek.com/boardgame/170540/iconoclasm)
During the campaign, all games assets will be available, such as print & play files and online versions. Granted, abstract strategy games may not be everybody's cup of tea so this is your chance to find out. Please try it out - it is your money!
During the campaign, I will also publish everything that helps convey the game feeling; such as reviews, annotated games, session photos etc. here and at the game homepage at http://novasuecia.se/iconoclasm/home.html. Please contribute - it's your personal perception of the game that counts!
Let's proceed with the tangible game components. I cooperate with The Game Crafter (https://www.thegamecrafter.com/help/about-us), a reputable print on demand game publishing service with high quality components. The Game Crafter has promoted several successful campaigns with fast production and delivery. Their bulk order fulfillment service will have the games sent directly to you and their insurance pays for a new copy if it's damaged during shipping. With more than 20 games purchased from The Game Crafter, I am one of many satisfied customers.Learn about accountability on Kickstarter