Hello from 2018 everyone! Where have we been? Well, we’ve been holding off on any major updates until we get our marketing campaign completed.
Basically we are going to overhaul... Read more
Hey, it’s that time again. What have we been up to? Well, here’s a brief run-down.
- Working on the core game. At this point we’re still on track to have... Read more
Progress update. Where are we at?
So where are we currently at in the development process?
- Well, the story for Act one is finished.
- The gameplay mechanics are complete but need some visual polish, as noted... Read more
It’s been awhile, and it’s time for an update!
Let's talk about mechanics! (Skip to the bottom for the Mechanics teaser) So, one game play mechanic that’s been in the... Read more
The Hearty Update! New character, new location, and the Nintendo Switch!
It's time for another update!
Some of you may have seen our cold pitch to Nintendo on Twitter a while back. Well, we’ve been in talks with them for a... Read more
It’s time for old Ira content from the last year or so to be put to rest (except for our new pit miner teaser). That includes our old... Read more
Year 1 update
Has it been a year? Sometimes it feels like longer, others it feels like only yesterday. Looking back it’s easy to forget how far we’ve come, remembering where we were... Read more
Tis the season for an update
So, what have we been doing lately?
Well, a little bit of everything. Updating 3D models, levels, sounds, character interactions, game play systems, profiling for different consoles, and story... Read more
It’s been a very exciting few weeks for us and we have a we have a lot of cool news.
First up, you may have heard that... Read more
Fall is in the air
Fall is in the air, and it’s update time.
The steady train of development is still chugging right along. We’ve been making headway in a few areas... Read more
Hey folks. Hopefully everyone has been enjoying their summers, and no worries, I won't be “that guy” that reminds you how long we have until it's over. We have plenty... Read more
It may seem as though we’ve disappeared at times, but we promise you that the only place we’ve disappeared to is... Read more
So what’s going on in the world of Ira?
Currently we are going through each scene for Act 1: Pilgrimage and creating all the necessary content. Everything from 3D models,... Read more
Spring is here
We’ve been making a lot of progress through the month of April. As the world outside is coming alive with the warmth of spring, so too is Ira coming to... Read more
We are back with a full update.
As a few days ago we have completed our transition into the Unreal 4 game engine from Unity. This decision was not made lightly and we had been preparing... Read more
We made it!
It’s been a long and crazy month, but together we made it through this and Ira is going to be a reality. We can’t tell you enough how appreciative we... Read more
We’re entering into our final day on Kickstarter. It’s been a long month, we’ve had some sleepless nights, but we’re coming up to the finish line and Ira is going... Read more
Update #15: We made it! So what’s next?
Well, it happened. As of last night with 4 days left in the campaign, Ira made it passed the 100% mark and we are now officially funded. We were on... Read more
Stretch goals and more!
- Stretch goals!
- 81% funded
- 5 Days left
- Reddit AMA today!
81% the way there and 5 days to go! We updated our stretch goals today and we are looking at further... Read more
Don't stop now!
- 77% funded
- 8 Days left
- Reddit AMA
We are on a roll people!
Currently we are 77% funded with just 8 days leftin this campaign; this is wild. We’ve... Read more
Update #11: Join us for a conversation about Ira!
Things are heating up. With less than 10 days remaining we’re at 71% funded and our momentum is rising quickly. Thank you everyone for your shout outs and support! Every... Read more
Update #10: New tier, new lore, new press!
- 63% funded
- New Union leader tier
- We’re on the Steam store!
- Ira in the press!
We’re into our last two weeks here on Kickstarter, and at 63% funded, we’re... Read more
Greenlit on steam!
- Greenlit on steam!
- 58% funded!
- 15 Days to go and things are getting intense.
As of last night, Ira - Act 1: PIlgrimage is now Greenlit on Steam. In just... Read more
Update #8: Popular Technology - Holocene Edition 2
- 56% funded
- Top 30 Steam Greenlight
- Who wants to join us on Reddit this coming week? Send us a message to RSVP!
We’re approaching the halfway mark of our... Read more
Update #7: Over 50% funded and new lore.
It’s 13 days into our campaign and we’re excited to announce that over the weekend we passed the halfway mark for funding! We’re now at 52% fundedand climbing, so... Read more
Update #6: New ‘vagabond’ tier and lore
We’ve already sold out of our newest tier, “Executive of Humanity”, and today we’re releasing our final $160 tier, “Vagabond of Humanity”. Backers at this level will have... Read more
Update #5: Popular Technology - Holocene Edition
and we’re really happy with our progress thus far. You’ve gotten us to 46% funded, but that was only the beginning. As... Read more
All hands on deck!
You signed on to this mission, you knew the risks involved. No one said it would be easy, but you didn’t sign on for easy; you signed on to make... Read more
Update #3: The journey thus far.
We are currently 5 days into this campaign and Act 1 Is closer than ever! We are overwhelmed by the response thus far and it’s times like this... Read more
Ira's on a roll! New tiers, new lore, new updates.
We’re into our third day on Kickstarter and things are looking great. Ira received a staff pick on the first day, and we’ve already passed the 30% funded mark, which... Read more
First 24 hours and Ira is doing great!
Ira has been on Kickstarter for just 1 day and we are already at 27%of our funding goal...That’s an amazing first day and everyone's really given Ira a running... Read more