The aim of this project is to produce a new Fantasy range of 28mm white metal dwarf miniatures for collectors and for use in RPGs and table top wargames. The full range will comprise of x metal miniatures as shown on this Kickstarter project page.
The figures have been sculpted by Igor Karpov, known for his work on the Ratnik/Lead Adventure Bruegelburg, Post-Apocalyptic and Astropolis ranges.
PLEASE NOTE: These miniatures are not toys and not recommended for children under 14 years of age. These miniatures may contain lead which may be harmful in case of chewing or swallowing. All miniatures are supplied unpainted.
Beyond the realms of Men, far from the great trading city of Bruegelburg lie the domains of the Dwarfs – a collection of city-states, trading towns and mining villages spread across the foothills of the Hazy Highlands, a famed yet forbidding mountain range crossing the Old World from hyperborean reaches to the southern seas.
A great and mighty people once, the industrious dwarfs used to rule these far and distant lands. Great wars they fought against men and beasts alike, and in times of peace, devoted themselves to craft, the arts of metallurgy and trade with those they deemed worthy of their trust. Still a power to be reckoned with, they secluded themselves in their lands as the humans’ rise to power gained momentum. Dwarven trading caravans occasionally travel as far as Bruegelburg, from where their goods are further shipped to the farthest ends of the earth.
Their economy being dependent on raw materials, Dwarven prospectors often roam the Hazy Highlands in search of mineral deposits to exploit. Young dwarfs, being more focused on adventure than on honest craftsmanship, venture out on adventures in the mountains, in search of deeds worthy to amuse their descendants in years to come, and to gain fame and fortune to be found in abandoned Dwarven holds of auld.
Once more, a band of valiant dwarfs assembles. A collection of stout and sturdy men and women prepare to set out on a bold adventure to the Highlands, assembling and equipping to brave the challenges of nature, from thundering stream to cragged rock, through the tunnels and caves beneath the peaks, with all that comes in the way of bothersome beasts to vicious villains. For this time, the prize truly is a worthy one – a map detailing the route to the long-lost holdfast of Kundûlbak has surfaced! Legendary Kundûlbak – a great city of the auld days, famed for its mineral-rich deposits, its vast vaults and halls of stone hewn into the mountains, its treasure holds brimming with gold, gems and Dwarven artefacts. Word has spread quickly of this discovery, and time is of the essence – the greatest danger may not be the goblinfolk which dwell wherever Dwarven might does not reach, but expeditions from other Dwarven communities, not to mention the ever-adventurous humans. This expedition has an edge in that it shall set out first – will it be able move fast enough to claim the mother lode?
Versed in the ways of science, alchemy and mystery, the Lorekeeper is a respected and well-established figure in dwarf society. Using his skills and secrets to provide guidance and assess the value of the discoveries to be made, he is the spiritual, if not actual leader of the adventuring party.
Having made countless voyages across the Highlands and to the lands of men, the Pathfinder knows his way to his target and out of a tight spot. Usually acting as advisor to the Lorekeeper, in parties focused on adventure rather than prospecting, the Pathfinder can just as well be the chosen leader.
Keep your Powder dry
Originally a Dwarven invention, the musket has found great favour with humans as a weapon of war and sport. Still, for rugged reliability and stopping power, nothing beats the Dwarven musket, and despite the dangers associated with firing a noisy weapon in enclosed surroundings, any self-respecting Dwarven expedition with field a number of skilled musketeers to provide that certain edge against more primitively-equipped foes.
Auri sacra fames – the old adage rings true in dwarf and man alike, and little else warms the Dwarven heart more than hitting a gold lode. Care must be taken not to ignore a nearby threat for the promise of a shiny bauble!
A Light in the Dark
As darkness falls across the halls, it’s good to have a friend by your side – not to mention a candle or two to show the way.
The Dwarven spirit is resolute and stubborn, and – especially in their younger years – seasoned with adventurousness. Well-equipped for their journey, these dwarfs are yet unfazed by the challenges to be faced.
When in a tight spot, make sure to bring a weapon – and the trusty spear is one that has served Dwarvenkind through the aeons. Just watch out that the enemy doesn’t have a longer stick!
After a day’s worth of travel, a well-deserved break is due. Given Dwarven ale and pipe weed, relaxation is but a whiff away.
In some of the Dwarven lands of old, mischievous creatures have made their homes and prey upon the unwary. But once defeated, they can be put to good use in carrying the expedition’s supplies – just make sure they are fed and not the last in the marching order!
Still, sometimes those lazy goblinfolk need a bit of encouragement.
“Now, hold that torch a little closer so I can read – NOT SO CLOSE! Darn you, you’ll singe the map yet!”
Dwarves on the Road
Of sturdy constitution, a dwarf can very well carry his or her own weight in supplies. On expeditions beyond the trappings of civilization, this has proved useful time and again.
