eBook series integrated in a MMO. Players, both on the side of good or on the
side of evil, compete in the MMO on quests taken from the book, with the
results crafted in next book.
I've been a sci-fi/fantasy fan since
childhood, reading all offerings within the genre. Comic books, novels, short
stories, graphic novels—you name it, I read it. It’s inevitable that I became
an avid role-playing and video gamer, playing and reading everything I could
get my hands on.
This experience made me wonder:
What would it be like to experience adventure
in a game-world linked to an epic? Could a highly detailed fantasy book be
created at the game’s inception—something like Lord of the Rings, but for
contemporary readers? And could those
readers, by playing the game, interact with the author and developers at the
creative level—where your game play could determine the emerging plot in the books
to follow, and eventually determining the outcome of the book series?
With this in mind, I spent 15 years
developing the DYNASTY OF THE MAGI epic fantasy universe and role playing game,
with its own custom magic system and epochs of mystic history, complete with
the first novel of the DYNASTY OF THE MAGI series, Rites of Passage.
Rites of Passage
All humans possess enchanted souls capable of
Yet, our powerful souls sleep, and we remain
ignorant of the kingdoms of the Under World and Outer World warring around us.
Only a few prepare for the Under World invasion, when the sorcerers and the
undead will cross the Veil into our world, to cull the enchanted and feed on
their greatest prize—our sleeping souls
Faro, a young geek in the hood, just wants to
survive the summer in gang-ridden East Orange, NJ without getting shot. Stalked
by violent gangs, he escapes to the museums of New York City, seeking solace in
art. At night, Faro dreams of magic, riding an enchanted Egyptian ship
captained by Han-re the Sphinx upon a Van Gogh Starry Night sky river,
to Outer World New York City. Faro awakes without memory of his dreams
until he stumbles onto Cian, a beautiful girl clothed in secrets with an
unearthly sense of what’s going to happen next. Cian leads him to the Van
Gogh painting Starry Night at the Metropolitan Museum of Art. The
painting comes alive like the sky river in Faro’s dreams, and Cian awakens
Faro’s mystic memories with an enchanted kiss. Faro learns he’s a magus from an
ancient order called the Dynasty and Cian is an enchanted muse and his soul
Traveling again to Outer World New York City,
he must survive the deadly Rites of Passage to become a Warrior Magi. Cian,
haunted by visions of the Under World invasion and treachery, resists the
attraction between Faro and her. Faro peruses her and her secrets as the magic
world and Waking World collide and the Under World begins to cull the enchanted.
Hunted, Faro must use an epochs old dark power to survive and unravel the
secrets, traps, and betrayals set for him—without losing Cian or his own
soul—before all is lost.
I pitched the concept of the story and game
ecosystem to publishers. While I received interest in the book, the idea of
merging the book with the game was not as well received; within that business
environment, games and books were segmented, and one served as commercial
stepping stone for the other. The idea of creating a interactive ecosystem with
the author, readers, and gamers at the center of immersive content of the game
and book—that idea did not fit in the regimented publishing formula.
Meanwhile, the technology emerged to
make possible this union of rich book with role-playing game. The iPad
possessed the processing acumen and elegant design to host enhanced eBooks and
intense massive multi-player online games, making it the consummate
platform for integrating an eBook and MMO game into one adroit
experience. I was excited. While the support from publishers was lacking,
the idea of a fantasy book series with game integration was possible.
Thus, I launched the start-up, PoetCode.
Integrating the eBook & MMO enter the
PoetCode began work with its development
partners at App Partners Development. Together they produced the 3-D MMO Words of Power and its seamless
interactive integration of the eBook, Rites of Passage. We designated this new product the
liMMO—literary immersive Massive Multiplayer Online game.
The liMMO Ecosystem
The liMMO ecosystem is created by aptly
integrating the next generation interactive eBook with the 3-D mobile
multi-player online game (MMO), on the tablet device, creating an interactive
experience that puts the reader/gamer (RG) at the heart of the game and the
fantasy book series by:
1) Reading the stand alone interactive
fantasy eBook Rites of Passage, which
unlocking content and powers for the game through numerous interactions in the
2) Creating a character in the fantasy world
in the linked 3-D MMO Words of Power.
3) Inviting friends from social networks
(Facebook, twitter, email) and play together on true MMO!
4) Playing an ally of the protagonist or the
antagonist in the MMO Words of Power
5) Defeating players allied with the opposing side and
successfully completing quests
The results of these five actions by players affect
developments in the next book of the series, The Culling.
This seamless integration and plot
interaction is achieved through the liMMO ecosystem creative series process
author writes game critical quests from unresolved subplots in the current
novel for the MMO.
resolution of these subplots will give advantage to the good or the evil
side in the following book.
author then takes the results and crafts the next book advancing the story
and provides new critical quests and plot twists for the next integrated
gamer then becomes the reader, seeing how his actions affected the plot
and continues the adventure in MMO with new quests and content from the
The liMMO ecosystem allows the readers to
game-interact with the author and other content creators and to see their
success crafted in the next book in a way that deeply affects the heroes’,
villains’ and other gamers’ fate in Words
will we do with the Funding?
are not DONE!
Our game is designed to interact with the
reader/gamer and to give maximum immersive content as the story emerges,
contrary to breaking it up into separate ancillary revenue streams.
So who better to become a founding member—even
a new character added to the lore of the DYNASTY OF THE MAGI—and to give us the
opportunity to add even more content and take the liMMO experience to the
We learned this from
listening to the Sci-Fi gamers, readers, and fans at NYC COMIC-CON! We
took our first prototype to NYC COMIC-CON, receiving an amazing response to our
liMMO and generating requests from gamers to take it to Kickstarter!
The pledge process of Kickstarter allows us
to invite our audience to participate in the expansion of the world and even to
become greater stakeholders in the world, its history and its lore at the
We will use the pledges to add more content
for MAGI update 1.0 and for the release of the next part of the series, The Culling. If we exceed our goals, we will
expand the reach of the game by porting across several gaming platforms, by
making the eBook available in all readers, and by advancing the AI and
game graphics. At the same time, we will continue to interact with the players
to customize aspects of the DYNASTY OF THE MAGI franchise through direct input
to the development team and author.
While we initially ask for funding to expand
the first phase, we have a lengthy and innovative expansion list. Cross-platform integration allows us to
expand the DYNASTY world, bring more content to the reader and gamer, and
design a larger, more robust game. Mobile platforms, PC/Mac platforms, graphic
novels, and other story formats will be integrated into our liMMO. The liMMO is
effortlessly scalable and will carry us across multiple game and entertainment
channels, including mobile console games.
As a result, we are immediately prepared to
advance our stretch goals beyond the stage of cross-platform into a fully
immersive console- and PC-level experience, and then develop even more advance
THE AWARDS: Great Magi Gifts!
2: VISION AND OBJECTIVES
OVER THE HORIZON
Corporate Vision: PoetCode
1) Fantasy novel series
seamlessly integrated in a Cross-platform MMO that immerses the Reader/Gamer within
the story and empowers them to become key players in the world’s creation
This begins with the integration of eBook
and role-playing Game by allowing the reader to continue with adventure, to
recruit friends while or after reading the eBook or playing the Game, and then
change the course of the plot by completing quests.
We do not stop there, however.
We wish to cross the horizon of what a book and game can become, and redefine
the experience by cross-platforming our interactive experience across the digital
media universe and by multiplying our interactions with our audience.
RG audience will, through the liMMO, help shape the next eBook in the series,
any spinoff graphic novels, and any short stories. The liMMO will serve as the
PoetCode vehicle across multiple game and entertainment platforms, including
mobile tablet, Mac &PC, Facebook, console games and smartphones, and our readers will be the
audience and shapers of the legends that emerge.
Dynasty of the Magi
Rites of Passage & Words of Power
Authored & Created by Derrick Garvin (Garvan Wolfe)
Nicole Rachanow Garvin Executive Producer Edited by Catherine Adams, Inkslinger Editing LLC Yury Pavlotsky Technical Director Michael Rankin Art Director Drew Johnson Producer Justin LeClair Lead Design Veronica Nizama Assistant Art Director Gregory Guidone Quality Assurance Director Patrick Antoine Programmer Matthew Wyman Programmer Daniel Bordoley Programmer Allison Frank 3D Artist Alberto Tirado 3D Artist Anthony Velez 3D Artist Jenna Croarkin Texture Artist Rachel Dorrett Artist Joshua Eiten Artist Rachel Shumel Artist Justin Boring Artist Mshindo Artist Derrick Xu Sound Design Adam Watts Tester Joseph Pagano Tester Evan Hovaniak Tester Justin Dambra Tester
Risks and challenges
1) Design and Development risks. Fortuitously, the greatest risk was the design, development, and proof of concept. This has already been accomplished. The prototype has been developed, then played by over a thousand gamers at NYC Comic-Con—quickly becoming well received by fans and industry peers alike.