A Whisper in the Shadows
It pays to always be on your guard – many a critter cometh a-skitter across a passage dark!
Dwarven King’s Tomb
Enshrining the body of Vûrn the Adamant, mighty king in the waning days of Kundûlbak, this sarcophagus has stood the test of time. For centuries, it rested undisturbed in a tomb vault dedicated to the great king’s safe passage to the Halls of the Beyond. Its boat-like shape evokes images of the great floating barges which used to carry ores, gems and travellers down to the trading ports in the halcyon days of the Dwarven realms, as well as memories of the burial pyre ships from the Dawning Age, when the Dwarfs had not yet settled down as masters of the mountains and sailed the mighty rivers and inland seas of the Old World.
Stories of the old days tell of the Lorekeepers and Runic Masters engraving it with ancient inscriptions of great power, warding off intruders by the mystic powers with which they were imbued.
Best not disturb it, lest the king’s curse be upon us!
Some painted examples of the Dwarves from this Kickstarter
We are offering six pledge levels.
By choosing this pledge level you will receive the miniature of one of two available heroes of your choice (Lorekeepeer or Pathfinder)
By choosing this pledge level you will receive one Dwarf set of your choice
Adventurer Party Pledge
By choosing this pledge level you will receive three Dwarf sets of your choice
Dungeon Tour Pledge
By choosing this pledge level you will receive five Dwarf sets of your choice
Dwarfen Expedition Pledge
By choosing this pledge level you will receive all eleven Dwarf sets and both heroes
Dwarven King Pledge
By choosing this pledge level you will receive all eleven Dwarf sets, both heroes and the Dwarf King's Tomb
Dwarven High King Pledge
By choosing this pledge level you will receive all eleven Dwarf sets, both heroes, the Dwarf King's Tomb and all 46 dwarves of the previous range
Following feedback from our previous Kickstarter campaign, we have prepared various Stretch Goals and optional add-ons.
Tools of the Trade
Any self-respecting Dwarf prospector worth his salt will bring a supply of suitable tools, and some spares to boot.
For Dwarf Lords of lesser stature, busts were the effigy of choice. Keeping in memory the likenesses of the forefathers, a collection of ancestor busts was among the most prized possessions of any Dwarf clan.
Those young dwarves not yet seasoned by adventure are usually given menial tasks nonetheless crucial to the expedition. In the shadows of cavern, cave and mineshaft, the torch must be kept in good care to avoid any unpleasant surprises (and not to waste any, either - torches cost a fortune these days, young lad!)
Hidden in a dark alcove, the explorers discovered an ancient statue. Was it crafted to ward off intruders, to celebrate the deeds and virtues of a mighty king, or to camouflage a secret passage to caverns deeper still?
A book, a backpack and tools
Everything a true adventurer needs!
Barra, Dwarven Prospectress
Having worked in the mines for many years, Barra has developed keen hearing to spot a whisper in the deeps and an eye for the earth to discern promising lodes of ore.
Masha, Lorekeeper Novice
Chosen at a young age (for dwarves), both male and female dwarves train for decades to become a versed lorekeeper. Masha has just completed her first examinations and is now venturing out on her first expedition to gain experience under the tutelage of a Master Lorekeeper.
In the days before the invention of the Ogrefish Oil Lamp (and the subsequent near-extinction of the species by overhunting), candles lit the halls of many a Dwarven estate.
At this place you can see the available add-ons and can pick up whatever you like. Just add the total of the extra stuff you'd like to buy to your pledge. After the campaign we will send a survey to you and you will be able to tell us which additional sets you paid for.
And here we are – following the great success of our previous Astropolis Kickstarter Campaign, we are proud to present the latest creations from the talented hands of Igor Karpov. Complementing our existing Dwarf range, these figures embody Igor’s unique style and present a modern take on beloved classic themes. The range aims at providing a variety of figures to create dwarf-only parties, or to be used as reinforcements for classic fantasy assemblies; in design, they’ll also work along the Bruegelburg line and allow for the creation of fresh and entertaining combinations and variations of perennial favourites.
Risks and challenges
Risk is minimal. We are an experienced miniatures company who have operated successfully for more than five years and are well-known for our reliability. Our previous Kickstarter Campaign, Astropolis, was funded, produced and delivered well within the planned time schedule, and the experience gathered with this campaign was used to further improve our fulfilment process.
As illustrated by the pictures, the figures have already been sculpted. The master moulds are being already in production. If this project is funded, we can immediately initiate creation of the production moulds, so that we will be able to commence the initial production run right after completion of the Kickstarter. Based on previous experience with our suppliers, we expect the first miniatures to be delivered six to eight weeks following completion of the campaign. This means that you may already receive your figures as early as April, or by May 2017 at the latest. In any case, we will continuously publish updates on progress and project steps and milestones.
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