2) Independent growth: Using smaller size and scale to our advantage, we can nimbly and quickly build our MMO and series connections with the readers by getting their feedback, then incorporating that input within a process scalable from thousands to a million readers. What we have learned already is that we need to establish a strong connection to the Fantasy and gamer fans to guide the project through the next stages.
3) Marketing: Spread the word! Since this is a new project and new type of game/book combination, communicating and exposing the core strengths and unique aspects of the game and book to our core market is critical. To this end, we will use some of the funds gathered to further market the project.
4) Barriers to entry: the Game Publisher – Established Game companies and publishers experimenting with different forms of interactive novels and enriched game content will attempt to assimilate the linked interactive novel/game model of PoetCode upon successful release. We have applied for patents to protect the code that integrates the book to the game, the various quest and the author interactions with the audience. In addition, the DYNASTY OF MAGI series is highly developed fantasy world offering robust and innovative creative content of an 11-book series with over 10 years of developed content. This emerging content is crafted from its inception to be interactive, playable and integrated into the storyline of an ongoing game.
5) Book/eBook barrier to market entry: Publishers with catalogs of Sci-fi/Fantasy authors under contract will be slow to react due to their slow lead times to publishing and cost prohibitive author royalty contracts. In order to capitalize on an author’s creativity to seamlessly integrate their novels into games, they will be forced to update their royalty contracts, which will activate the “me too clause” endemic in the all other author contacts under their umbrella. This will create a prohibitive cascading cost increase across the board if the traditional publishers adjusts just one new compensation contract, and will prohibit them from capitalizing on their portfolio of author creativity and adjust normal royalty compensation for eBooks or the new EPA’s. PoetCode as a LLC avoids being tangled in prohibitive royalty contracts, while availing itself of traditional publishers’ reach and economy of scale. Finally, the creative content of the eleven book series will avail the powerful protection of copyright law allowing further growth and seamless cross-platform integration.
Magi Third Eye Open! Mystic Sight!
Thank you for backing us! Open your eyes to magic and receive 25 Power Glyphs (Spell and Power Glyphs that operate as the currency of the game—with 25 POWER Glyphs you can increase the power of one skill or power) for use in the 3-D MMO! (e-Award)
+ Exclusive Kickerstarter Hieroglyph title to add to your characters name in the MMO Game! (e-Award)
+ 75 more POWER Glyphs & 15 SPELL Glyphs—a Total of 100 Power & 15 Spell Glyphs (Use your spell glyphs to acquire a new spell or skill. Keep all the glyphs or Open a friend’s eyes to magic with gifts of 25 power glyphs (your previous tier award) to team up and change the Mystic Realms Continuous!
Magi Words of Power limited-edition artwork Card
750 power 125 spell glyphs + eBook scratch off award! Yes it's true! That's 2 Rites of Passage eBooks. One for gifting! Give you friend the Erudite Magi e-book award, because you know the truth!
+ Rites of Passage Front Cover Poster signed by artist and Garvan Wolfe
+ Rites of Passage Back Cover Poster (MMO World) signed by artist, Garvan Wolfe, and the whole design team!
+ First Edition signed Hardcover volume of Rites of Passage signed by Garvan Wolfe!
+ Book Map Poster signed by the artist
+ VIP thanks on the Wall of Glyphs with your name in a Cartouche and in Hieroglyphs.
+ Personnel Phone Call from the Author and Creator
NAME EXCLUSIVE KICKSTART SPELLS & POWER GLYPHS!
Have the Exclusive Kickstarter spell—written into the Spell & Skill lore of the world—named after your character, or have the spell named after you. Only Kickstart backers will be able to unlock the Spell or Power initially!
+ Your name etched in Glyphs on the Pyramid
+ 10 Unlocks to give to your friends
+ MAGI UBER COLLECTORS Package
+ Personalize your own special NPC for the game—Have a citizen, Cursed or Uncursed, in the game world look like you! Work with the design team to personalize an NPC in the Game and ..see your characters walking around in the MMO.
+ Have your Character entered in the Codex of the Magi and appear in the Novel Series.
+ Poster of your NPC signed by the design team and Garvan Wolfe
UNDER WORLD ROYALTY!
Design a Royal Power Player—one available for each of the twelve kingdoms of the Under World. Place cowardice in the heart of Magi, and bring a power to Waking World that is to be feared.
Your character will have its own history tied to the Outer World or Under Wold and be written into the storyline.
Work with one of PoetCode’s lead artists to design this fearsome foe, and design the game quest in which players fight for or against your Royal Power Player. See the results of those quests shape the fate of your character in the next book in the DYNASTY OF MAGI series.
+ The MAGI UBER COLLECTORS Package
+ Your Name etched in Glyphs on the Pyramid